Move flag-bearer slowdown to a separate speed modifier (#601)
Improves separation; less prone to error
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bc46f56852
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c44827f2f9
2 changed files with 11 additions and 6 deletions
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@ -111,13 +111,8 @@ function ctf_classes.update(player)
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set_max_hp(player, class.properties.max_hp)
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ctf_classes.set_skin(player, color, class)
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local speed = class.properties.speed
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if ctf_flag.has_flag(name) and speed > 0.9 then
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speed = 0.9
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end
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physics.set(player:get_player_name(), "ctf_classes:speed", {
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speed = speed,
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speed = class.properties.speed,
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})
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crafting.lock_all(player:get_player_name())
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@ -80,11 +80,21 @@ function ctf_match.create_teams()
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error("Error! Unimplemented")
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end
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ctf_flag.register_on_pick_up(function(name)
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physics.set(name, "ctf_match:flag_mult", { speed = 0.9 })
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end)
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ctf_flag.register_on_drop(function(name)
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physics.remove(name, "ctf_match:flag_mult")
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end)
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ctf_flag.register_on_capture(function(attname, flag)
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if not ctf.setting("match.destroy_team") then
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return
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end
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physics.remove(attname, "ctf_match:flag_mult")
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local fl_team = ctf.team(flag.team)
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if fl_team and #fl_team.flags == 0 then
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ctf.action("match", flag.team .. " was defeated.")
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