Improve rankings formspec

- Renamed `render_per_team_stats` to `render_team_stats`, for the immaculate intention of shortening lines without adding a line-break.
- Adds fixed minimum width to columns to space them out.
- Displays a player's rankings at the bottom of the formspec without having to scroll down. (if the player isn't in the top 50)
  - This is achieved using a very hacky method: Another table is required, with the same column widths as the main table. This is the reason why I added fixed width to columns in the main table. :)
This commit is contained in:
ClobberXD 2018-11-13 03:01:05 +05:30 committed by rubenwardy
parent 5bd09b46ad
commit c6b3fbd0ce

View file

@ -1,13 +1,30 @@
local storage = minetest.get_mod_storage()
local prev_match_summary = storage:get_string("prev_match_summary")
local function render_per_team_stats(red, blue, stat, round)
-- Formspec element that governs table columns and their attributes
local tablecolumns = {
"tablecolumns[color;",
"text;",
"text,width=20;",
"text,width=4;",
"text,width=4;",
"text,width=4;",
"text,width=6;",
"text,width=6;",
"text,width=6;",
"text,width=6]"
}
tablecolumns = table.concat(tablecolumns, "")
local function render_team_stats(red, blue, stat, round)
local red_stat, blue_stat = red[stat], blue[stat]
if round then
red_stat = math.floor(red_stat*10)/10
blue_stat = math.floor(blue_stat*10)/10
red_stat = math.floor(red_stat * 10) / 10
blue_stat = math.floor(blue_stat * 10) / 10
end
return red_stat+blue_stat .. " (" .. minetest.colorize(red.color, tostring(red_stat)) .. " - " .. minetest.colorize(blue.color, tostring(blue_stat)) .. ")"
return red_stat + blue_stat .. " (" ..
minetest.colorize(red.color, tostring(red_stat)) .. " - " ..
minetest.colorize(blue.color, tostring(blue_stat)) .. ")"
end
function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player, time)
@ -42,30 +59,32 @@ function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player,
end
local match_length = string.format("%02d:%02d:%02d",
math.floor(time / 3600), -- hours
math.floor((time % 3600) / 60), -- minutes
math.floor(time % 60)) -- seconds
math.floor(time / 3600), -- hours
math.floor((time % 3600) / 60), -- minutes
math.floor(time % 60)) -- seconds
local ret = ctf_stats.get_formspec("Match Summary", players, 1)
if stats[winner_team] then
local winner_color = ctf.flag_colors[winner_team]:gsub("0x", "#")
ret = ret .. "item_image[0,0;1,1;ctf_flag:flag_top_"..winner_team.."]"
ret = ret .. "label[1,0;" .. minetest.colorize(winner_color, "TEAM " .. winner_team:upper() .. " WON!") .. "]"
ret = ret .. "label[1,0.5;Flag captured by " .. winner_player .. "]"
ret = ret .. "label[1,0;" .. minetest.colorize(winner_color,
"TEAM " .. winner_team:upper() .. " WON!") .. "]"
ret = ret .. "label[1,0.5;Flag captured by " ..
minetest.colorize(winner_color, winner_player) .. "]"
else
ret = ret .. "label[1,0;NO WINNER]"
end
ret = ret .. "label[6.5,0;Kills]"
ret = ret .. "label[8,0;" .. render_per_team_stats(red, blue, "kills") .. "]"
ret = ret .. "label[8,0;" .. render_team_stats(red, blue, "kills") .. "]"
ret = ret .. "label[6.5,0.5;Attempts]"
ret = ret .. "label[8,0.5;" .. render_per_team_stats(red, blue, "attempts") .. "]"
ret = ret .. "label[9.5,0;Duration]"
ret = ret .. "label[11,0;" .. match_length .. "]"
ret = ret .. "label[9.5,0.5;Total score]"
