Add documentation to ctf_map

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rubenwardy 2017-12-27 17:36:45 +00:00
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# CTF Map
## Creating a new map
This mod handles multiple maps.
* Find an area you like. It should be around 220x220 in surface area, but this
can vary. Feel free to modify the area to your needs.
* Using worldedit, select the area and save it to a schematic.
* Create a new world with singlenode and the capturetheflag_mapedit subgame.
* Enter and run type /loads to load the WIP schematic.
* Type /pb to place barriers.
* Export as a schematic again.
# Creating a new map
## 1. Dependencies
* Minetest 0.4.16 or later.
* Mods
* ctf_map (by copying the folder from this game to `minetest/mods`)
* worldedit and worldedit_commands.
## 2. Find an area
* Can use Minetest Game and any mapgen.
* It must be a cube, and the barrier will be in the exact center.
* It should be around 230x230 in surface area, but this can vary.
* Feel free to modify the area to your needs.
## 3. Select the area
There are multiple ways do this, this is the simplist in most cases.
* If you haven't modified the map at all, do the following to speed up barrier placement:
* Stop Minetest.
* Open up the world's world.mt
* Set backend to "dummy".
* Save.
* Using worldedit, select the area.
* Type /gui, and click "From WE" then "To WE".
* Check that the center location is the right place for the barrier to go.
* Check that the bounds extend far enough.
## 4. Place barriers
* Set the middle barrier direction. The barrier is a plane defined by a co-ordinate = 0.
If the barrier is X=0, then it will placed with every node of the barrier having X=0.
If the barrier is Z=0, then it will placed with every node of the barrier having Z=0.
* Click "place barrier". Note that this command does not have an undo.
## 5. Meta data
* Set the meta data
## 6. Export
* Click export, and wait until completion.
* Copy the two files from `worlddir/schemes/` to `ctf_map/maps/`.
* Rename the files so the two prefixed numbers are consistent to existing maps.
* Profit!