Add better ranged combat for shooters
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parent
72c7563a85
commit
c1b7ab7f9f
5 changed files with 92 additions and 16 deletions
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@ -83,13 +83,18 @@ minetest.register_tool("shooter:grapple_gun", {
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description = "Grappling Gun",
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inventory_image = "shooter_hook_gun.png",
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on_use = function(itemstack, user, pointed_thing)
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local ent = pointed_thing.ref and pointed_thing.ref:get_luaentity()
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if ent and ent.name == "__builtin:item" then
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return ent:on_punch(user)
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end
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local inv = user:get_inventory()
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if inv:contains_item("main", "shooter:grapple_hook") and
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inv:contains_item("main", "tnt:gunpowder") then
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inv:remove_item("main", "tnt:gunpowder")
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true then --inv:contains_item("main", "tnt:gunpowder") then
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-- inv:remove_item("main", "tnt:gunpowder")
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minetest.sound_play("shooter_reload", {object=user})
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local stack = inv:remove_item("main", "shooter:grapple_hook")
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itemstack = "shooter:grapple_gun_loaded 1 "..stack:get_wear()
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itemstack = ItemStack("shooter:grapple_gun_loaded 1 "..stack:get_wear())
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else
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minetest.sound_play("shooter_click", {object=user})
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end
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@ -107,6 +112,7 @@ minetest.register_tool("shooter:grapple_gun_loaded", {
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end
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minetest.sound_play("shooter_pistol", {object=user})
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itemstack = ItemStack("shooter:grapple_hook 1 "..itemstack:get_wear())
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itemstack:add_wear(65536 / 6)
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throw_hook(itemstack, user, 20)
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return "shooter:grapple_gun"
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end,
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@ -229,18 +229,20 @@ function shooter:register_weapon(name, def)
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inventory_image = def.inventory_image,
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on_use = function(itemstack, user, pointed_thing)
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if itemstack:get_wear() < max_wear then
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def.spec.name = user:get_player_name()
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if shots > 1 then
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local step = def.spec.tool_caps.full_punch_interval
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for i = 0, step * shots, step do
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minetest.after(i, function()
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shooter:fire_weapon(user, pointed_thing, def.spec)
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end)
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local spec = shooter:get_weapon_spec(user, name)
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if spec then
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if shots > 1 then
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local step = spec.tool_caps.full_punch_interval
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for i = 0, step * shots, step do
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minetest.after(i, function()
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shooter:fire_weapon(user, pointed_thing, spec)
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end)
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end
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else
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shooter:fire_weapon(user, pointed_thing, spec)
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end
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else
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shooter:fire_weapon(user, pointed_thing, def.spec)
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itemstack:add_wear(wear)
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end
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itemstack:add_wear(wear)
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else
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local inv = user:get_inventory()
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if inv then
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@ -259,6 +261,16 @@ function shooter:register_weapon(name, def)
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})
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end
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function shooter:get_weapon_spec(user, name)
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local spec = shooter.registered_weapons[name]
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if not spec then
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return nil
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end
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spec = spec.spec
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spec.name = user:get_player_name()
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return spec
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end
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function shooter:fire_weapon(user, pointed_thing, def)
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if shooter.shots[def.name] then
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if shooter.time < shooter.shots[def.name] then
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@ -466,9 +478,8 @@ if not singleplayer and SHOOTER_ADMIN_WEAPONS then
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if player:get_player_control().LMB then
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local name = player:get_player_name()
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if minetest.check_player_privs(name, {server=true}) then
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local spec = shooter.registered_weapons[player:get_wielded_item():get_name()]
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local spec = shooter:get_weapon_spec(player, player:get_wielded_item():get_name())
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if spec then
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spec = spec.spec
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shooter.shots[name] = false
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spec.name = name
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shooter:fire_weapon(player, {}, spec)
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