Add sprinting
This commit is contained in:
parent
5188bc00fc
commit
cd9c30d362
9 changed files with 478 additions and 0 deletions
121
mods/sprint/COPYING
Normal file
121
mods/sprint/COPYING
Normal file
|
@ -0,0 +1,121 @@
|
||||||
|
Creative Commons Legal Code
|
||||||
|
|
||||||
|
CC0 1.0 Universal
|
||||||
|
|
||||||
|
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||||
|
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||||
|
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||||
|
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||||
|
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||||
|
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||||
|
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||||
|
HEREUNDER.
|
||||||
|
|
||||||
|
Statement of Purpose
|
||||||
|
|
||||||
|
The laws of most jurisdictions throughout the world automatically confer
|
||||||
|
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||||
|
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||||
|
authorship and/or a database (each, a "Work").
|
||||||
|
|
||||||
|
Certain owners wish to permanently relinquish those rights to a Work for
|
||||||
|
the purpose of contributing to a commons of creative, cultural and
|
||||||
|
scientific works ("Commons") that the public can reliably and without fear
|
||||||
|
of later claims of infringement build upon, modify, incorporate in other
|
||||||
|
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||||
|
and for any purposes, including without limitation commercial purposes.
|
||||||
|
These owners may contribute to the Commons to promote the ideal of a free
|
||||||
|
culture and the further production of creative, cultural and scientific
|
||||||
|
works, or to gain reputation or greater distribution for their Work in
|
||||||
|
part through the use and efforts of others.
|
||||||
|
|
||||||
|
For these and/or other purposes and motivations, and without any
|
||||||
|
expectation of additional consideration or compensation, the person
|
||||||
|
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||||
|
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||||
|
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||||
|
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||||
|
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||||
|
|
||||||
|
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||||
|
protected by copyright and related or neighboring rights ("Copyright and
|
||||||
|
Related Rights"). Copyright and Related Rights include, but are not
|
||||||
|
limited to, the following:
|
||||||
|
|
||||||
|
i. the right to reproduce, adapt, distribute, perform, display,
|
||||||
|
communicate, and translate a Work;
|
||||||
|
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||||
|
iii. publicity and privacy rights pertaining to a person's image or
|
||||||
|
likeness depicted in a Work;
|
||||||
|
iv. rights protecting against unfair competition in regards to a Work,
|
||||||
|
subject to the limitations in paragraph 4(a), below;
|
||||||
|
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||||
|
in a Work;
|
||||||
|
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||||
|
European Parliament and of the Council of 11 March 1996 on the legal
|
||||||
|
protection of databases, and under any national implementation
|
||||||
|
thereof, including any amended or successor version of such
|
||||||
|
directive); and
|
||||||
|
vii. other similar, equivalent or corresponding rights throughout the
|
||||||
|
world based on applicable law or treaty, and any national
|
||||||
|
implementations thereof.
|
||||||
|
|
||||||
|
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||||
|
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||||
|
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||||
|
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||||
|
of action, whether now known or unknown (including existing as well as
|
||||||
|
future claims and causes of action), in the Work (i) in all territories
|
||||||
|
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||||
|
treaty (including future time extensions), (iii) in any current or future
|
||||||
|
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||||
|
including without limitation commercial, advertising or promotional
|
||||||
|
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||||
|
member of the public at large and to the detriment of Affirmer's heirs and
|
||||||
|
successors, fully intending that such Waiver shall not be subject to
|
||||||
|
revocation, rescission, cancellation, termination, or any other legal or
|
||||||
|
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||||
|
as contemplated by Affirmer's express Statement of Purpose.
