Fix spawning bugs by using different location for each map
This commit is contained in:
parent
3216cf75ab
commit
bfa1312583
1 changed files with 12 additions and 14 deletions
|
@ -6,11 +6,10 @@ local max_r = 120
|
||||||
function ctf_map.place_map(map)
|
function ctf_map.place_map(map)
|
||||||
local r = map.r
|
local r = map.r
|
||||||
local h = map.h
|
local h = map.h
|
||||||
minetest.delete_area({ x = -max_r, y = -max_r, z = -max_r }, { x = max_r, y = max_r, z = max_r })
|
|
||||||
minetest.emerge_area(map.pos1, map.pos2)
|
minetest.emerge_area(map.pos1, map.pos2)
|
||||||
|
|
||||||
local res = minetest.place_schematic({ x = -r, y = -h / 2, z = -r },
|
local schempath = minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic
|
||||||
minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic, map.rotation == "z" and "0" or "90")
|
local res = minetest.place_schematic(map.pos1, schempath, map.rotation == "z" and "0" or "90")
|
||||||
|
|
||||||
if res ~= nil then
|
if res ~= nil then
|
||||||
local seed = minetest.get_mapgen_setting("seed")
|
local seed = minetest.get_mapgen_setting("seed")
|
||||||
|
@ -41,7 +40,7 @@ end
|
||||||
|
|
||||||
ctf_map.map = nil
|
ctf_map.map = nil
|
||||||
|
|
||||||
function ctf_match.load_map_meta(name)
|
function ctf_match.load_map_meta(name, offset)
|
||||||
local meta = Settings(mapdir .. name .. ".conf")
|
local meta = Settings(mapdir .. name .. ".conf")
|
||||||
local map = {
|
local map = {
|
||||||
name = meta:get("name"),
|
name = meta:get("name"),
|
||||||
|
@ -53,8 +52,10 @@ function ctf_match.load_map_meta(name)
|
||||||
teams = {}
|
teams = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
map.pos1 = { x = -map.r, y = -map.h / 2, z = -map.r }
|
assert(map.r <= max_r)
|
||||||
map.pos2 = { x = map.r, y = map.h / 2, z = map.r }
|
|
||||||
|
map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
|
||||||
|
map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
|
||||||
|
|
||||||
local i = 1
|
local i = 1
|
||||||
while meta:get("team." .. i) do
|
while meta:get("team." .. i) do
|
||||||
|
@ -64,7 +65,7 @@ function ctf_match.load_map_meta(name)
|
||||||
|
|
||||||
map.teams[tname] = {
|
map.teams[tname] = {
|
||||||
color = tcolor,
|
color = tcolor,
|
||||||
pos = tpos,
|
pos = vector.add(offset, tpos),
|
||||||
}
|
}
|
||||||
|
|
||||||
i = i + 1
|
i = i + 1
|
||||||
|
@ -74,15 +75,12 @@ function ctf_match.load_map_meta(name)
|
||||||
end
|
end
|
||||||
|
|
||||||
ctf_match.register_on_new_match(function()
|
ctf_match.register_on_new_match(function()
|
||||||
local name = ctf_map.available_maps[math.random(#ctf_map.available_maps)]
|
local idx = math.random(#ctf_map.available_maps)
|
||||||
ctf_map.map = ctf_match.load_map_meta(name)
|
local name = ctf_map.available_maps[idx]
|
||||||
|
ctf_map.map = ctf_match.load_map_meta(name, vector.new(600 * (idx - 1), 0, 0))
|
||||||
ctf_map.place_map(ctf_map.map)
|
ctf_map.place_map(ctf_map.map)
|
||||||
|
|
||||||
minetest.after(1, function()
|
minetest.after(10, function()
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
|
||||||
ctf.move_to_spawn(player:get_player_name())
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
|
minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
Loading…
Reference in a new issue