Use callback to stop punches in buildtime instead of setting
This stops the server list showing CTF as non-pvp
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6375bb2cf0
commit
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1 changed files with 7 additions and 2 deletions
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@ -62,10 +62,16 @@ minetest.register_globalstep(function(delta)
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end
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end
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end)
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end)
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minetest.register_on_punchplayer(function(_, hitter)
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if ctf_match.is_in_build_time() then
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minetest.chat_send_player(hitter:get_player_name(), "Match hasn't started yet!")
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return true
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end
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end)
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ctf_match.register_on_build_time_start(function()
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ctf_match.register_on_build_time_start(function()
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minetest.chat_send_all("Prepare your base! Match starts in " ..
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minetest.chat_send_all("Prepare your base! Match starts in " ..
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ctf.setting("match.build_time") .. " seconds.")
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ctf.setting("match.build_time") .. " seconds.")
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minetest.setting_set("enable_pvp", "false")
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end)
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end)
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ctf_match.register_on_build_time_end(function()
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ctf_match.register_on_build_time_end(function()
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@ -73,7 +79,6 @@ ctf_match.register_on_build_time_end(function()
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chatplus.log("Build time over!")
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chatplus.log("Build time over!")
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end
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end
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minetest.chat_send_all("Build time over! Attack and defend!")
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minetest.chat_send_all("Build time over! Attack and defend!")
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minetest.setting_set("enable_pvp", "true")
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.hud:remove(player, "ctf_match:countdown")
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ctf.hud:remove(player, "ctf_match:countdown")
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end
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end
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