Improve directory structure of maps
- Each map will have its own sub-dir, containing - `map.conf` (used to be `<map_name>.conf`) - `map.mts` (used to be `<map_name>.mts`) - `screenshot.png` (used to be `<map_name>.png`) - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`) - The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g. - `cool_map/screenshot.png` ---> `cool_map.png` - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
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5 changed files with 73 additions and 79 deletions
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update.sh
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update.sh
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@ -1,8 +1,17 @@
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git pull &&
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cd mods/crafting &&
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git pull origin master &&
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cd ../ctf/ctf_map/maps &&
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git pull origin master &&
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cp ./*.png ../textures/ &&
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cd ../../../.. &&
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# Update capturetheflag
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git pull
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# Update crafting submodule
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cd mods/crafting
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git pull origin master
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# Update maps submodule
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cd ../ctf/ctf_map/maps
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git pull origin master
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# Run post-processing actions for maps
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cd ../../../..
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./setup_maps.sh
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# Run build.sh
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./build.sh ../games/capturetheflag
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