Fix variants of class items being allowed to drop

This commit is contained in:
rubenwardy 2020-03-14 17:50:24 +00:00
parent 93693a8dfd
commit d973815a18
7 changed files with 112 additions and 49 deletions

View file

@ -1,13 +1,26 @@
local blacklist_drop = {}
dropondie = {}
local function drop(pos, itemstack)
local registered_drop_filters = {}
-- return true to drop, false to destroy
function dropondie.register_drop_filter(func, priority)
table.insert(registered_drop_filters,
priority or (#registered_drop_filters + 1),
func)
end
local blacklist_drop = {}
dropondie.register_drop_filter(function(player, itemname)
return table.indexof(blacklist_drop, itemname) == -1
end)
local function drop(player, pos, itemstack)
local it = itemstack:take_item(itemstack:get_count())
local sname = it:get_name()
for _, item in pairs(blacklist_drop) do
if sname == item then
minetest.log("info", "[dropondie] Not dropping " .. sname)
return
for i=1, #registered_drop_filters do
if not registered_drop_filters[i](player, sname) then
return itemstack
end
end
@ -24,9 +37,9 @@ local function drop(pos, itemstack)
return itemstack
end
local function drop_list(pos, inv, list)
local function drop_list(player, pos, inv, list)
for i = 1, inv:get_size(list) do
drop(pos, inv:get_stack(list, i))
drop(player, pos, inv:get_stack(list, i))
inv:set_stack(list, i, nil)
end
end
@ -39,8 +52,8 @@ local function drop_all(player)
for _, item in pairs(give_initial_stuff.get_stuff(player)) do
inv:remove_item("main", ItemStack(item))
end
drop_list(pos, inv, "main")
drop_list(pos, inv, "craft")
drop_list(player, pos, inv, "main")
drop_list(player, pos, inv, "craft")
end
minetest.register_on_dieplayer(drop_all)