Add documentation to ctf_map
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# CTF Map
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# CTF Map
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## Creating a new map
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This mod handles multiple maps.
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* Find an area you like. It should be around 220x220 in surface area, but this
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# Creating a new map
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can vary. Feel free to modify the area to your needs.
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* Using worldedit, select the area and save it to a schematic.
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## 1. Dependencies
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* Create a new world with singlenode and the capturetheflag_mapedit subgame.
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* Enter and run type /loads to load the WIP schematic.
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* Minetest 0.4.16 or later.
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* Type /pb to place barriers.
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* Mods
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* Export as a schematic again.
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* ctf_map (by copying the folder from this game to `minetest/mods`)
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* worldedit and worldedit_commands.
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## 2. Find an area
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* Can use Minetest Game and any mapgen.
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* It must be a cube, and the barrier will be in the exact center.
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* It should be around 230x230 in surface area, but this can vary.
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* Feel free to modify the area to your needs.
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## 3. Select the area
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There are multiple ways do this, this is the simplist in most cases.
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* If you haven't modified the map at all, do the following to speed up barrier placement:
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* Stop Minetest.
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* Open up the world's world.mt
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* Set backend to "dummy".
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* Save.
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* Using worldedit, select the area.
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* Type /gui, and click "From WE" then "To WE".
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* Check that the center location is the right place for the barrier to go.
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* Check that the bounds extend far enough.
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## 4. Place barriers
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* Set the middle barrier direction. The barrier is a plane defined by a co-ordinate = 0.
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If the barrier is X=0, then it will placed with every node of the barrier having X=0.
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If the barrier is Z=0, then it will placed with every node of the barrier having Z=0.
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* Click "place barrier". Note that this command does not have an undo.
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## 5. Meta data
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* Set the meta data
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## 6. Export
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* Click export, and wait until completion.
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* Copy the two files from `worlddir/schemes/` to `ctf_map/maps/`.
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* Rename the files so the two prefixed numbers are consistent to existing maps.
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* Profit!
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