Fix lighting glitches on LVM map caused by engine mapgen
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7732d0c23d
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1 changed files with 14 additions and 10 deletions
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@ -1,4 +1,4 @@
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assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
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minetest.set_mapgen_params({mgname = "singlenode", flags = "nolight"})
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minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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minetest.register_alias("ctf_map:flag", "air")
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@ -23,7 +23,6 @@ minetest.register_alias("default:bush_leaves", "air")
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minetest.register_alias("default:bush_stem", "air")
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local max_r = 120
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local max_h = 150
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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ctf_map.map = nil
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@ -51,23 +50,25 @@ end
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function ctf_map.place_map(map)
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local schempath = mapdir .. map.schematic
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--------------------------------------------------
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-- LVM
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--
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-- Place schematic
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--
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local vm = minetest.get_voxel_manip(map.pos1, map.pos2)
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local res = minetest.place_schematic_on_vmanip(vm, map.pos1, schempath,
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map.rotation == "z" and "0" or "90")
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assert(res)
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vm:write_to_map()
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--------------------------------------------------
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--
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-- Create bases
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--
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for _, value in pairs(ctf_map.map.teams) do
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ctf_team_base.place(value.color, value.pos)
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end
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--
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-- Place flags
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--
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local seed = minetest.get_mapgen_setting("seed")
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for _, chestzone in pairs(ctf_map.map.chests) do
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minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
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@ -76,6 +77,9 @@ function ctf_map.place_map(map)
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place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
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end
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--
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-- Wait then send map messages (avoids "X joined blue" spam)
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--
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minetest.after(2, function()
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local msg = "Map: " .. map.name .. " by " .. map.author
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if map.hint then
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@ -108,7 +112,7 @@ function ctf_match.load_map_meta(idx, name)
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chests = {},
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}
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assert(map.r <= max_r and map.h <= max_h)
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assert(map.r <= max_r)
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map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
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map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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