Improve directory structure of maps
- Each map will have its own sub-dir, containing - `map.conf` (used to be `<map_name>.conf`) - `map.mts` (used to be `<map_name>.mts`) - `screenshot.png` (used to be `<map_name>.png`) - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`) - The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g. - `cool_map/screenshot.png` ---> `cool_map.png` - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
This commit is contained in:
parent
739eac1d10
commit
cbee83a2ac
5 changed files with 73 additions and 79 deletions
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@ -371,7 +371,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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we_select(player_name)
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we_select(player_name)
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show_progress_formspec(player_name, "Exporting...")
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show_progress_formspec(player_name, "Exporting...")
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local path = minetest.get_worldpath() .. "/schems/"
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local path = minetest.get_worldpath() .. "/schems/" .. config.mapname .. "/"
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minetest.mkdir(path)
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minetest.mkdir(path)
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-- Reset mod_storage
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-- Reset mod_storage
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@ -384,7 +384,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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storage:set_string("barrier_r", "")
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storage:set_string("barrier_r", "")
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-- Write to .conf
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-- Write to .conf
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local meta = Settings(path .. config.mapname .. ".conf")
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local meta = Settings(path .. "map.conf")
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meta:set("name", config.maptitle)
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meta:set("name", config.maptitle)
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meta:set("author", config.mapauthor)
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meta:set("author", config.mapauthor)
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if config.mapinitial ~= "" then
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if config.mapinitial ~= "" then
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@ -410,7 +410,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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meta:write()
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meta:write()
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minetest.after(0.1, function()
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minetest.after(0.1, function()
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local filepath = path .. config.mapname .. ".mts"
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local filepath = path .. "map.mts"
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if minetest.create_schematic(worldedit.pos1[player_name],
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if minetest.create_schematic(worldedit.pos1[player_name],
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worldedit.pos2[player_name], worldedit.prob_list[player_name],
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worldedit.pos2[player_name], worldedit.prob_list[player_name],
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filepath) then
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filepath) then
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@ -59,7 +59,7 @@ function ctf_map.get_idx_and_map(param)
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param = param:lower():trim()
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param = param:lower():trim()
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for i, map in pairs(ctf_map.available_maps) do
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for i, map in pairs(ctf_map.available_maps) do
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if map.name:lower():find(param, 1, true) or
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if map.name:lower():find(param, 1, true) or
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map.path:lower():find(param, 1, true) then
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map.dirname:lower():find(param, 1, true) then
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return i, map
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return i, map
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end
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end
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end
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end
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@ -80,40 +80,34 @@ minetest.register_chatcommand("set_next", {
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end,
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end,
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})
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})
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local function load_map_meta(idx, path, filename)
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local function load_map_meta(idx, dirname, meta)
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minetest.log("info", "load_map_meta: Loading map meta from \"" .. path .. filename .. "\"")
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local conf_path = ctf_map.mapdir .. path .. filename .. ".conf"
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local offset = vector.new(600 * idx, 0, 0)
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local meta = Settings(conf_path)
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if not meta:get("r") then
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if not meta:get("r") then
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error("Map was not properly configured " .. conf_path)
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error("Map was not properly configured: " .. dirname .. "/map.conf")
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end
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end
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local offset = vector.new(600 * idx, 0, 0)
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local initial_stuff = meta:get("initial_stuff")
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local initial_stuff = meta:get("initial_stuff")
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local treasures = meta:get("treasures")
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local treasures = meta:get("treasures")
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local start_time = meta:get("start_time")
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local start_time = meta:get("start_time")
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local time_speed = meta:get("time_speed")
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local time_speed = meta:get("time_speed")
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local map = {
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local map = {
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dirname = dirname,
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r = tonumber(meta:get("r")),
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h = tonumber(meta:get("h")),
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name = meta:get("name"),
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name = meta:get("name"),
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path = path,
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filename = filename,
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author = meta:get("author"),
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author = meta:get("author"),
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hint = meta:get("hint"),
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hint = meta:get("hint"),
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rotation = meta:get("rotation"),
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rotation = meta:get("rotation"),
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screenshot = meta:get("screenshot"),
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skybox = ctf_map.skybox_exists(path, filename),
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license = meta:get("license"),
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license = meta:get("license"),
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others = meta:get("others"),
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others = meta:get("others"),
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base_node = meta:get("base_node"),
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base_node = meta:get("base_node"),
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schematic = path .. filename .. ".mts",
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initial_stuff = initial_stuff and initial_stuff:split(","),
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initial_stuff = initial_stuff and initial_stuff:split(","),
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treasures = treasures and treasures:split(";"),
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treasures = treasures and treasures:split(";"),
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start_time = start_time and tonumber(start_time),
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start_time = start_time and tonumber(start_time),
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time_speed = time_speed and tonumber(time_speed),
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time_speed = time_speed and tonumber(time_speed),
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r = tonumber(meta:get("r")),
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skybox = ctf_map.skybox_exists(dirname),
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h = tonumber(meta:get("h")),
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offset = offset,
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offset = offset,
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teams = {},
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teams = {},
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chests = {}
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chests = {}
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@ -141,7 +135,7 @@ local function load_map_meta(idx, path, filename)
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-- Read custom chest zones from config
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-- Read custom chest zones from config
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i = 1
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i = 1
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minetest.log("info", "Parsing chest zones of " .. map.name .. "...")
