Tweak rocket damage

This commit is contained in:
rubenwardy 2020-03-15 18:32:33 +00:00
parent ac24f09417
commit c18a9e67cf
4 changed files with 57 additions and 11 deletions

View file

@ -123,10 +123,11 @@ end
ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps) ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
local sname = stack:get_name() local sname = stack:get_name()
local type = "sword" local type = "sword"
if sname == "" then
if tool_caps.damage_groups.grenade then if tool_caps.damage_groups.grenade then
type = "grenade" type = "grenade"
end elseif tool_caps.damage_groups.rocket then
type = "rocket"
elseif sname:sub(1, 8) == "shooter:" then elseif sname:sub(1, 8) == "shooter:" then
type = "bullet" type = "bullet"
end end

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@ -39,10 +39,13 @@ end)
local config = shooter.config local config = shooter.config
local v3d = vector local v3d = vector
shooter.blast = function(pos, radius, fleshy, distance, user) shooter.blast = function(pos, radius, fleshy, distance, user, groups)
if not user then if not user then
return return
end end
groups = groups or { "flesy" }
pos = v3d.round(pos) pos = v3d.round(pos)
local name = user:get_player_name() local name = user:get_player_name()
local p1 = v3d.subtract(pos, radius) local p1 = v3d.subtract(pos, radius)
@ -82,18 +85,23 @@ shooter.blast = function(pos, radius, fleshy, distance, user)
local obj_pos = obj:get_pos() local obj_pos = obj:get_pos()
local dist = v3d.distance(obj_pos, pos) local dist = v3d.distance(obj_pos, pos)
-- PATCH
local damage = fleshy * (0.707106 ^ dist) * 3
-- END PATCH
if dist ~= 0 then if dist ~= 0 then
obj_pos.y = obj_pos.y + 1 obj_pos.y = obj_pos.y + 1
local blast_pos = {x=pos.x, y=pos.y + 4, z=pos.z} local blast_pos = {x=pos.x, y=pos.y + 4, z=pos.z}
if shooter.is_valid_object(obj) and if shooter.is_valid_object(obj) and
minetest.line_of_sight(obj_pos, blast_pos, 1) then minetest.line_of_sight(obj_pos, blast_pos, 1) then
-- PATCH
local damage = (fleshy * 0.5 ^ dist) * 2 * config.damage_multiplier
local damage_groups = {}
for i=1, #groups do
damage_groups[groups[i]] = damage
end
-- END PATCH
shooter.punch_object(obj, { shooter.punch_object(obj, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy=damage}, damage_groups = damage_groups,
}, nil, true, user) }, nil, true, user)
end end
end end
@ -131,6 +139,7 @@ shooter.blast = function(pos, radius, fleshy, distance, user)
end end
end end
minetest.registered_entities["shooter_crossbow:arrow_entity"].collide_with_objects = false minetest.registered_entities["shooter_crossbow:arrow_entity"].collide_with_objects = false
minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime) minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime)
@ -178,3 +187,39 @@ minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime
self.timer = 0 self.timer = 0
end end
end end
minetest.registered_entities["shooter_rocket:rocket_entity"].on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:get_pos()
local above = {x=pos.x, y=pos.y + 1, z=pos.z}
if minetest.get_node(pos).name ~= "air" then
if self.user then
local player = minetest.get_player_by_name(self.user)
if player then
shooter.blast(above, 4, 25, 8, player, { "fleshy", "rocket" })
end
end
self.object:remove()
end
self.timer = 0
end
end
minetest.registered_entities["shooter_grenade:grenade_entity"].on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:get_pos()
local above = {x=pos.x, y=pos.y + 1, z=pos.z}
if minetest.get_node(pos).name ~= "air" then
if self.user then
local player = minetest.get_player_by_name(self.user)
if player then
shooter.blast(above, 2, 30, 5, player, { "fleshy", "grenade" })
end
end
self.object:remove()
end
self.timer = 0
end
end

View file

@ -1,2 +1,2 @@
name = shooter_tweaks name = shooter_tweaks
depends = shooter_grenade, shooter_hook, shooter_guns, shooter_crossbow depends = shooter_grenade, shooter_hook, shooter_guns, shooter_crossbow, shooter_rocket