From d1f21b62dbbbb9d86ab0fc5ac2a79ac4e80e778a Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Thu, 12 Oct 2017 16:39:15 +0100 Subject: [PATCH] Fix attempt for gauges disappearing --- mods/gauges/init.lua | 79 +++++++++++++++++++++++++++++++++----------- 1 file changed, 60 insertions(+), 19 deletions(-) diff --git a/mods/gauges/init.lua b/mods/gauges/init.lua index 48dc176..d54f091 100644 --- a/mods/gauges/init.lua +++ b/mods/gauges/init.lua @@ -10,34 +10,75 @@ local hp_bar = { wielder = nil, } +function vector.sqdist(a, b) + local dx = a.x - b.x + local dy = a.y - b.y + local dz = a.z - b.z + return dx*dx + dy*dy + dz*dz +end + function hp_bar:on_step(dtime) - local wielder = self.wielder + local wielder = self.wielder and minetest.get_player_by_name(self.wielder) if wielder == nil then - self.object:remove() - return - elseif minetest.env:get_player_by_name(wielder:get_player_name()) == nil then + print("[gauges] Gauge removed as null wielder! " .. dump(self.wielder)) self.object:remove() return end - hp = wielder:get_hp() - breath = wielder:get_breath() - self.object:set_properties({textures = {"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",},} - ) + + if vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3 then + print("[gauges] Gauge removed as not attached! " .. dump(self.wielder)) + self.object:remove() + return + end + + local hp = wielder:get_hp() + local breath = wielder:get_breath() + self.object:set_properties({ + textures = { + "health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png", + }, + }) end minetest.register_entity("gauges:hp_bar", hp_bar) -function add_HP_gauge(pl) - local pos = pl:getpos() - local ent = minetest.env:add_entity(pos, "gauges:hp_bar") - if ent ~= nil then - ent:set_attach(pl, "", {x = 0, y = 10, z = 0}, {x = 0, y = 0, z = 0}) - ent = ent:get_luaentity() - ent.wielder = pl - end +local function add_HP_gauge(name) + local player = minetest.get_player_by_name(name) + local pos = player:get_pos() + local ent = minetest.add_entity(pos, "gauges:hp_bar") + if ent ~= nil then + ent:set_attach(player, "", {x = 0, y = 10, z = 0}, {x = 0, y = 0, z = 0}) + ent = ent:get_luaentity() + ent.wielder = player:get_player_name() + end end -if minetest.setting_getbool("health_bars") ~= false -- “If not defined or set to true then” -and minetest.setting_getbool("enable_damage") then -- Health bars only display when damage is enabled. - minetest.register_on_joinplayer(add_HP_gauge) +-- If health_bars not defined or set to true +if minetest.setting_getbool("health_bars") ~= false and + minetest.setting_getbool("enable_damage") then + minetest.register_on_joinplayer(function(player) + minetest.after(1, add_HP_gauge, player:get_player_name()) + end) end + +local function check_gauges() + for _, player in pairs(minetest.get_connected_players()) do + local pname = player:get_player_name() + local found = false + local objects = minetest.get_objects_inside_radius(player:get_pos(), 1) + for _, object in pairs(objects) do + local le = object:get_luaentity() + if le and le.wielder == pname then + found = true + break + end + end + + if not found then + print("Gauge not found!") + add_HP_gauge(pname) + end + end + minetest.after(9.3, check_gauges) +end +minetest.after(2, check_gauges)