Remove some nodes and items inherited from MTG

This commit is contained in:
rubenwardy 2018-01-27 19:08:50 +00:00
parent 8cbceb9e4d
commit ddc9d88a03
12 changed files with 1 additions and 648 deletions

View file

@ -42,13 +42,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:acacia_wood',
recipe = {
{'default:acacia_bush_stem'},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
@ -350,54 +343,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:steelblock',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:steel_ingot 9',
recipe = {
{'default:steelblock'},
}
})
minetest.register_craft({
output = 'default:copperblock',
recipe = {
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
}
})
minetest.register_craft({
output = 'default:copper_ingot 9',
recipe = {
{'default:copperblock'},
}
})
minetest.register_craft({
output = "default:tinblock",
recipe = {
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
}
})
minetest.register_craft({
output = "default:tin_ingot 9",
recipe = {
{"default:tinblock"},
}
})
minetest.register_craft({
output = "default:bronze_ingot 9",
recipe = {
@ -407,54 +352,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:bronzeblock',
recipe = {
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
}
})
minetest.register_craft({
output = 'default:bronze_ingot 9',
recipe = {
{'default:bronzeblock'},
}
})
minetest.register_craft({
output = 'default:goldblock',
recipe = {
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
}
})
minetest.register_craft({
output = 'default:gold_ingot 9',
recipe = {
{'default:goldblock'},
}
})
minetest.register_craft({
output = 'default:diamondblock',
recipe = {
{'default:diamond', 'default:diamond', 'default:diamond'},
{'default:diamond', 'default:diamond', 'default:diamond'},
{'default:diamond', 'default:diamond', 'default:diamond'},
}
})
minetest.register_craft({
output = 'default:diamond 9',
recipe = {
{'default:diamondblock'},
}
})
minetest.register_craft({
output = "default:sandstone",
recipe = {
@ -590,15 +487,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:ladder_steel 15',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'default:mese',
recipe = {
@ -631,56 +519,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:meselamp',
recipe = {
{'default:glass'},
{'default:mese_crystal'},
}
})
minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "group:wood", ""},
}
})
minetest.register_craft({
output = 'default:obsidian_shard 9',
recipe = {
{'default:obsidian'}
}
})
minetest.register_craft({
output = 'default:obsidian',
recipe = {
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
}
})
minetest.register_craft({
output = 'default:obsidianbrick 4',
recipe = {
{'default:obsidian', 'default:obsidian'},
{'default:obsidian', 'default:obsidian'}
}
})
minetest.register_craft({
output = 'default:obsidian_block 9',
recipe = {
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
}
})
minetest.register_craft({
output = 'default:stonebrick 4',
recipe = {
@ -749,12 +587,6 @@ minetest.register_craft({
recipe = "group:sand",
})
minetest.register_craft({
type = "cooking",
output = "default:obsidian_glass",
recipe = "default:obsidian_shard",
})
minetest.register_craft({
type = "cooking",
output = "default:stone",

View file

@ -81,8 +81,3 @@ minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "default_obsidian_shard.png",
})

View file

@ -122,11 +122,7 @@ end
--
default.cool_lava = function(pos, node)
if node.name == "default:lava_source" then
minetest.set_node(pos, {name = "default:obsidian"})
else -- Lava flowing
minetest.set_node(pos, {name = "default:stone"})
end
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.25})
end

