Readd stairs and killme
This commit is contained in:
parent
63366984c1
commit
dee371b338
5 changed files with 836 additions and 0 deletions
24
mods/killme/init.lua
Normal file
24
mods/killme/init.lua
Normal file
|
@ -0,0 +1,24 @@
|
|||
minetest.register_chatcommand("killme", {
|
||||
description = "Kill yourself to respawn",
|
||||
func = function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
player:set_hp(0)
|
||||
return true
|
||||
else
|
||||
for _, callback in pairs(core.registered_on_respawnplayers) do
|
||||
if callback(player) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- There doesn't seem to be a way to get a default spawn pos from the lua API
|
||||
return false, "No static_spawnpoint defined"
|
||||
end
|
||||
else
|
||||
-- Show error message if used when not logged in, eg: from IRC mod
|
||||
return false, "You need to be online to be killed!"
|
||||
end
|
||||
end
|
||||
})
|
9
mods/stairs/README.txt
Normal file
9
mods/stairs/README.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
Minetest Game mod: stairs
|
||||
=========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
|
||||
Various Minetest developers and contributors (LGPL 2.1)
|
1
mods/stairs/depends.txt
Normal file
1
mods/stairs/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
default
|
786
mods/stairs/init.lua
Normal file
786
mods/stairs/init.lua
Normal file
|
@ -0,0 +1,786 @@
|
|||
-- Minetest 0.4 mod: stairs
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
|
||||
-- Global namespace for functions
|
||||
|
||||
stairs = {}
|
||||
|
||||
|
||||
-- Register aliases for new pine node names
|
||||
|
||||
minetest.register_alias("stairs:stair_pinewood", "stairs:stair_pine_wood")
|
||||
minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood")
|
||||
|
||||
|
||||
-- Get setting for replace ABM
|
||||
|
||||
local replace = minetest.settings:get_bool("enable_stairs_replace_abm")
|
||||
|
||||
local function rotate_and_place(itemstack, placer, pointed_thing)
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local param2 = 0
|
||||
|
||||
if placer then
|
||||
local placer_pos = placer:getpos()
|
||||
if placer_pos then
|
||||
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
||||
end
|
||||
|
||||
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
local fpos = finepos.y % 1
|
||||
|
||||
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
|
||||
or (fpos < -0.5 and fpos > -0.999999999) then
|
||||
param2 = param2 + 20
|
||||
if param2 == 21 then
|
||||
param2 = 23
|
||||
elseif param2 == 23 then
|
||||
param2 = 21
|
||||
end
|
||||
end
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
|
||||
-- Register stairs.
|
||||
-- Node will be called stairs:stair_<subname>
|
||||
|
||||
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
-- Set backface culling and world-aligned textures
|
||||
local stair_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
if type(image) == "string" then
|
||||
stair_images[i] = {
|
||||
name = image,
|
||||
backface_culling = true,
|
||||
align_style = "world",
|
||||
}
|
||||
else
|
||||
stair_images[i] = table.copy(image)
|
||||
if stair_images[i].backface_culling == nil then
|
||||
stair_images[i].backface_culling = true
|
||||
end
|
||||
if stair_images[i].align_style == nil then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
end
|
||||
groups.stair = 1
|
||||
minetest.register_node(":stairs:stair_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "nodebox",
|
||||
tiles = stair_images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
|
||||
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return rotate_and_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
-- for replace ABM
|
||||
if replace then
|
||||
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
|
||||
replace_name = "stairs:stair_" .. subname,
|
||||
groups = {slabs_replace = 1},
|
||||
})
|
||||
end
|
||||
|
||||
if recipeitem then
|
||||
-- Recipe matches appearence in inventory
|
||||
minetest.register_craft({
|
||||
output = 'stairs:stair_' .. subname .. ' 8',
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Use stairs to craft full blocks again (1:1)
|
||||
minetest.register_craft({
|
||||
output = recipeitem .. ' 3',
|
||||
recipe = {
|
||||
{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
|
||||
{'stairs:stair_' .. subname, 'stairs:stair_' .. subname},
|
||||
},
|
||||
})
|
||||
|
||||
-- Fuel
|
||||
local baseburntime = minetest.get_craft_result({
|
||||
method = "fuel",
|
||||
width = 1,
|
||||
items = {recipeitem}
|
||||
}).time
|
||||
if baseburntime > 0 then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = 'stairs:stair_' .. subname,
|
||||
burntime = math.floor(baseburntime * 0.75),
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Slab facedir to placement 6d matching table
|
||||
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
|
||||
|
||||
-- Register slabs.