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minetest.log("verbose", "Parsing chest zones of " .. map.name .. "...")
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while meta:get("chests." .. i .. ".from") do
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while meta:get("chests." .. i .. ".from") do
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local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
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local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
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local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
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local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
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@ -154,8 +148,6 @@ local function load_map_meta(idx, path, filename)
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n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
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n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
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}
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}
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minetest.log("info", dump(map.chests[i]))
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i = i + 1
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i = i + 1
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end
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end
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@ -189,46 +181,22 @@ local function load_map_meta(idx, path, filename)
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end
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end
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local function load_maps()
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local function load_maps()
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local files_hash = {}
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local dirs = minetest.get_dir_list(ctf_map.mapdir, true)
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table.insert(dirs, ".")
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for _, dir in pairs(dirs) do
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if dir ~= ".git" then
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local files = minetest.get_dir_list(ctf_map.mapdir .. dir, false)
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for i = 1, #files do
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local parts = files[i]:split(".")
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local filename = parts[1]
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local extension = parts[2]
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if extension == "mts" then
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files_hash[#files_hash + 1] = {
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subdir = dir .. "/",
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filename = filename
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}
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else
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if extension ~= "conf" and extension ~= "md" and extension ~= "png"
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and files[i] ~= ".git" then
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error("Map extension is not '.mts': " .. files[i])
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end
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end
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end
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end
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end
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local idx = 1
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local idx = 1
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ctf_map.available_maps = {}
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ctf_map.available_maps = {}
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for i, path in pairs(files_hash) do
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for _, dirname in pairs(minetest.get_dir_list(ctf_map.mapdir, true)) do
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local conf = Settings(ctf_map.mapdir .. "/" ..
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if dirname ~= ".git" then
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path.subdir .. path.filename .. ".conf")
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local conf = Settings(ctf_map.mapdir .. "/" .. dirname .. "/map.conf")
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local val = minetest.settings:get("ctf.maps." ..
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local val = minetest.settings:get("ctf_map." ..
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string.gsub(path.subdir .. path.filename, "%./", ""):gsub("/", "."))
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string.gsub(dirname, "%./", ""):gsub("/", "."))
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if not conf:get_bool("disabled", false) and val ~= "false" then
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local map = load_map_meta(idx, path.subdir, path.filename)
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table.insert(ctf_map.available_maps, map)
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minetest.log("action", "Found map '" .. map.name .. "'")
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-- If map isn't disabled, load map meta
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minetest.log("info", dump(map))
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if not conf:get_bool("disabled", false) and val ~= "false" then
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idx = idx + 1
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local map = load_map_meta(idx, dirname, conf)
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ctf_map.available_maps[idx] = map
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idx = idx + 1
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minetest.log("info", "Loaded map '" .. map.name .. "'")
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end
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end
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end
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end
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end
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if not next(ctf_map.available_maps) then
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if not next(ctf_map.available_maps) then
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@ -242,12 +210,12 @@ load_maps()
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minetest.register_chatcommand("maps_reload", {
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minetest.register_chatcommand("maps_reload", {
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privs = { ctf_admin = true },
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privs = { ctf_admin = true },
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func = function(name, param)
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func = function(name, param)
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local maps = load_maps()
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next_idx = nil
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next_idx = nil
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local maps = load_maps()
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local ret = #maps .. " maps found:\n"
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local ret = #maps .. " maps found:\n"
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for i = 1, #maps do
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for i = 1, #maps do
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ret = ret .. " * " .. ctf_map.available_maps[i].name
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ret = ret .. " * " .. maps[i].name
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if i ~= #maps then
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if i ~= #maps then
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ret = ret .. "\n"
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ret = ret .. "\n"
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end
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end
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@ -259,7 +227,7 @@ minetest.register_chatcommand("maps_reload", {
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local function place_map(map)
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local function place_map(map)
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ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
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ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
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local schempath = ctf_map.mapdir .. map.schematic
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local schempath = ctf_map.mapdir .. map.dirname .. "/map.mts"
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local res = minetest.place_schematic(map.pos1, schempath,
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local res = minetest.place_schematic(map.pos1, schempath,
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map.rotation == "z" and "0" or "90")
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map.rotation == "z" and "0" or "90")
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local seed = minetest.get_mapgen_setting("seed")
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local seed = minetest.get_mapgen_setting("seed")
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for _, chestzone in pairs(ctf_map.map.chests) do
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for _, chestzone in pairs(ctf_map.map.chests) do
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minetest.log("info", "Placing " .. chestzone.n .. " chests from " ..
