Reimplement chest spawning
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e513a63205
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3 changed files with 11 additions and 8 deletions
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@ -1,15 +1,12 @@
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give_initial_stuff = true
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enable_pvp = true
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fixed_map_seed = 13389864206935783704
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mg_name = v7
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mg_flags = nocaves,nodungeons,light,decorations
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mg_name = singlenode
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map_generation_limit = 160
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vote.kick_vote = false
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barrier = 106
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regen_interval = 6
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regen_amount = 1
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random_messages_interval = 60
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water_level = 38
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#
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# CTF_PVP_ENGINE
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@ -10,6 +10,12 @@ function ctf_map.place_map(map)
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local res = minetest.place_schematic({ x = -r - 5, y = -h / 2, z = -r - 5 },
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minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic, map.rotation == "z" and "0" or "90")
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if res ~= nil then
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local seed = minetest.get_mapgen_setting("seed")
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place_chests({ x = -r, y = -h / 2, z = -r }, { x = r, y = h / 2, z = 0 }, seed)
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place_chests({ x = -r, y = -h / 2, z = 0 }, { x = r, y = h / 2, z = r }, seed)
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end
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return res ~= nil
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end
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@ -79,8 +79,8 @@ minetest.register_node("tsm_chests:chest", {
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--[[ here are some configuration variables ]]
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local chests_per_chunk = 13 -- number of chests per chunk. 15 is a bit high, an actual mod might have a lower number
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local h_min = -1 -- minimum chest spawning height, relative to water_level
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local h_max = 64-43 -- maximum chest spawning height, relative to water_level
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local h_min = -65 -- minimum chest spawning height, relative to water_level
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local h_max = 40 -- maximum chest spawning height, relative to water_level
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local t_min = 3 -- minimum amount of treasures found in a chest
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local t_max = 6 -- maximum amount of treasures found in a chest
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@ -173,7 +173,7 @@ end
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--[[ here comes the generation code
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the interesting part which involes treasurer comes way below
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]]
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minetest.register_on_generated(function(minp, maxp, seed)
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function place_chests(minp, maxp, seed)
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minp = {x=minp.x, y=minp.y, z=minp.z}
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maxp = {x=maxp.x, y=maxp.y, z=maxp.z}
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@ -229,4 +229,4 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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print("Spawned " .. chests_placed .. " chests after " .. attempts .. " attempts!")
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end)
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end
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