Add medkits, remove apples
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parent
3e57880520
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b7bab11c3b
11 changed files with 134 additions and 65 deletions
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@ -5,7 +5,7 @@ local items = {
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" running and punching your team's flag.",
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"* Look for weapons and other resources in chests, or mine and use furnaces to make swords.",
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"* Good swords do more damage than guns, but need to be used at close range.",
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"* Use apples to replenish health quickly.",
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"* Use medkits to replenish health gradually.",
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"* Gain more score by killing more than you die, or by capturing the flag.",
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"* Players are immune for 10 seconds after they respawn.",
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"* Access the pro section of the chest by achieving a 2k+ score and",
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@ -4,7 +4,6 @@ function ctf_treasure.register_default_treasures()
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treasurer.register_treasure("default:ladder",0.3,5,{1,20})
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treasurer.register_treasure("default:torch",0.3,5,{1,20})
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treasurer.register_treasure("default:cobble",0.4,5,{45,99})
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treasurer.register_treasure("default:apple",0.3,5,{1,8})
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treasurer.register_treasure("default:wood",0.3,5,{30,60})
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treasurer.register_treasure("doors:door_steel",0.3,5,{1,3})
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@ -24,4 +23,5 @@ function ctf_treasure.register_default_treasures()
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treasurer.register_treasure("shooter:arrow_white",0.5,2,{2,18})
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treasurer.register_treasure("ctf_bandages:bandage",0.3,5,{1,6})
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treasurer.register_treasure("medkits:medkit",0.8,5,{2,4})
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end
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@ -40,7 +40,6 @@ minetest.register_alias("cobble", "default:cobble")
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minetest.register_alias("mossycobble", "default:mossycobble")
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minetest.register_alias("steelblock", "default:steelblock")
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minetest.register_alias("sapling", "default:sapling")
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minetest.register_alias("apple", "default:apple")
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minetest.register_alias("WPick", "default:pick_wood")
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minetest.register_alias("STPick", "default:pick_stone")
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@ -75,3 +74,5 @@ minetest.register_alias("default:pinewood", "default:pine_wood")
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minetest.register_alias("default:ladder", "default:ladder_wood")
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minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
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minetest.register_alias("default:apple", "air")
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@ -22,7 +22,6 @@ minetest.register_alias("mapgen_sandstone", "default:sandstone")
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minetest.register_alias("mapgen_tree", "default:tree")
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minetest.register_alias("mapgen_leaves", "default:leaves")
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minetest.register_alias("mapgen_apple", "default:apple")
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minetest.register_alias("mapgen_jungletree", "default:jungletree")
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minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
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minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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@ -78,7 +78,6 @@ default:tree
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default:wood
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default:leaves
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default:sapling
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default:apple
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default:jungletree
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default:junglewood
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@ -728,58 +727,6 @@ minetest.register_node("default:leaves", {
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:apple", {
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description = "Apple",
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drawtype = "plantlike",
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tiles = {"default_apple.png"},
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inventory_image = "default_apple.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
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},
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groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
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leafdecay = 3, leafdecay_drop = 1, food_apple = 1},
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on_use = minetest.item_eat(2),
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = function(pos, placer, itemstack)
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minetest.set_node(pos, {name = "default:apple", param2 = 1})
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if oldnode.param2 == 0 then
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minetest.set_node(pos, {name = "default:apple_mark"})
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end
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end,
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})
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minetest.register_node("default:apple_mark", {
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description = "Apple Marker",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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on_timer = function(pos, elapsed)
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if not minetest.find_node_near(pos, 1, "default:leaves") then
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minetest.remove_node(pos)
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elseif minetest.get_node_light(pos) < 11 then
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minetest.get_node_timer(pos):start(200)
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else
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minetest.set_node(pos, {name = "default:apple"})
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end
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end
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})
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minetest.register_node("default:jungletree", {
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description = "Jungle Tree",
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@ -2849,7 +2796,7 @@ minetest.register_node("default:cloud", {
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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default.register_leafdecay({
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trunks = {"default:tree"},
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leaves = {"default:apple", "default:leaves"},
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leaves = {"default:leaves"},
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radius = 2,
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})
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@ -2861,7 +2808,7 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
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else
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default.register_leafdecay({
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trunks = {"default:tree"},
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leaves = {"default:apple", "default:leaves"},
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leaves = {"default:leaves"},
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radius = 3,
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})
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@ -48,7 +48,8 @@ end
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function random_messages.read_messages()
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random_messages.messages = {
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"To talk to only your team, start your messages with /t. For example, /t Hello team!",
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"Eat apples to restore health quickly.",
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"Use medkits to gradually restore your health.",
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"Moving or fighting while healing will interrupt the healing process.",
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"Steel swords do more damage than guns, but you need to be up close.",
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"Gain more score by killing more than you die, or by capturing the flag.",
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"You gain more score the better the opponent you defeat.",
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@ -1 +1,2 @@
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medkits
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hudbars?