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minetest.log("verbose", "Placing " .. chestzone.n .. " chests from " ..
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minetest.pos_to_string(chestzone.from) .. " to "..
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minetest.pos_to_string(chestzone.from) .. " to "..
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minetest.pos_to_string(chestzone.to))
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minetest.pos_to_string(chestzone.to))
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place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
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place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
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@ -352,14 +320,14 @@ ctf_match.register_on_new_match(function()
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if b_stack:get_name() == t_stack:get_name() and
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if b_stack:get_name() == t_stack:get_name() and
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t_stack:get_count() == 1 then
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t_stack:get_count() == 1 then
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is_valid = false
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is_valid = false
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minetest.log("action",
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minetest.log("info",
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"ctf_map: Omitting treasure - " .. def[1])
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"ctf_map: Omitting treasure - " .. def[1])
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break
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break
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end
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end
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end
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end
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if is_valid then
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if is_valid then
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minetest.log("action",
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minetest.log("info",
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"ctf_map: Registering treasure - " .. def[1])
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"ctf_map: Registering treasure - " .. def[1])
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treasurer.register_treasure(def[1], def[2], def[3], def[4])
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treasurer.register_treasure(def[1], def[2], def[3], def[4])
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end
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end
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minetest.settings:set("time_speed", BASE_TIME_SPEED * mult)
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minetest.settings:set("time_speed", BASE_TIME_SPEED * mult)
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end
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end
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function ctf_map.skybox_exists(subdir, filename)
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function ctf_map.skybox_exists(subdir)
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return ctf_map.file_exists(subdir, {
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return ctf_map.file_exists(subdir, {
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filename .. "_skybox_1.png",
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"skybox_1.png",
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filename .. "_skybox_2.png",
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"skybox_2.png",
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filename .. "_skybox_3.png",
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"skybox_3.png",
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filename .. "_skybox_4.png",
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"skybox_4.png",
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filename .. "_skybox_5.png",
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"skybox_5.png",
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filename .. "_skybox_6.png"
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"skybox_6.png"
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})
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})
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end
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end
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function ctf_map.set_skybox(player)
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function ctf_map.set_skybox(player)
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if ctf_map.map.skybox then
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if ctf_map.map.skybox then
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local prefix = ctf_map.map.filename .. "_skybox_"
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local prefix = ctf_map.map.dirname .. "_skybox_"
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local skybox_textures = {
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local skybox_textures = {
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prefix .. "1.png", -- up
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prefix .. "1.png", -- up
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prefix .. "2.png", -- down
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prefix .. "2.png", -- down
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17
setup_maps.sh
Executable file
17
setup_maps.sh
Executable file
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@ -0,0 +1,17 @@
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cd mods/ctf/ctf_map/maps/
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# Copy textures from map sub-dirs to ctf_map/textures
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for f in *; do
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if [ -d ${f} ]; then
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# Screenshot
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cp ${f}/screenshot.png ../textures/${f}.png
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# Skybox textures
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cp ${f}/skybox_1.png ../textures/${f}_skybox_1.png
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cp ${f}/skybox_2.png ../textures/${f}_skybox_2.png
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cp ${f}/skybox_3.png ../textures/${f}_skybox_3.png
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cp ${f}/skybox_4.png ../textures/${f}_skybox_4.png
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cp ${f}/skybox_5.png ../textures/${f}_skybox_5.png
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cp ${f}/skybox_6.png ../textures/${f}_skybox_6.png
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fi
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done
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23
update.sh
23
update.sh
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@ -1,8 +1,17 @@
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git pull &&
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# Update capturetheflag
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cd mods/crafting &&
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git pull
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git pull origin master &&
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cd ../ctf/ctf_map/maps &&
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# Update crafting submodule
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git pull origin master &&
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cd mods/crafting
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cp ./*.png ../textures/ &&
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git pull origin master
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cd ../../../.. &&
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# Update maps submodule
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cd ../ctf/ctf_map/maps
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git pull origin master
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# Run post-processing actions for maps
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cd ../../../..
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./setup_maps.sh
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# Run build.sh
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./build.sh ../games/capturetheflag
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./build.sh ../games/capturetheflag
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