Fix ctf_stats migration crash on new servers
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1 changed files with 18 additions and 19 deletions
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@ -23,7 +23,25 @@ function ctf_stats.load()
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if player_stats.score > 800 then
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player_stats.score = 800
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end
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player_stats.wins = player_stats.wins or {}
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if player_stats.blue_wins then
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player_stats.wins.blue = player_stats.blue_wins
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player_stats.blue_wins = nil
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end
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if player_stats.red_wins then
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player_stats.wins.red = player_stats.red_wins
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player_stats.red_wins = nil
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end
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player_stats.wins.blue = player_stats.wins.blue or 0
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player_stats.wins.red = player_stats.wins.red or 0
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end
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ctf_stats.matches.wins = ctf_stats.matches.wins or {
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red = ctf_stats.matches.red_wins or 0,
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blue = ctf_stats.matches.blue_wins or 0,
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}
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ctf.needs_save = true
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end
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os.remove(minetest.get_worldpath() .. "/ctf_stats.txt")
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@ -31,25 +49,6 @@ function ctf_stats.load()
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for _, key in pairs(data_to_persist) do
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ctf_stats[key] = minetest.parse_json(storage:get_string(key))
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end
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ctf_stats.matches.wins = ctf_stats.matches.wins or {
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red = ctf_stats.matches.red_wins or 0,
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blue = ctf_stats.matches.blue_wins or 0,
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}
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for name, player_stats in pairs(ctf_stats.players) do
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player_stats.wins = player_stats.wins or {}
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if player_stats.blue_wins then
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player_stats.wins.blue = player_stats.blue_wins
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player_stats.blue_wins = nil
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end
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if player_stats.red_wins then
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player_stats.wins.red = player_stats.red_wins
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player_stats.red_wins = nil
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end
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player_stats.wins.blue = player_stats.wins.blue or 0
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player_stats.wins.red = player_stats.wins.red or 0
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end
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ctf.needs_save = true
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end
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