View file

@ -362,31 +362,6 @@ minetest.register_node("default:silver_sandstone_block", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:obsidian", {
description = "Obsidian",
tiles = {"default_obsidian.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidian_block", {
description = "Obsidian Block",
tiles = {"default_obsidian_block.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
--
-- Soft / Non-Stone
--
@ -410,18 +385,6 @@ minetest.register_node("default:dirt_with_grass", {
}),
})
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with Grass and Footsteps",
tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("default:dirt_with_dry_grass", {
description = "Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
@ -589,42 +552,6 @@ minetest.register_node("default:wood", {
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
@ -634,21 +561,6 @@ minetest.register_node("default:leaves", {
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'default:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'default:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
@ -711,54 +623,11 @@ minetest.register_node("default:jungleleaves", {
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {'default:junglesapling'}, rarity = 20},
{items = {'default:jungleleaves'}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:junglesapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 15, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:pine_tree", {
description = "Pine Tree",
@ -790,55 +659,11 @@ minetest.register_node("default:pine_needles",{
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:pine_sapling"}, rarity = 20},
{items = {"default:pine_needles"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:pine_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:acacia_tree", {
description = "Acacia Tree",
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
@ -870,54 +695,11 @@ minetest.register_node("default:acacia_leaves", {
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:acacia_sapling"}, rarity = 20},
{items = {"default:acacia_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:acacia_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
{x = 4, y = 6, z = 4},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("default:aspen_tree", {
description = "Aspen Tree",
tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
@ -948,54 +730,11 @@ minetest.register_node("default:aspen_leaves", {
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"default:aspen_sapling"}, rarity = 20},
{items = {"default:aspen_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling",
drawtype = "plantlike",
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = default.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"default:aspen_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 12, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
--
-- Ores
--
@ -1025,15 +764,6 @@ minetest.register_node("default:stone_with_iron", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:steelblock", {
description = "Steel Block",
tiles = {"default_steel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
@ -1042,15 +772,6 @@ minetest.register_node("default:stone_with_copper", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copperblock", {
description = "Copper Block",
tiles = {"default_copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_tin", {
description = "Tin Ore",
tiles = {"default_stone.png^default_mineral_tin.png"},
@ -1059,15 +780,6 @@ minetest.register_node("default:stone_with_tin", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tinblock", {
description = "Tin Block",
tiles = {"default_tin_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronzeblock", {
description = "Bronze Block",
tiles = {"default_bronze_block.png"},
@ -1076,7 +788,6 @@ minetest.register_node("default:bronzeblock", {
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_mese", {
description = "Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
@ -1103,15 +814,6 @@ minetest.register_node("default:stone_with_gold", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:goldblock", {
description = "Gold Block",
tiles = {"default_gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_diamond", {
description = "Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
@ -1120,14 +822,6 @@ minetest.register_node("default:stone_with_diamond", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:diamondblock", {
description = "Diamond Block",
tiles = {"default_diamond_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
--
-- Plantlife (non-cubic)
--
@ -1471,28 +1165,6 @@ minetest.register_node("default:ladder_wood", {
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:ladder_steel", {
description = "Steel Ladder",
drawtype = "signlike",
tiles = {"default_ladder_steel.png"},
inventory_image = "default_ladder_steel.png",
wield_image = "default_ladder_steel.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
texture = "default_fence_wood.png",
@ -1555,19 +1227,6 @@ minetest.register_node("default:glass", {
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = "Obsidian Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3},
})
minetest.register_node("default:brick", {
description = "Brick Block",
paramtype2 = "facedir",
@ -1578,7 +1237,6 @@ minetest.register_node("default:brick", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:meselamp", {
description = "Mese Lamp",
drawtype = "glasslike",
@ -1591,39 +1249,6 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX,
})
minetest.register_node("default:mese_post_light", {
description = "Mese Post Light",
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
--
-- Misc
--
minetest.register_node("default:cloud", {
description = "Cloud",
tiles = {"default_cloud.png"},
is_ground_content = false,
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
--
-- register trees for leafdecay
--

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@ -463,21 +463,6 @@ doors.register("door_glass", {
}
})
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
recipe = {
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
{"default:obsidian_glass", "default:obsidian_glass"},
},
})
-- Capture mods using the old API as best as possible.
function doors.register_door(name, def)
if def.only_placer_can_open then

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@ -685,36 +685,6 @@ stairs.register_stair_and_slab(
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian",
"default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidianbrick",
"default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"obsidian_block",
"default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"brick",
"default:brick",
@ -725,56 +695,6 @@ stairs.register_stair_and_slab(
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab(
"steelblock",
"default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"tinblock",
"default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"copperblock",
"default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"bronzeblock",
"default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"goldblock",
"default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_metal_defaults()
)
stairs.register_stair_and_slab(
"ice",
"default:ice",