Fix indestructible blocks under flag being misplaced
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9dccfafb10
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1 changed files with 1 additions and 35 deletions
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@ -31,18 +31,6 @@ function ctf_match.check_for_winner()
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end
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end
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ctf.register_on_new_game(function()
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ctf.register_on_new_game(function()
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local function safe_place(pos, node)
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ctf.log("match", "attempting to place...")
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minetest.get_voxel_manip(pos, { x = pos.x + 1, y = pos.y + 1, z = pos.z + 1})
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minetest.set_node(pos, node)
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if minetest.get_node(pos).name ~= node.name then
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ctf.error("match", "failed to place node, retrying...")
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minetest.after(0.5, function()
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safe_place(pos, node)
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end)
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end
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end
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local teams = ctf.setting("match.teams")
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local teams = ctf.setting("match.teams")
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if teams:trim() == "" then
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if teams:trim() == "" then
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return
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return
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@ -77,29 +65,6 @@ ctf.register_on_new_game(function()
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end
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end
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end
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end
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minetest.after(0, function()
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for name, flag in pairs(pos) do
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safe_place(flag, {name = "ctf_flag:flag"})
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ctf_flag.update(flag)
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local function base_at(flag, dx, dz)
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safe_place({
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x = flag.x + dx,
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y = flag.y - 1,
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z = flag.z + dz,
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}, { name = "ctf_flag:ind_base"})
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end
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base_at(flag, -1, -1)
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base_at(flag, -1, 0)
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base_at(flag, -1, 1)
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base_at(flag, 0, -1)
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base_at(flag, 0, 0)
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base_at(flag, 0, 1)
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base_at(flag, 1, -1)
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base_at(flag, 1, 0)
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base_at(flag, 1, 1)
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end
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end)
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for i, player in pairs(minetest.get_connected_players()) do
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for i, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local alloc_mode = tonumber(ctf.setting("allocate_mode"))
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local alloc_mode = tonumber(ctf.setting("allocate_mode"))
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@ -121,6 +86,7 @@ ctf.register_on_new_game(function()
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player:set_hp(20)
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player:set_hp(20)
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end
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end
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minetest.chat_send_all("Next round!")
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minetest.chat_send_all("Next round!")
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end)
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end)
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