Improve combat mode

This commit is contained in:
LoneWolfHT 2020-09-20 09:04:02 -07:00
parent 6b51c25266
commit d9771108e5

View file

@ -2,7 +2,7 @@
local potential_cowards = {}
local TIMER_UPDATE_INTERVAL = 2
local COMBAT_TIMEOUT_TIME = 10
local COMBAT_TIMEOUT_TIME = 16
-- Prevent fall damage from killing players
minetest.register_on_player_hpchange(function(player, hp_change, reason)
@ -65,7 +65,6 @@ time_from_last_punch, tool_capabilities, dir, damage)
z_index = 100,
})
}
potential_cowards[pname].player = pname
end
potential_cowards[pname].timer = 0
@ -77,7 +76,7 @@ end)
minetest.register_on_dieplayer(function(player, reason)
local pname = player:get_player_name()
if reason.type ~= "punch" and reason.type ~= "fall" and reason.type ~= "respawn" then
if reason.type == "node_damage" or reason.type == "drown" then
if potential_cowards[pname] then
local hname = potential_cowards[pname].puncher
local last_attacker = minetest.get_player_by_name(hname)
@ -107,11 +106,25 @@ minetest.register_on_dieplayer(function(player, reason)
player:hud_remove(potential_cowards[pname].hud or 0)
potential_cowards[pname] = nil
else
for victim in pairs(potential_cowards) do
if potential_cowards[victim].puncher == pname then
local victimobj = minetest.get_player_by_name(victim)
if victimobj then
victimobj:hud_remove(potential_cowards[victim].hud or 0)
end
potential_cowards[victim] = nil
break
end
end
end
end
end)
minetest.register_on_leaveplayer(function(player)
minetest.register_on_leaveplayer(function(player, timeout)
if timeout == true then return end
local pname = player:get_player_name()
if potential_cowards[pname] then
@ -143,7 +156,7 @@ minetest.register_globalstep(function(dtime)
potential_cowards[k].timer = potential_cowards[k].timer + globtimer
if potential_cowards[k].timer >= COMBAT_TIMEOUT_TIME then
local player = minetest.get_player_by_name(potential_cowards[k].player)
local player = minetest.get_player_by_name(k)
if player then
player:hud_remove(potential_cowards[k].hud or 0)