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ad6eaa6247
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1 changed files with 46 additions and 0 deletions
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@ -132,3 +132,49 @@ shooter.blast = function(pos, radius, fleshy, distance, user)
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end
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minetest.registered_entities["shooter_crossbow:arrow_entity"].collide_with_objects = false
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime)
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if not self.user then
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return
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end
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self.timer = self.timer + dtime
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if self.timer > 0.25 then
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local pos = self.object:get_pos()
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if minetest.get_node(pos).name ~= "air" then
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pos.y = pos.y + 1
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end
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local below = {x=pos.x, y=pos.y - 1, z=pos.z}
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local above = {x=pos.x, y=pos.y + 1, z=pos.z}
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local node = minetest.get_node(below)
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if node.name ~= "air" then
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self.object:set_velocity({x=0, y=-10, z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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-- Check for teleportation
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if minetest.get_item_group(node.name, "liquid") == 0 and
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minetest.get_node(pos).name == "air" and
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minetest.get_node(above).name == "air" then
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local player = minetest.get_player_by_name(self.user)
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if player then
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player:move_to(pos)
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end
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else
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-- Failed to teleport, return to inventory
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local player = minetest.get_player_by_name(self.user)
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if player then
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self.itemstack = player:get_inventory():add_item("main", self.itemstack)
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end
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end
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-- Drop remaining stack
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if not self.itemstack:is_empty() and minetest.get_item_group(node.name, "lava") == 0 then
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minetest.add_item(pos, self.itemstack)
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end
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-- Remove object
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self.object:remove()
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end
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self.timer = 0
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end
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end
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