Remove debug prints and chat commands
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parent
526b4fdad3
commit
b191ad3b1b
1 changed files with 0 additions and 12 deletions
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@ -52,14 +52,12 @@ local function update(player, settings)
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tag_settings[player:get_player_name()] = settings
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tag_settings[player:get_player_name()] = settings
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if settings.type == TYPE_BUILTIN then
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if settings.type == TYPE_BUILTIN then
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minetest.log("error", "type: builtin")
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remove_entity_tag(player)
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remove_entity_tag(player)
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print(dump(settings.color))
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print(dump(settings.color))
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player:set_nametag_attributes({
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player:set_nametag_attributes({
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color = settings.color
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color = settings.color
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})
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})
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elseif settings.type == TYPE_ENTITY then
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elseif settings.type == TYPE_ENTITY then
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minetest.log("error", "type: entity")
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add_entity_tag(player)
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add_entity_tag(player)
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end
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end
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end
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end
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@ -68,7 +66,6 @@ function playertag.set(player, type, color)
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local oldset = tag_settings[player:get_player_name()]
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local oldset = tag_settings[player:get_player_name()]
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color = color or { a=255, r=255, g=255, b=255 }
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color = color or { a=255, r=255, g=255, b=255 }
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if not oldset or oldset.type ~= type or oldset.color ~= color then
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if not oldset or oldset.type ~= type or oldset.color ~= color then
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minetest.log("error", "updating")
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update(player, { type = type, color = color })
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update(player, { type = type, color = color })
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end
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end
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end
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end
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@ -84,7 +81,6 @@ local nametag = {
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function nametag:on_activate(staticdata, dtime_s)
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function nametag:on_activate(staticdata, dtime_s)
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if staticdata == "expired" then
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if staticdata == "expired" then
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minetest.log("error", "Nametag expired, removing")
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local name = self.wielder and self.wielder:get_player_name()
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local name = self.wielder and self.wielder:get_player_name()
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if name and nametags[name] == self.object then
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if name and nametags[name] == self.object then
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nametags[name] = nil
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nametags[name] = nil
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@ -98,20 +94,12 @@ function nametag:get_staticdata()
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return "expired"
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return "expired"
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end
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end
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minetest.register_chatcommand("a", {
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func = function(name)
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playertag.set(minetest.get_player_by_name(name), TYPE_BUILTIN)
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end
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})
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function nametag:on_step(dtime)
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function nametag:on_step(dtime)
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local name = self.wielder
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local name = self.wielder
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local wielder = name and minetest.get_player_by_name(name)
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local wielder = name and minetest.get_player_by_name(name)
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if not wielder then
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if not wielder then
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minetest.log("error", "no such wielder, removing")
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self.object:remove()
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self.object:remove()
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elseif not tag_settings[name] or tag_settings[name].type ~= TYPE_ENTITY then
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elseif not tag_settings[name] or tag_settings[name].type ~= TYPE_ENTITY then
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minetest.log("error", "wrong player setting, removing")
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if name and nametags[name] == self.object then
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if name and nametags[name] == self.object then
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nametags[name] = nil
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nametags[name] = nil
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end
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end
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