|
||||
-- Node will be called stairs:slab_<subname>
|
||||
|
||||
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-- Set world-aligned textures
|
||||
local slab_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
if type(image) == "string" then
|
||||
slab_images[i] = {
|
||||
name = image,
|
||||
align_style = "world",
|
||||
}
|
||||
else
|
||||
slab_images[i] = table.copy(image)
|
||||
if image.align_style == nil then
|
||||
slab_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
end
|
||||
groups.slab = 1
|
||||
minetest.register_node(":stairs:slab_" .. subname, {
|
||||
description = description,
|
||||
drawtype = "nodebox",
|
||||
tiles = slab_images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = minetest.get_node(pointed_thing.under)
|
||||
local wield_item = itemstack:get_name()
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
local creative_enabled = (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player_name))
|
||||
|
||||
if under and under.name:find("stairs:slab_") then
|
||||
-- place slab using under node orientation
|
||||
local dir = minetest.dir_to_facedir(vector.subtract(
|
||||
pointed_thing.above, pointed_thing.under), true)
|
||||
|
||||
local p2 = under.param2
|
||||
|
||||
-- combine two slabs if possible
|
||||
if slab_trans_dir[math.floor(p2 / 4)] == dir
|
||||
and wield_item == under.name then
|
||||
|
||||
if not recipeitem then
|
||||
return itemstack
|
||||
end
|
||||
if minetest.is_protected(pointed_thing.under, player_name) and not
|
||||
minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
minetest.record_protection_violation(pointed_thing.under,
|
||||
player_name)
|
||||
return
|
||||
end
|
||||
minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
|
||||
if not creative_enabled then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Placing a slab on an upside down slab should make it right-side up.
|
||||
if p2 >= 20 and dir == 8 then
|
||||
p2 = p2 - 20
|
||||
-- same for the opposite case: slab below normal slab
|
||||
elseif p2 <= 3 and dir == 4 then
|
||||
p2 = p2 + 20
|
||||
end
|
||||
|
||||
-- else attempt to place node with proper param2
|
||||
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
|
||||
if not creative_enabled then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
return rotate_and_place(itemstack, placer, pointed_thing)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- for replace ABM
|
||||
if replace then
|
||||
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
|
||||
replace_name = "stairs:slab_".. subname,
|
||||
groups = {slabs_replace = 1},
|
||||
})
|
||||
end
|
||||
|
||||
if recipeitem then
|
||||
minetest.register_craft({
|
||||
output = 'stairs:slab_' .. subname .. ' 6',
|
||||
recipe = {
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Use 2 slabs to craft a full block again (1:1)
|
||||
minetest.register_craft({
|
||||
output = recipeitem,
|
||||
recipe = {
|
||||
{'stairs:slab_' .. subname},
|
||||
{'stairs:slab_' .. subname},
|
||||
},
|
||||
})
|
||||
|
||||
-- Fuel
|
||||
local baseburntime = minetest.get_craft_result({
|
||||
method = "fuel",
|
||||
width = 1,
|
||||
items = {recipeitem}
|
||||
}).time
|
||||
if baseburntime > 0 then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = 'stairs:slab_' .. subname,
|
||||
burntime = math.floor(baseburntime * 0.5),
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Optionally replace old "upside_down" nodes with new param2 versions.
|
||||
-- Disabled by default.
|
||||
|
||||
if replace then
|
||||
minetest.register_abm({
|
||||
label = "Slab replace",
|
||||
nodenames = {"group:slabs_replace"},
|
||||
interval = 16,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
node.name = minetest.registered_nodes[node.name].replace_name
|
||||
node.param2 = node.param2 + 20
|
||||
if node.param2 == 21 then
|
||||
node.param2 = 23
|
||||
elseif node.param2 == 23 then
|
||||
node.param2 = 21
|
||||
end
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
-- Register stairs.