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@ -28,8 +28,8 @@ local players = {}
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local function setSprinting(player, info, sprinting)
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if info.sprinting ~= sprinting then
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player:set_physics_override(SPRINT_MODIFIERS[sprinting])
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info.sprinting = sprinting
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end
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info.sprinting = sprinting
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end
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minetest.register_globalstep(function(dtime)
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@ -46,11 +46,10 @@ minetest.register_globalstep(function(dtime)
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local sprintRequested = controls.aux1 and controls.up
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-- ##1## replace info.sprintRequested with info.sprinting
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if sprintRequested ~= info.sprintRequested then
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if sprintRequested and info.stamina > MIN_SPRINT then
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if sprintRequested and info.stamina > MIN_SPRINT
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and not is_healing(player:get_player_name()) then
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setSprinting(player, info, true)
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end
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if not sprintRequested then
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elseif not sprintRequested then
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setSprinting(player, info, false)
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end
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end
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121
mods/pvp/medkits/init.lua
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121
mods/pvp/medkits/init.lua
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@ -0,0 +1,121 @@
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-- Table of tables indexed by player names, each having three fields:
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-- * HP at time of left-click + regen_max,
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-- * Max HP of player (generally 20)
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-- * ID of "healing effect" HUD element
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local players = {}
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local regen_max = 6 -- Max HP provided by one medkit
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local regen_interval = 0.5 -- Time in seconds between each iteration
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local regen_timer = 0 -- Timer to keep track of regen_interval
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local regen_step = 1 -- Number of HP added every iteration
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-- Boolean function for use by other mods to check if a player is healing
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function is_healing(name)
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return players[name] and true or false
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end
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-- Called when player uses a medkit
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-- Aborts if player is already healing
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local function start_healing(stack, player)
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if not player then
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return stack
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end
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local name = player:get_player_name()
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if players[name] or player:get_hp() >= 20 then
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return stack
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end
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players[name] = {
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pos = player:get_pos(),
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target = player:get_hp() + regen_max,
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hud = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "medkit_hud.png"
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})
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}
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stack:take_item()
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return stack
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end
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-- Called after regen is complete. Remove additional effects
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-- If interrupted == true, revert to original HP and give back one medkit.
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local function stop_healing(player, interrupted)
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local name = player:get_player_name()
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local info = players[name]
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players[name] = nil
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if interrupted then
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minetest.chat_send_player(name, minetest.colorize("#FF4444",
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"Your healing was interrupted!"))
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player:set_hp(info.target - regen_max)
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player:get_inventory():add_item("main", ItemStack("medkits:medkit 1"))
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end
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player:hud_remove(info.hud)
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end
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-- Called after left-click every n seconds (determined by regen_interval)
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-- heals player for a total of regen_max, limited by player's max hp
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minetest.register_globalstep(function(dtime)
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regen_timer = regen_timer + dtime
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if regen_timer < regen_interval then
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return
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end
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for name, info in pairs(players) do
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local player = minetest.get_player_by_name(name)
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if not player then
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players[name] = nil
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else
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-- Abort if player moves more than 1m in any direction to
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-- allow players to manually interrupt healing if necessary
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local pos = player:get_pos()
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if vector.distance(pos, info.pos) >= 1 then
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stop_healing(player, true)
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end
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-- Stop healing if target reached
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local hp = player:get_hp()
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if hp < info.target and hp < 20 then
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player:set_hp(hp + regen_step)
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else
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stop_healing(player)
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end
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end
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end
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regen_timer = 0
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end)
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-- If player takes damage while healing,
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-- stop regen and revert back to original state
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minetest.register_on_player_hpchange(function(player, hp, reason)
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if hp < 0 then
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if players[player:get_player_name()] then
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stop_healing(player, true)
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end
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if reason and reason.type == "punch" then
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local hitter = reason.object
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if hitter and players[hitter:get_player_name()] then
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stop_healing(hitter, true)
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end
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end
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end
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return hp
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end, true)
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minetest.register_on_leaveplayer(function(player)
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players[player:get_player_name()] = nil
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end)
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minetest.register_craftitem("medkits:medkit", {
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description = "Medkit",
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inventory_image = "medkit_medkit.png",
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wield_image = "medkit_medkit.png",
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stack_max = 10,
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on_use = start_healing
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})
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BIN
mods/pvp/medkits/textures/medkit_hud.png
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BIN
mods/pvp/medkits/textures/medkit_hud.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
mods/pvp/medkits/textures/medkit_medkit.png
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BIN
mods/pvp/medkits/textures/medkit_medkit.png
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Binary file not shown.
After Width: | Height: | Size: 582 B |
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