|
||||||
|
|
||||||
|
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||||
|
be judged legally invalid or ineffective under applicable law, then the
|
||||||
|
Waiver shall be preserved to the maximum extent permitted taking into
|
||||||
|
account Affirmer's express Statement of Purpose. In addition, to the
|
||||||
|
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||||
|
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||||
|
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||||
|
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||||
|
maximum duration provided by applicable law or treaty (including future
|
||||||
|
time extensions), (iii) in any current or future medium and for any number
|
||||||
|
of copies, and (iv) for any purpose whatsoever, including without
|
||||||
|
limitation commercial, advertising or promotional purposes (the
|
||||||
|
"License"). The License shall be deemed effective as of the date CC0 was
|
||||||
|
applied by Affirmer to the Work. Should any part of the License for any
|
||||||
|
reason be judged legally invalid or ineffective under applicable law, such
|
||||||
|
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||||
|
of the License, and in such case Affirmer hereby affirms that he or she
|
||||||
|
will not (i) exercise any of his or her remaining Copyright and Related
|
||||||
|
Rights in the Work or (ii) assert any associated claims and causes of
|
||||||
|
action with respect to the Work, in either case contrary to Affirmer's
|
||||||
|
express Statement of Purpose.
|
||||||
|
|
||||||
|
4. Limitations and Disclaimers.
|
||||||
|
|
||||||
|
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||||
|
surrendered, licensed or otherwise affected by this document.
|
||||||
|
b. Affirmer offers the Work as-is and makes no representations or
|
||||||
|
warranties of any kind concerning the Work, express, implied,
|
||||||
|
statutory or otherwise, including without limitation warranties of
|
||||||
|
title, merchantability, fitness for a particular purpose, non
|
||||||
|
infringement, or the absence of latent or other defects, accuracy, or
|
||||||
|
the present or absence of errors, whether or not discoverable, all to
|
||||||
|
the greatest extent permissible under applicable law.
|
||||||
|
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||||
|
that may apply to the Work or any use thereof, including without
|
||||||
|
limitation any person's Copyright and Related Rights in the Work.
|
||||||
|
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||||
|
consents, permissions or other rights required for any use of the
|
||||||
|
Work.
|
||||||
|
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||||
|
party to this document and has no duty or obligation with respect to
|
||||||
|
this CC0 or use of the Work.
|
62
mods/sprint/README.md
Normal file
62
mods/sprint/README.md
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
Sprint Mod For Minetest by GunshipPenguin
|
||||||
|
|
||||||
|
Allows the player to sprint by either double tapping w or pressing e.
|
||||||
|
By default, sprinting will make the player travel 80% faster and
|
||||||
|
allow him/her to jump 10% higher. Also adds a stamina bar that goes
|
||||||
|
down when the player sprints and goes up when he/she isn't
|
||||||
|
sprinting.
|
||||||
|
|
||||||
|
This mod is compatible with the HUD bars [hudbars] mod, but does
|
||||||
|
not depend on it. In this care, a green HUD bar will be displayed,
|
||||||
|
also showing a number.
|
||||||
|
If this mod is not present, a standard statbar with 0-20
|
||||||
|
“half-arrows” is shown, which is a bit more coarse than the HUD
|
||||||
|
bar version.
|
||||||
|
|
||||||
|
|
||||||
|
Licence: CC0 (see COPYING file)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
This mod can be configured by changing the variables declared in
|
||||||
|
the start of init.lua. The following is a brief explanation of each
|
||||||
|
one.
|
||||||
|
|
||||||
|
SPRINT_METHOD (default 1)
|
||||||
|
|
||||||
|
What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
|
||||||
|
Note that if you have the fast privlige, and have the fast
|
||||||
|
speed turned on, you will run very, very fast. You can toggle this
|
||||||
|
by pressing j.
|
||||||
|
|
||||||
|
SPRINT_SPEED (default 1.5)
|
||||||
|
|
||||||
|
How fast the player will move when sprinting as opposed to normal
|
||||||
|
movement speed. 1.0 represents normal speed so 1.5 would mean that a
|
||||||
|
sprinting player would travel 50% faster than a walking player and
|
||||||
|
2.4 would mean that a sprinting player would travel 140% faster than
|
||||||
|
a walking player.
|
||||||
|
|
||||||
|
SPRINT_JUMP (default 1.1)
|
||||||
|
|
||||||
|
How high the player will jump when sprinting as opposed to normal
|
||||||
|
jump height. Same as SPRINT_SPEED, just controls jump height while
|
||||||
|
sprinting rather than speed.
