Revert "Use an LVM to emerge map, place schematic, and fix lighting"
This reverts commit 7732d0c23d
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35da0ca3fe
commit
da8c9b53aa
1 changed files with 34 additions and 37 deletions
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@ -22,8 +22,8 @@ minetest.register_alias("default:grass_5", "air")
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minetest.register_alias("default:bush_leaves", "air")
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minetest.register_alias("default:bush_leaves", "air")
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minetest.register_alias("default:bush_stem", "air")
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minetest.register_alias("default:bush_stem", "air")
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local max_r = 120
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local max_r = 120
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local max_h = 150
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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ctf_map.map = nil
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ctf_map.map = nil
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@ -73,21 +73,13 @@ minetest.register_chatcommand("maps_reload", {
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function ctf_map.place_map(map)
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function ctf_map.place_map(map)
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ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
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local schempath = mapdir .. map.schematic
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local schempath = mapdir .. map.schematic
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local res = minetest.place_schematic(map.pos1, schempath,
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--------------------------------------------------
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-- LVM
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local vm = minetest.get_voxel_manip(map.pos1, map.pos2)
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local res = minetest.place_schematic_on_vmanip(vm, map.pos1, schempath,
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map.rotation == "z" and "0" or "90")
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map.rotation == "z" and "0" or "90")
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assert(res)
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assert(res)
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vm:write_to_map()
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--------------------------------------------------
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for _, value in pairs(ctf_map.map.teams) do
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for _, value in pairs(ctf_map.map.teams) do
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ctf_team_base.place(value.color, value.pos)
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ctf_team_base.place(value.color, value.pos)
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end
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end
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@ -110,6 +102,11 @@ function ctf_map.place_map(map)
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irc:say("Map: " .. map.name)
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irc:say("Map: " .. map.name)
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end
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end
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end)
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end)
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minetest.after(10, function()
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minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
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end)
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end, nil)
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end
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end
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function ctf_match.load_map_meta(idx, name)
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function ctf_match.load_map_meta(idx, name)
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@ -132,7 +129,7 @@ function ctf_match.load_map_meta(idx, name)
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chests = {},
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chests = {},
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}
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}
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assert(map.r <= max_r and map.h <= max_h)
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assert(map.r <= max_r)
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map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
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map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
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map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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