Remove bucket and flaregun
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9 changed files with 0 additions and 354 deletions
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@ -1,26 +0,0 @@
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Minetest 0.4 mod: bucket
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=========================
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License of source code:
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-----------------------
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Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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@ -1,2 +0,0 @@
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default
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@ -1,176 +0,0 @@
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-- Minetest 0.4 mod: bucket
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-- See README.txt for licensing and other information.
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minetest.register_alias("bucket", "bucket:bucket_empty")
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minetest.register_alias("bucket_water", "bucket:bucket_water")
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minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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minetest.register_craft({
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output = 'bucket:bucket_empty 1',
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recipe = {
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'', 'default:steel_ingot', ''},
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}
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})
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bucket = {}
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bucket.liquids = {}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. minetest.pos_to_string(pos)
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.. " with a bucket")
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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}
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bucket.liquids[flowing] = bucket.liquids[source]
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if itemname ~= nil then
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minetest.register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef
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if node then
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ndef = minetest.registered_nodes[node.name]
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end
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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user and not user:get_player_control().sneak then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack) or itemstack
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end
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local place_liquid = function(pos, node, source, flowing)
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if check_protection(pos,
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user and user:get_player_name() or "",
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"place "..source) then
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return
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end
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minetest.add_node(pos, {name=source})
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end
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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place_liquid(pointed_thing.under, node,
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source, flowing)
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local node = minetest.get_node_or_nil(pointed_thing.above)
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if node and minetest.registered_nodes[node.name].buildable_to then
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place_liquid(pointed_thing.above,
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node, source,
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flowing)
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else
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-- do not remove the bucket with the liquid
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return
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end
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end
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return {name="bucket:bucket_empty"}
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end
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})
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end
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end
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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stack_max = 99,
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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"take ".. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=liquiddef.itemname}) then
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inv:add_item("main", liquiddef.itemname)
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else
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local pos = user:getpos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = "bucket:bucket_empty "..tostring(item_count-1)
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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return ItemStack(giving_back)
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end
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end,
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})
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bucket.register_liquid(
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"default:water_source",
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"default:water_flowing",
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"bucket:bucket_water",
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"bucket_water.png",
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"Water Bucket",
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{water_bucket = 1}
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)
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bucket.register_liquid(
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"default:river_water_source",
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"default:river_water_flowing",
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"bucket:bucket_river_water",
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"bucket_river_water.png",
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"River Water Bucket",
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{water_bucket = 1}
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)
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minetest.register_craftitem("shooter:flare", {
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description = "Flare",
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inventory_image = "shooter_flare_inv.png",
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})
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minetest.register_node("shooter:flare_light", {
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drawtype = "glasslike",
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tiles = {"shooter_flare_light.png"},
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paramtype = "light",
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groups = {not_in_creative_inventory=1},
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drop = "",
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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light_source = LIGHT_MAX,
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pointable = false,
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})
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minetest.register_abm({
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nodenames = "shooter:flare_light",
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interval = 5,
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chance = 1,
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action = function(pos, node)
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local time = os.time()
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local meta = minetest.get_meta(pos)
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local init_time = meta:get_int("init_time") or 0
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if time > init_time + 30 then
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local id = meta:get_int("particle_id")
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if id then
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minetest.delete_particlespawner(id)
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end
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minetest.remove_node(pos)
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end
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end,
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})
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minetest.register_entity("shooter:flare_entity", {
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physical = true,
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timer = 0,
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visual = "cube",
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visual_size = {x=1/8, y=1/8},
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textures = {
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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"shooter_flare.png",
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},
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player = nil,
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collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
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on_activate = function(self, staticdata)
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 0.2 then
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local pos = self.object:getpos()
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local below = {x=pos.x, y=pos.y - 1, z=pos.z}
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local node = minetest.get_node(below)
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if node.name ~= "air" then
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self.object:setvelocity({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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if minetest.get_node(pos).name == "air" and
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node.name ~= "default:water_source" and
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node.name ~= "default:water_flowing" then
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minetest.place_node(pos, {name="shooter:flare_light"})
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local meta = minetest.get_meta(pos)
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meta:set_int("particle_id", id)
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meta:set_int("init_time", os.time())
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pos.y = pos.y - 0.1
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local id = minetest.add_particlespawner(
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1000, 30, pos, pos,
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{x=-1, y=1, z=-1}, {x=1, y=1, z=1},
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{x=2, y=-2, z=-2}, {x=2, y=-2, z=2},
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0.1, 0.75, 1, 8, false, "shooter_flare_particle.png"
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)
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local sound = minetest.sound_play("shooter_flare_burn", {
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object = self.player,
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loop = true,
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})
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minetest.after(30, function(sound)
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minetest.sound_stop(sound)
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end, sound)
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end
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self.object:remove()
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end
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self.timer = 0
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end
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_tool("shooter:flaregun", {
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description = "Flare Gun",
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inventory_image = "shooter_flaregun.png",
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on_use = function(itemstack, user, pointed_thing)
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local inv = user:get_inventory()
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if not inv:contains_item("main", "shooter:flare") then
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minetest.sound_play("shooter_click", {object=user})
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return itemstack
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end
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if not minetest.setting_getbool("creative_mode") then
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inv:remove_item("main", "shooter:flare 1")
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itemstack:add_wear(65535/100)
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end
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "shooter:flare_entity")
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if obj then
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minetest.sound_play("shooter_flare_fire", {object=obj})
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obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
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obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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end
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end
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end
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return itemstack
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end,
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})
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if SHOOTER_ENABLE_CRAFTING == true then
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minetest.register_craft({
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output = "shooter:flare",
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recipe = {
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{"tnt:gunpowder", "wool:red"},
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},
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})
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minetest.register_craft({
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output = "shooter:flaregun",
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recipe = {
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{"wool:red", "wool:red", "wool:red"},
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{"", "", "default:steel_ingot"}
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},
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})
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end
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@ -8,9 +8,6 @@ end
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if SHOOTER_ENABLE_GUNS == true then
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dofile(modpath.."/guns.lua")
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end
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if SHOOTER_ENABLE_FLARES == true then
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dofile(modpath.."/flaregun.lua")
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end
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if SHOOTER_ENABLE_HOOK == true then
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dofile(modpath.."/grapple.lua")
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end
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