|
||||||
|
|
||||||
|
SPRINT_STAMINA (default 20)
|
||||||
|
|
||||||
|
How long the player can sprint for in seconds. Each player has a
|
||||||
|
stamina variable assigned to them, it is initially set to
|
||||||
|
SPRINT_STAMINA and can go no higher. When the player is sprinting,
|
||||||
|
this variable ticks down once each second, and when it reaches 0,
|
||||||
|
the player stops sprinting. It ticks back up when the player isn't
|
||||||
|
sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
|
||||||
|
you want unlimited sprinting.
|
||||||
|
|
||||||
|
SPRINT_TIMEOUT (default 0.5)
|
||||||
|
|
||||||
|
Only used if SPRINT_METHOD = 0.
|
||||||
|
How much time the player has after releasing w, to press w again and
|
||||||
|
start sprinting. Setting this too high will result in unwanted
|
||||||
|
sprinting and setting it too low will result in it being
|
||||||
|
difficult/impossible to sprint.
|
1
mods/sprint/depends.txt
Normal file
1
mods/sprint/depends.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
hudbars?
|
125
mods/sprint/esprint.lua
Normal file
125
mods/sprint/esprint.lua
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
--[[
|
||||||
|
Sprint mod for Minetest by GunshipPenguin
|
||||||
|
|
||||||
|
To the extent possible under law, the author(s)
|
||||||
|
have dedicated all copyright and related and neighboring rights
|
||||||
|
to this software to the public domain worldwide. This software is
|
||||||
|
distributed without any warranty.
|
||||||
|
]]
|
||||||
|
|
||||||
|
local players = {}
|
||||||
|
local staminaHud = {}
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local playerName = player:get_player_name()
|
||||||
|
|
||||||
|
players[playerName] = {
|
||||||
|
sprinting = false,
|
||||||
|
timeOut = 0,
|
||||||
|
stamina = SPRINT_STAMINA,
|
||||||
|
shouldSprint = false,
|
||||||
|
}
|
||||||
|
if SPRINT_HUDBARS_USED then
|
||||||
|
hb.init_hudbar(player, "sprint")
|
||||||
|
else
|
||||||
|
players[playerName].hud = player:hud_add({
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = {x=0.5,y=1},
|
||||||
|
size = {x=24, y=24},
|
||||||
|
text = "sprint_stamina_icon.png",
|
||||||
|
number = 20,
|
||||||
|
alignment = {x=0,y=1},
|
||||||
|
offset = {x=-263, y=-110},
|
||||||
|
}
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local playerName = player:get_player_name()
|
||||||
|
players[playerName] = nil
|
||||||
|
end)
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
--Get the gametime
|
||||||
|
local gameTime = minetest.get_gametime()
|
||||||
|
|
||||||
|
--Loop through all connected players
|
||||||
|
for playerName,playerInfo in pairs(players) do
|
||||||
|
local player = minetest.get_player_by_name(playerName)
|
||||||
|
if player ~= nil then
|
||||||
|
--Check if the player should be sprinting
|
||||||
|
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
|
||||||
|
players[playerName]["shouldSprint"] = true
|
||||||
|
else
|
||||||
|
players[playerName]["shouldSprint"] = false
|
||||||
|
end
|
||||||
|
|
||||||
|
--If the player is sprinting, create particles behind him/her
|
||||||
|
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
||||||
|
local numParticles = math.random(1, 2)
|
||||||
|
local playerPos = player:getpos()
|
||||||
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||||
|
if playerNode["name"] ~= "air" then
|
||||||
|
for i=1, numParticles, 1 do
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
||||||
|
vel = {x=0, y=5, z=0},
|
||||||
|
acc = {x=0, y=-13, z=0},
|
||||||
|
expirationtime = math.random(),
|
||||||
|
size = math.random()+0.5,
|
||||||
|
collisiondetection = true,
|
||||||
|
vertical = false,
|
||||||
|
texture = "sprint_particle.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--Adjust player states
|
||||||
|
if players[playerName]["shouldSprint"] == true then --Stopped
|
||||||
|
setSprinting(playerName, true)
|
||||||
|