|
||||
-- Node will be called stairs:stair_inner_<subname>
|
||||
|
||||
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds)
|
||||
-- Set backface culling and world-aligned textures
|
||||
local stair_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
if type(image) == "string" then
|
||||
stair_images[i] = {
|
||||
name = image,
|
||||
backface_culling = true,
|
||||
align_style = "world",
|
||||
}
|
||||
else
|
||||
stair_images[i] = table.copy(image)
|
||||
if stair_images[i].backface_culling == nil then
|
||||
stair_images[i].backface_culling = true
|
||||
end
|
||||
if stair_images[i].align_style == nil then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
end
|
||||
groups.stair = 1
|
||||
minetest.register_node(":stairs:stair_inner_" .. subname, {
|
||||
description = description .. " Inner",
|
||||
drawtype = "nodebox",
|
||||
tiles = stair_images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
|
||||
{-0.5, 0.0, 0.0, 0.5, 0.5, 0.5},
|
||||
{-0.5, 0.0, -0.5, 0.0, 0.5, 0.0},
|
||||
},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return rotate_and_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
if recipeitem then
|
||||
minetest.register_craft({
|
||||
output = 'stairs:stair_inner_' .. subname .. ' 7',
|
||||
recipe = {
|
||||
{ "", recipeitem, ""},
|
||||
{ recipeitem, "", recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Fuel
|
||||
local baseburntime = minetest.get_craft_result({
|
||||
method = "fuel",
|
||||
width = 1,
|
||||
items = {recipeitem}
|
||||
}).time
|
||||
if baseburntime > 0 then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = 'stairs:stair_inner_' .. subname,
|
||||
burntime = math.floor(baseburntime * 0.875),
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Register stairs.
|
||||
-- Node will be called stairs:stair_outer_<subname>
|
||||
|
||||
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds)
|
||||
-- Set backface culling and world-aligned textures
|
||||
local stair_images = {}
|
||||
for i, image in ipairs(images) do
|
||||
if type(image) == "string" then
|
||||
stair_images[i] = {
|
||||
name = image,
|
||||
backface_culling = true,
|
||||
align_style = "world",
|
||||
}
|
||||
else
|
||||
stair_images[i] = table.copy(image)
|
||||
if stair_images[i].backface_culling == nil then
|
||||
stair_images[i].backface_culling = true
|
||||
end
|
||||
if stair_images[i].align_style == nil then
|
||||
stair_images[i].align_style = "world"
|
||||
end
|
||||
end
|
||||
end
|
||||
groups.stair = 1
|
||||
minetest.register_node(":stairs:stair_outer_" .. subname, {
|
||||
description = description .. " Outer",
|
||||
drawtype = "nodebox",
|
||||
tiles = stair_images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
|
||||
{-0.5, 0.0, 0.0, 0.0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
return rotate_and_place(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
})
|
||||
|
||||
if recipeitem then
|
||||
minetest.register_craft({
|
||||
output = 'stairs:stair_outer_' .. subname .. ' 6',
|
||||
recipe = {
|
||||
{ "", "", ""},
|
||||
{ "", recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
-- Fuel
|
||||
local baseburntime = minetest.get_craft_result({
|
||||
method = "fuel",
|
||||
width = 1,
|
||||
items = {recipeitem}
|
||||
}).time
|
||||
if baseburntime > 0 then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = 'stairs:stair_outer_' .. subname,
|
||||
burntime = math.floor(baseburntime * 0.625),
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Stair/slab registration function.
