From b28f5b94bb620d8c863bddfd839b00c5e80b1f3d Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Mon, 12 Nov 2018 22:34:41 +0000 Subject: [PATCH] Revert "Display kill score as a HUD element (#182)" --- mods/ctf_bounties/init.lua | 5 --- mods/ctf_stats/init.lua | 78 +------------------------------------- 2 files changed, 1 insertion(+), 82 deletions(-) diff --git a/mods/ctf_bounties/init.lua b/mods/ctf_bounties/init.lua index 0d64cc9..687bd02 100644 --- a/mods/ctf_bounties/init.lua +++ b/mods/ctf_bounties/init.lua @@ -44,9 +44,6 @@ local function bounty_player(target) end bounty_score = math.floor(bounty_score) - ctf_stats.current_bounty["name"] = bountied_player - ctf_stats.current_bounty["score"] = bounty_score - minetest.after(0.1, announce_all) end @@ -73,7 +70,6 @@ minetest.after(math.random(500, 1000), bounty_find_new_target) minetest.register_on_leaveplayer(function(player) if bountied_player == player:get_player_name() then bountied_player = nil - ctf_stats.current_bounty = {} end end) @@ -96,7 +92,6 @@ ctf.register_on_killedplayer(function(victim, killer) ctf.needs_save = true end bountied_player = nil - ctf_stats.current_bounty = {} local msg = killer .. " has killed " .. victim .. " and received the prize!" minetest.chat_send_all(msg) diff --git a/mods/ctf_stats/init.lua b/mods/ctf_stats/init.lua index b1383d5..6c981f2 100644 --- a/mods/ctf_stats/init.lua +++ b/mods/ctf_stats/init.lua @@ -268,86 +268,10 @@ local function calculateKillReward(victim, killer) return reward end -ctf_stats.current_bounty = {} - -local hud_timer = {} -local hud_main = {} -local hud_bounty = {} -local hud_duration = 2 - --- Called on every player kill --- Creates new HUD element or updates existing one -local function showKillPoints(killer, bounty_kill, points) - if not killer then - return - end - - local name = killer:get_player_name() - local bounty = ctf_stats.current_bounty["score"] - - -- If HUD element already exists, update - if hud_main[name] then - killer:hud_change(hud_main[name], "text", points) - - if bounty_kill and hud_bounty[name] then - killer:hud_change(hud_bounty[name], "text", "+ " .. bounty) - end - - -- Else create a new one - else - hud_main[name] = killer:hud_add({ - hud_elem_type = "text", - position = {x = 0.5, y = 1}, - alignment = {x = 0, y = 0}, - offset = {x = 0, y = -150}, - text = points, - number = 0x00DD00 - }) - -- If victim was a bounty target, show bounty points too - if bounty_kill then - hud_bounty[name] = killer:hud_add({ - hud_elem_type = "text", - position = {x = 0.5, y = 1}, - alignment = {x = 0, y = 0}, - offset = {x = 0, y = -120}, - text = "+ " .. bounty, - number = 0xFF4444 - }) - end - end - - -- Set duration for which the HUD element would be visible - hud_timer[name] = os.time() + hud_duration -end - -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - - -- If no timer exists for player, return - if not hud_timer[name] then - return - end - - -- If HUD element's visibility duration expired, remove it - if hud_timer[name] <= os.time() then - player:hud_remove(hud_main[name]) - hud_main[name] = nil - -- If bounty score is displayed, remove that too - if hud_bounty[name] then - player:hud_remove(hud_bounty[name]) - hud_bounty[name] = nil - end - end - end -end) - ctf.register_on_killedplayer(function(victim, killer) local main, match = ctf_stats.player(killer) if main and match then local reward = calculateKillReward(victim, killer) - local bounty_kill = (victim == ctf_stats.current_bounty["name"]) and true or false - showKillPoints(killer, bounty_kill, reward) main.kills = main.kills + 1 main.score = main.score + reward match.kills = match.kills + 1 @@ -369,4 +293,4 @@ end) ctf_stats.load() -dofile(minetest.get_modpath("ctf_stats") .. "/gui.lua") +dofile(minetest.get_modpath("ctf_stats").."/gui.lua")