parent
f2003266a7
commit
d92670f93c
1 changed files with 56 additions and 21 deletions
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@ -142,10 +142,57 @@ end
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minetest.registered_entities["shooter_crossbow:arrow_entity"].collide_with_objects = false
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minetest.registered_entities["shooter_crossbow:arrow_entity"].collide_with_objects = false
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minetest.registered_entities["shooter_hook:hook"].on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=0})
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if staticdata == "expired" then
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self.object:remove()
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return
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end
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end
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local function check_grapple(self, node, pos, above)
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local player = minetest.get_player_by_name(self.user)
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if not player then
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return
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end
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local counter = player:get_meta():get_int("death_counter")
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if self.counter ~= counter then
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return
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end
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-- Check for teleportation
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if minetest.get_item_group(node.name, "liquid") == 0 and
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minetest.get_node(pos).name == "air" and
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minetest.get_node(above).name == "air" then
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player:move_to(pos)
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else
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-- Failed to teleport, return to inventory
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self.itemstack = player:get_inventory():add_item("main", self.itemstack)
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end
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-- Drop remaining stack
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if not self.itemstack:is_empty() and minetest.get_item_group(node.name, "lava") == 0 then
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minetest.add_item(pos, self.itemstack)
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end
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end
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime)
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime)
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if not self.user then
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if not self.user then
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return
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return
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end
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end
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if not self.counter then
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local player = minetest.get_player_by_name(self.user)
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if player then
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self.counter = player:get_meta():get_int("death_counter")
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else
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self.object:remove()
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return
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end
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end
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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if self.timer > 0.25 then
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if self.timer > 0.25 then
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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@ -160,34 +207,22 @@ minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime
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self.object:set_velocity({x=0, y=-10, z=0})
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self.object:set_velocity({x=0, y=-10, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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-- Check for teleportation
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check_grapple(self, node, pos, above)
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if minetest.get_item_group(node.name, "liquid") == 0 and
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minetest.get_node(pos).name == "air" and
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minetest.get_node(above).name == "air" then
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local player = minetest.get_player_by_name(self.user)
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if player then
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player:move_to(pos)
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end
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else
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-- Failed to teleport, return to inventory
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local player = minetest.get_player_by_name(self.user)
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if player then
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self.itemstack = player:get_inventory():add_item("main", self.itemstack)
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end
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end
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-- Drop remaining stack
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if not self.itemstack:is_empty() and minetest.get_item_group(node.name, "lava") == 0 then
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minetest.add_item(pos, self.itemstack)
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end
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-- Remove object
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self.object:remove()
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self.object:remove()
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end
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end
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self.timer = 0
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self.timer = 0
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end
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end
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end
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end
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minetest.register_on_dieplayer(function(player)
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local meta = player:get_meta()
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local counter = meta:get_int("death_counter")
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meta:set_int("death_counter", counter + 1)
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end)
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minetest.registered_entities["shooter_rocket:rocket_entity"].on_step = function(self, dtime)
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minetest.registered_entities["shooter_rocket:rocket_entity"].on_step = function(self, dtime)
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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if self.timer > 0.2 then
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if self.timer > 0.2 then
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