|
||||
-- Nodes will be called stairs:{stair,slab}_<subname>
|
||||
|
||||
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds)
|
||||
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
|
||||
end
|
||||
|
||||
-- Register default stairs and slabs
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"wood",
|
||||
"default:wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
{"default_wood.png"},
|
||||
"Wooden Stair",
|
||||
"Wooden Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"junglewood",
|
||||
"default:junglewood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
{"default_junglewood.png"},
|
||||
"Jungle Wood Stair",
|
||||
"Jungle Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"pine_wood",
|
||||
"default:pine_wood",
|
||||
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_pine_wood.png"},
|
||||
"Pine Wood Stair",
|
||||
"Pine Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"acacia_wood",
|
||||
"default:acacia_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
{"default_acacia_wood.png"},
|
||||
"Acacia Wood Stair",
|
||||
"Acacia Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"aspen_wood",
|
||||
"default:aspen_wood",
|
||||
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
{"default_aspen_wood.png"},
|
||||
"Aspen Wood Stair",
|
||||
"Aspen Wood Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"stone",
|
||||
"default:stone",
|
||||
{cracky = 3},
|
||||
{"default_stone.png"},
|
||||
"Stone Stair",
|
||||
"Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"cobble",
|
||||
"default:cobble",
|
||||
{cracky = 3},
|
||||
{"default_cobble.png"},
|
||||
"Cobblestone Stair",
|
||||
"Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"mossycobble",
|
||||
"default:mossycobble",
|
||||
{cracky = 3},
|
||||
{"default_mossycobble.png"},
|
||||
"Mossy Cobblestone Stair",
|
||||
"Mossy Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"stonebrick",
|
||||
"default:stonebrick",
|
||||
{cracky = 2},
|
||||
{"default_stone_brick.png"},
|
||||
"Stone Brick Stair",
|
||||
"Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"stone_block",
|
||||
"default:stone_block",
|
||||
{cracky = 2},
|
||||
{"default_stone_block.png"},
|
||||
"Stone Block Stair",
|
||||
"Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_stone",
|
||||
"default:desert_stone",
|
||||
{cracky = 3},
|
||||
{"default_desert_stone.png"},
|
||||
"Desert Stone Stair",
|
||||
"Desert Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_cobble",
|
||||
"default:desert_cobble",
|
||||
{cracky = 3},
|
||||
{"default_desert_cobble.png"},
|
||||
"Desert Cobblestone Stair",
|
||||
"Desert Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_stonebrick",
|
||||
"default:desert_stonebrick",
|
||||
{cracky = 2},
|
||||
{"default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Stair",
|
||||
"Desert Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_stone_block",
|
||||
"default:desert_stone_block",
|
||||
{cracky = 2},
|
||||
{"default_desert_stone_block.png"},
|
||||
"Desert Stone Block Stair",
|
||||
"Desert Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"sandstone",
|
||||
"default:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_sandstone.png"},
|
||||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"sandstonebrick",
|
||||
"default:sandstonebrick",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Stair",
|
||||
"Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"sandstone_block",
|
||||
"default:sandstone_block",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Stair",
|
||||
"Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_sandstone",
|
||||
"default:desert_sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_desert_sandstone.png"},
|
||||
"Desert Sandstone Stair",
|
||||
"Desert Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_sandstone_brick",
|
||||
"default:desert_sandstone_brick",
|
||||
{cracky = 2},
|
||||
{"default_desert_sandstone_brick.png"},
|
||||
"Desert Sandstone Brick Stair",
|
||||
"Desert Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_sandstone_block",
|
||||
"default:desert_sandstone_block",
|
||||
{cracky = 2},
|
||||
{"default_desert_sandstone_block.png"},
|
||||
"Desert Sandstone Block Stair",
|
||||
"Desert Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"silver_sandstone",
|
||||
"default:silver_sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_silver_sandstone.png"},
|
||||
"Silver Sandstone Stair",
|
||||
"Silver Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"silver_sandstone_brick",
|
||||
"default:silver_sandstone_brick",
|
||||
{cracky = 2},
|
||||
{"default_silver_sandstone_brick.png"},
|
||||
"Silver Sandstone Brick Stair",
|
||||
"Silver Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"silver_sandstone_block",
|
||||
"default:silver_sandstone_block",
|
||||
{cracky = 2},
|
||||
{"default_silver_sandstone_block.png"},
|
||||
"Silver Sandstone Block Stair",
|
||||
"Silver Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidian",
|
||||
"default:obsidian",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidianbrick",
|
||||
"default:obsidianbrick",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidian_block",
|
||||
"default:obsidian_block",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Stair",
|
||||
"Obsidian Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"brick",
|
||||
"default:brick",
|
||||
{cracky = 3},
|
||||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"steelblock",
|
||||
"default:steelblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"tinblock",
|
||||
"default:tinblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_tin_block.png"},
|
||||
"Tin Block Stair",
|
||||
"Tin Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"copperblock",
|
||||
"default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"bronzeblock",
|
||||
"default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"goldblock",
|
||||
"default:goldblock",
|
||||
{cracky = 1},
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"ice",
|
||||
"default:ice",
|
||||
{cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3},
|
||||
{"default_ice.png"},
|
||||
"Ice Stair",
|
||||
"Ice Slab",
|
||||
default.node_sound_glass_defaults()
|
||||
)
|
16
mods/stairs/license.txt
Normal file
16
mods/stairs/license.txt
Normal file
|
@ -0,0 +1,16 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2017 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2017 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
Loading…
Reference in a new issue