Add countdown on HUD for prematch build time
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parent
9bbdc41967
commit
b4df909ac6
3 changed files with 28 additions and 2 deletions
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@ -170,8 +170,6 @@ ctf_match.register_on_build_time_end(function()
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end
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end
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print(n .. " invalid nodes out of " .. t .. " (" .. (t-n) .. " valid)")
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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@ -33,6 +33,7 @@ ctf.register_on_new_game(function()
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end
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end)
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local last = 0
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minetest.register_globalstep(function(delta)
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if ctf_match.build_timer > 0 then
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ctf_match.build_timer = ctf_match.build_timer - delta
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@ -41,6 +42,13 @@ minetest.register_globalstep(function(delta)
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ctf_match.registered_on_build_time_end[i]()
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end
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end
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local rbt = math.floor(ctf_match.build_timer)
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if last ~= rbt then
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local text = math.floor(ctf_match.build_timer) .. "s until match begins!"
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.hud:change(player, "ctf_match:countdown", "text", text)
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end
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end
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end
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end)
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@ -53,4 +61,23 @@ end)
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ctf_match.register_on_build_time_end(function()
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minetest.chat_send_all("Build time over! Attack and defend!")
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minetest.setting_set("enable_pvp", "true")
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.hud:remove(player, "ctf_match:countdown")
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end
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end)
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ctf.hud.register_part(function(player, name, tplayer)
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if ctf_match.build_timer <= 0 then
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ctf.hud:remove(player, "ctf_match:countdown")
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elseif not ctf.hud:exists(player, "ctf_match:countdown") then
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ctf.hud:add(player, "ctf_match:countdown", {
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hud_elem_type = "text",
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position = {x = 0.5, y = 0.5},
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scale = {x = 0, y = 70},
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text = math.floor(ctf_match.build_timer) .. "s until match begins!",
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number = 0xFFFFFF,
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offset = {x = -20, y = 20},
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alignment = {x = 0.2, y = 0}
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})
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end
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end)
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@ -1,3 +1,4 @@
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ctf
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ctf_flag
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vote
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hudkit
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