elseif players[playerName]["shouldSprint"] == false then
|
||||||
|
setSprinting(playerName, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
||||||
|
if playerInfo["sprinting"] == true then
|
||||||
|
playerInfo["stamina"] = playerInfo["stamina"] - dtime
|
||||||
|
if playerInfo["stamina"] <= 0 then
|
||||||
|
playerInfo["stamina"] = 0
|
||||||
|
setSprinting(playerName, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
||||||
|
elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
|
||||||
|
playerInfo["stamina"] = playerInfo["stamina"] + dtime / 2
|
||||||
|
end
|
||||||
|
-- Cap stamina at SPRINT_STAMINA
|
||||||
|
if playerInfo["stamina"] > SPRINT_STAMINA then
|
||||||
|
playerInfo["stamina"] = SPRINT_STAMINA
|
||||||
|
end
|
||||||
|
|
||||||
|
--Update the players's hud sprint stamina bar
|
||||||
|
|
||||||
|
if SPRINT_HUDBARS_USED then
|
||||||
|
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
|
||||||
|
else
|
||||||
|
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
||||||
|
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||||
|
local player = minetest.get_player_by_name(playerName)
|
||||||
|
if players[playerName] then
|
||||||
|
players[playerName]["sprinting"] = sprinting
|
||||||
|
if sprinting == true then
|
||||||
|
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||||
|
elseif sprinting == false then
|
||||||
|
player:set_physics_override({speed=1.0,jump=1.0})
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
34
mods/sprint/init.lua
Normal file
34
mods/sprint/init.lua
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
--[[
|
||||||
|
Sprint mod for Minetest by GunshipPenguin
|
||||||
|
|
||||||
|
To the extent possible under law, the author(s)
|
||||||
|
have dedicated all copyright and related and neighboring rights
|
||||||
|
to this software to the public domain worldwide. This software is
|
||||||
|
distributed without any warranty.
|
||||||
|
]]
|
||||||
|
|
||||||
|
--Configuration variables, these are all explained in README.md
|
||||||
|
SPRINT_METHOD = 1
|
||||||
|
SPRINT_SPEED = 1.8
|
||||||
|
SPRINT_JUMP = 1.1
|
||||||
|
SPRINT_STAMINA = 5
|
||||||
|
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
|
||||||
|
|
||||||
|
if minetest.get_modpath("hudbars") ~= nil then
|
||||||
|
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
|
||||||
|
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
|
||||||
|
SPRINT_STAMINA, SPRINT_STAMINA,
|
||||||
|
false, "%s: %.1f/%.1f")
|
||||||
|
SPRINT_HUDBARS_USED = true
|
||||||
|
else
|
||||||
|
SPRINT_HUDBARS_USED = false
|
||||||
|
end
|
||||||
|
|
||||||
|
if SPRINT_METHOD == 0 then
|
||||||
|
dofile(minetest.get_modpath("sprint") .. "/wsprint.lua")
|
||||||
|
elseif SPRINT_METHOD == 1 then
|
||||||
|
dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
|
||||||
|
else
|
||||||
|
minetest.log("error", "Sprint Mod - SPRINT_METHOD is not set properly, using e to sprint")
|
||||||
|
dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
|
||||||
|
end
|
BIN
mods/sprint/textures/sprint_particle.png
Normal file
BIN
mods/sprint/textures/sprint_particle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 791 B |
BIN
mods/sprint/textures/sprint_stamina_bar.png
Normal file
BIN
mods/sprint/textures/sprint_stamina_bar.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 80 B |
BIN
mods/sprint/textures/sprint_stamina_icon.png
Normal file
BIN
mods/sprint/textures/sprint_stamina_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 148 B |
135
mods/sprint/wsprint.lua
Normal file
135
mods/sprint/wsprint.lua
Normal file
|
@ -0,0 +1,135 @@
|
||||||
|
--[[
|
||||||
|
Sprint mod for Minetest by GunshipPenguin
|
||||||
|
|
||||||
|
To the extent possible under law, the author(s)
|
||||||
|
have dedicated all copyright and related and neighboring rights
|
||||||
|
to this software to the public domain worldwide. This software is
|
||||||
|
distributed without any warranty.