ret = ret .. "label[11,0.5;" .. render_per_team_stats(red, blue, "score", true) .. "]"
ret = ret .. "label[3.5,7.2;Tip: type /rankings for league tables]"
ret = ret .. "label[8,0.5;" .. render_team_stats(red, blue, "attempts") .. "]"
ret = ret .. "label[10.5,0;Duration]"
ret = ret .. "label[12,0;" .. match_length .. "]"
ret = ret .. "label[10.5,0.5;Total score]"
ret = ret .. "label[12,0.5;" .. render_team_stats(red, blue, "score", true) .. "]"
ret = ret .. "label[2,7.75;Tip: type /rankings for league tables]"
-- Set prev_match_summary and write to mod_storage
prev_match_summary = ret
@ -79,15 +98,15 @@ function ctf_stats.get_formspec(title, players, header, hlt_name)
return one.score > two.score
end)
local ret = "size[13,"..6.5+header.."]"
local ret = "size[14," .. 7 + header .. "]"
ret = ret .. default.gui_bg .. default.gui_bg_img
ret = ret .. "container[0," .. header .. "]"
ret = ret .. "vertlabel[0,0;" .. title .. "]"
ret = ret .. "tablecolumns[color;text;text;text;text;text;text;text;text;text]"
ret = ret .. "vertlabel[0,1;" .. title .. "]"
ret = ret .. tablecolumns
ret = ret .. "tableoptions[highlight=#00000000]"
ret = ret .. "table[0.5,0;12.25,6;scores;"
ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D ratio,Bounty kills,Captures,Attempts,Score"
ret = ret .. "table[0.5,0;13.25,6.1;scores;"
ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D,Bounty Kills,Captures,Attempts,Score"
local player_in_top_50 = false
@ -116,7 +135,11 @@ function ctf_stats.get_formspec(title, players, header, hlt_name)
"," .. pstat.attempts ..
"," .. math.floor(pstat.score * 10) / 10
end
ret = ret .. ";-1]"
-- If hlt_name not in top 50, add a separate table
-- This would result in the player's score displayed at the bottom
-- of the list but yet be visible without having to scroll
if hlt_name and not player_in_top_50 then
local hlt_player, hlt_rank, hlt_kd
@ -128,25 +151,34 @@ function ctf_stats.get_formspec(title, players, header, hlt_name)
end
end
hlt_kd = hlt_player.kills
if hlt_player.deaths > 1 then
hlt_kd = hlt_kd / hlt_player.deaths
if hlt_player then
hlt_kd = hlt_player.kills
if hlt_player.deaths > 1 then
hlt_kd = hlt_kd / hlt_player.deaths
end
ret = ret .. tablecolumns
ret = ret .. "tableoptions[highlight=#00000000]"
ret = ret .. "table[0.5,6.1;13.25,0.4;hlt_score;"
ret = ret .. "#ffff00" ..
"," .. hlt_rank ..
"," .. hlt_player.name ..
"," .. hlt_player.kills ..
"," .. hlt_player.deaths ..
"," .. math.floor(hlt_kd * 10) / 10 ..
"," .. hlt_player.bounty_kills ..
"," .. hlt_player.captures ..
"," .. hlt_player.attempts ..
"," .. math.floor(hlt_player.score * 10) / 10 .. ";-1]"
end
ret = ret ..
"," .. "#ffff00" ..
"," .. hlt_rank ..
"," .. hlt_player.name ..
"," .. hlt_player.kills ..
"," .. hlt_player.deaths ..
"," .. math.floor(hlt_kd * 10) / 10 ..
"," .. hlt_player.bounty_kills ..
"," .. hlt_player.captures ..
"," .. hlt_player.attempts ..
"," .. math.floor(hlt_player.score * 10) / 10
-- else
-- ret = ret .. "box[0.5,6.1;13.25,0.4;#101010]"
-- Adds a box where the extra table should be, in order to make it
-- appear as an extension of the main table, but the color can't be
-- matched, and looks slightly brighter or slightly darker than the table
end
ret = ret .. ";-1]"
ret = ret .. "button_exit[0.5,6;3,1;close;Close]"
ret = ret .. "button_exit[10,6.5;3,1;close;Close]"
ret = ret .. "container_end[]"
return ret
end