Remove bucket and flaregun

This commit is contained in:
rubenwardy 2015-12-08 19:20:04 +00:00
parent 9f5168a918
commit c31a94b9e0
9 changed files with 0 additions and 354 deletions

View file

@ -1,26 +0,0 @@
Minetest 0.4 mod: bucket
=========================
License of source code:
-----------------------
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

View file

@ -1,2 +0,0 @@
default

View file

@ -1,176 +0,0 @@
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef
if node then
ndef = minetest.registered_nodes[node.name]
end
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing)
if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
minetest.add_node(pos, {name=source})
end
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
source, flowing)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
local node = minetest.get_node_or_nil(pointed_thing.above)
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
flowing)
else
-- do not remove the bucket with the liquid
return
end
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
end
minetest.add_node(pointed_thing.under, {name="air"})
return ItemStack(giving_back)
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
{water_bucket = 1}
)
bucket.register_liquid(
"default:river_water_source",
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
{water_bucket = 1}
)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 163 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 167 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 316 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 169 B

View file

@ -1,147 +0,0 @@
minetest.register_craftitem("shooter:flare", {
description = "Flare",
inventory_image = "shooter_flare_inv.png",
})
minetest.register_node("shooter:flare_light", {
drawtype = "glasslike",
tiles = {"shooter_flare_light.png"},
paramtype = "light",
groups = {not_in_creative_inventory=1},
drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = LIGHT_MAX,
pointable = false,
})
minetest.register_abm({
nodenames = "shooter:flare_light",
interval = 5,
chance = 1,
action = function(pos, node)
local time = os.time()
local meta = minetest.get_meta(pos)
local init_time = meta:get_int("init_time") or 0
if time > init_time + 30 then
local id = meta:get_int("particle_id")
if id then
minetest.delete_particlespawner(id)
end
minetest.remove_node(pos)
end
end,
})
minetest.register_entity("shooter:flare_entity", {
physical = true,
timer = 0,
visual = "cube",
visual_size = {x=1/8, y=1/8},
textures = {
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
},
player = nil,
collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:getpos()
local below = {x=pos.x, y=pos.y - 1, z=pos.z}
local node = minetest.get_node(below)
if node.name ~= "air" then
self.object:setvelocity({x=0, y=-10, z=0})
self.object:setacceleration({x=0, y=0, z=0})
if minetest.get_node(pos).name == "air" and
node.name ~= "default:water_source" and
node.name ~= "default:water_flowing" then
minetest.place_node(pos, {name="shooter:flare_light"})
local meta = minetest.get_meta(pos)
meta:set_int("particle_id", id)
meta:set_int("init_time", os.time())
pos.y = pos.y - 0.1
local id = minetest.add_particlespawner(
1000, 30, pos, pos,
{x=-1, y=1, z=-1}, {x=1, y=1, z=1},
{x=2, y=-2, z=-2}, {x=2, y=-2, z=2},
0.1, 0.75, 1, 8, false, "shooter_flare_particle.png"
)
local sound = minetest.sound_play("shooter_flare_burn", {
object = self.player,
loop = true,
})
minetest.after(30, function(sound)
minetest.sound_stop(sound)
end, sound)
end
self.object:remove()
end
self.timer = 0
end
end,
get_staticdata = function(self)
return "expired"
end,
})
minetest.register_tool("shooter:flaregun", {
description = "Flare Gun",
inventory_image = "shooter_flaregun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if not inv:contains_item("main", "shooter:flare") then
minetest.sound_play("shooter_click", {object=user})
return itemstack
end
if not minetest.setting_getbool("creative_mode") then
inv:remove_item("main", "shooter:flare 1")
itemstack:add_wear(65535/100)
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "shooter:flare_entity")
if obj then
minetest.sound_play("shooter_flare_fire", {object=obj})
obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
if SHOOTER_ENABLE_CRAFTING == true then
minetest.register_craft({
output = "shooter:flare",
recipe = {
{"tnt:gunpowder", "wool:red"},
},
})
minetest.register_craft({
output = "shooter:flaregun",
recipe = {
{"wool:red", "wool:red", "wool:red"},
{"", "", "default:steel_ingot"}
},
})
end

View file

@ -8,9 +8,6 @@ end
if SHOOTER_ENABLE_GUNS == true then
dofile(modpath.."/guns.lua")
end
if SHOOTER_ENABLE_FLARES == true then
dofile(modpath.."/flaregun.lua")
end
if SHOOTER_ENABLE_HOOK == true then
dofile(modpath.."/grapple.lua")
end