|
||||||
|
]]
|
||||||
|
|
||||||
|
local players = {}
|
||||||
|
local staminaHud = {}
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local playerName = player:get_player_name()
|
||||||
|
players[playerName] = {
|
||||||
|
state = 0,
|
||||||
|
timeOut = 0,
|
||||||
|
stamina = SPRINT_STAMINA,
|
||||||
|
moving = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
if SPRINT_HUDBARS_USED then
|
||||||
|
hb.init_hudbar(player, "sprint")
|
||||||
|
else
|
||||||
|
players[playerName].hud = player:hud_add({
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = {x=0.5,y=1},
|
||||||
|
size = {x=24, y=24},
|
||||||
|
text = "sprint_stamina_icon.png",
|
||||||
|
number = 20,
|
||||||
|
alignment = {x=0,y=1},
|
||||||
|
offset = {x=-263, y=-110},
|
||||||
|
}
|
||||||
|
)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local playerName = player:get_player_name()
|
||||||
|
players[playerName] = nil
|
||||||
|
end)
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
--Get the gametime
|
||||||
|
local gameTime = minetest.get_gametime()
|
||||||
|
|
||||||
|
--Loop through all connected players
|
||||||
|
for playerName,playerInfo in pairs(players) do
|
||||||
|
local player = minetest.get_player_by_name(playerName)
|
||||||
|
if player ~= nil then
|
||||||
|
--Check if they are moving or not
|
||||||
|
players[playerName]["moving"] = player:get_player_control()["up"]
|
||||||
|
|
||||||
|
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
|
||||||
|
if playerInfo["state"] == 2 then
|
||||||
|
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
|
||||||
|
players[playerName]["timeOut"] = nil
|
||||||
|
setState(playerName, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
--If the player is sprinting, create particles behind him/her
|
||||||
|
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
|
||||||
|
local numParticles = math.random(1, 2)
|
||||||
|
local playerPos = player:getpos()
|
||||||
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||||
|
if playerNode["name"] ~= "air" then
|
||||||
|
for i=1, numParticles, 1 do
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
||||||
|
vel = {x=0, y=5, z=0},
|
||||||
|
acc = {x=0, y=-13, z=0},
|
||||||
|
expirationtime = math.random(),
|
||||||
|
size = math.random()+0.5,
|
||||||
|
collisiondetection = true,
|
||||||
|
vertical = false,
|
||||||
|
texture = "sprint_particle.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--Adjust player states
|
||||||
|
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
|
||||||
|
setState(playerName, 0)
|
||||||
|
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
|
||||||
|
setState(playerName, 1)
|
||||||
|
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
|
||||||
|
setState(playerName, 2)
|
||||||
|
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
||||||
|
setState(playerName, 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
||||||
|
if playerInfo["state"] == 3 then
|
||||||
|
playerInfo["stamina"] = playerInfo["stamina"] - dtime
|
||||||
|
if playerInfo["stamina"] <= 0 then
|
||||||
|
playerInfo["stamina"] = 0
|
||||||
|
setState(playerName, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
||||||
|
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
|
||||||
|
playerInfo["stamina"] = playerInfo["stamina"] + dtime
|
||||||
|
end
|
||||||
|
-- Cap stamina at SPRINT_STAMINA
|
||||||
|
if playerInfo["stamina"] > SPRINT_STAMINA then
|
||||||
|
playerInfo["stamina"] = SPRINT_STAMINA
|
||||||
|
end
|
||||||
|
|
||||||
|
--Update the players's hud sprint stamina bar
|
||||||
|
|
||||||
|
if SPRINT_HUDBARS_USED then
|
||||||
|
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
|
||||||
|
else
|
||||||
|
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
||||||
|
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
||||||
|
local player = minetest.get_player_by_name(playerName)
|
||||||
|
local gameTime = minetest.get_gametime()
|
||||||
|
if players[playerName] then
|
||||||
|
players[playerName]["state"] = state
|
||||||
|
if state == 0 then--Stopped
|
||||||
|
player:set_physics_override({speed=1.0,jump=1.0})
|
||||||
|
elseif state == 2 then --Primed
|
||||||
|
players[playerName]["timeOut"] = gameTime
|
||||||
|
elseif state == 3 then --Sprinting
|
||||||
|
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
Loading…
Reference in a new issue