Update Chatplus and Report

This commit is contained in:
rubenwardy 2015-12-18 01:50:19 +00:00
parent 4a8be117f8
commit e39bd82982
8 changed files with 485 additions and 401 deletions

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@ -1,12 +1,13 @@
Chatplus
--------
# Chatplus
Adds ignoring and email style inboxes. Also provides a powerful API,
and optionally allows distance limiting.
License: GPL 3.0 or later.
Created by rubenwardy.
Commands
========
## Chat commands
* /ignore [name] - ignore a player
* /unignore [name] - unignore a player
@ -17,7 +18,6 @@ Commands
* /inbox txt - alias of /inbox text
* /inbox t - alias of /inbox text
HUD
===
## HUD
This mod adds a new message icon to the HUD. If HUDs are not supported, no icon is added.

220
mods/chatplus/api.lua Normal file
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@ -0,0 +1,220 @@
-- Chat Plus
-- by rubenwardy
---------------------
-- api.lua
-- Core functionality
---------------------
chatplus = {
version = 2.2,
_logpath = minetest.get_worldpath().."/chatplus-log.txt",
_defsettings = {
log = true,
use_gui = true,
distance = 0,
badwords = ""
}
}
function chatplus.init()
chatplus.load()
chatplus.clean_players()
if not chatplus.players then
chatplus.players = {}
end
chatplus.count = 0
chatplus.loggedin = {}
chatplus._handlers = {}
end
function chatplus.setting(name)
local get = minetest.setting_get("chatplus_" .. name)
if get then
return get
elseif chatplus._defsettings[name]~= nil then
return chatplus._defsettings[name]
else
minetest.log("[Chatplus] Setting chatplus_" .. name .. " not found!")
return nil
end
end
function chatplus.log(msg)
if chatplus._log then
chatplus._log:write(os.date("%Y-%m-%d %H:%M:%S") .. " " .. msg .. "\r\n")
chatplus._log:flush()
end
end
function chatplus.load()
-- Initialize the log
if chatplus.setting("log") then
chatplus._log = io.open(chatplus._logpath, "a+")
if not chatplus._log then
minetest.log("error", "Unable to open the chatplus log file: " .. chatplus._logpath)
else
minetest.log("action", "Logging chat plus to: " .. chatplus._logpath)
end
chatplus.log("*** SERVER STARTED ***")
end
-- Load player data
minetest.log("[Chatplus] Loading data")
local file = io.open(minetest.get_worldpath() .. "/chatplus.txt", "r")
if file then
local from_file = minetest.deserialize(file:read("*all"))
file:close()
if type(from_file) == "table" then
if from_file.players and from_file.version >= 2 then
chatplus.players = from_file.players
else
chatplus.players = {}
for name, data in pairs(from_file) do
chatplus.players[name] = data
local inbox = data.inbox
data.inbox = {}
for _, msg in pairs(inbox) do
table.insert(data.inbox, {
date = "?",
from = "?",
msg = msg
})
end
end
end
return
end
end
end
function chatplus.save()
minetest.log("[Chatplus] Saving data")
local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w")
if file then
file:write(minetest.serialize({ version = 2, players = chatplus.players}))
file:close()
end
end
function chatplus.clean_players()
if not chatplus.players then
chatplus.players = {}
return
end
minetest.log("[Chatplus] Cleaning player lists")
for key,value in pairs(chatplus.players) do
if value.messages then
value.inbox = value.messages
value.messages = nil
end
if (
(not value.inbox or #value.inbox==0) and
(not value.ignore or #value.ignore==0)
) then
value[key] = nil
end
end
chatplus.save()
end
local function cp_tick()
chatplus.clean_players()
minetest.after(30*60, cp_tick)
end
minetest.after(30*60, cp_tick)
function chatplus.poke(name,player)
local function check(name,value)
if not chatplus.players[name][value] then
chatplus.players[name][value] = {}
end
end
if not chatplus.players[name] then
chatplus.players[name] = {}
end
check(name, "ignore")
check(name, "inbox")
chatplus.players[name].enabled = true
if player then
if player=="end" then
chatplus.players[name].enabled = false
chatplus.loggedin[name] = nil
else
if not chatplus.loggedin[name] then
chatplus.loggedin[name] = {}
end
chatplus.loggedin[name].player = player
end
end
chatplus.save()
return chatplus.players[name]
end
function chatplus.register_handler(func,place)
if not place then
table.insert(chatplus._handlers, func)
else
table.insert(chatplus._handlers, place, func)
end
end
-- Allows overriding
function chatplus.log_message(from, msg)
chatplus.log("<" .. from .. "> " .. msg)
end
function chatplus.send(from, msg)
if msg:sub(1, 1) == "/" then
return false
end
chatplus.log_message(from, msg)
if #chatplus._handlers == 0 then
return nil
end
-- Loop through possible receivers
for to, value in pairs(chatplus.loggedin) do
if to ~= from then
-- Run handlers
local res = nil
for i = 1, #chatplus._handlers do
if chatplus._handlers[i] then
res = chatplus._handlers[i](from, to, msg)
if res ~= nil then
break
end
end
end
-- Send message
if res == nil or res == true then
minetest.chat_send_player(key, "<" .. from .. "> " .. msg)
end
end
end
return true
end
-- Minetest callbacks
minetest.register_on_chat_message(chatplus.send)
minetest.register_on_joinplayer(function(player)
chatplus.log(player:get_player_name() .. " joined")
end)
minetest.register_on_leaveplayer(function(player)
chatplus.poke(player:get_player_name(), "end")
chatplus.log(player:get_player_name() .. " disconnected")
end)
chatplus.init()

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@ -1 +1,2 @@
Adds advanced chat features such as ignoring and inboxing.
Adds ignoring and email style inboxes. Also provides a powerful API,
and optionally allows distance limiting.

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@ -1,212 +1,20 @@
-- Chat Plus
-- =========
-- Advanced chat functionality
-- =========
-- by rubenwardy
---------------------
-- init.lua
-- Three handlers: ignoring, distance, and mail.
---------------------
chatplus = {
log_file = minetest.get_worldpath().."/chatplus-log.txt",
_defsettings = {
log = true,
use_gui = true,
distance = 0,
badwords = ""
}
}
dofile(minetest.get_modpath("chatplus") .. "/api.lua")
dofile(minetest.get_modpath("chatplus") .. "/mail.lua")
function chatplus.init()
chatplus.load()
chatplus.clean_players()
if not chatplus.players then
chatplus.players = {}
end
chatplus.count = 0
chatplus.loggedin = {}
chatplus._handlers = {}
end
function chatplus.setting(name)
local get = minetest.setting_get("chatplus_"..name)
if get then
return get
elseif chatplus._defsettings[name]~= nil then
return chatplus._defsettings[name]
else
minetest.log("[Chatplus] Setting chatplus_"..name.." not found!")
return nil
end
end
function chatplus.log(msg)
chatplus.log_handle:write(os.date("%d/%m/%Y %I:%M%p") .. " " .. msg .. "\r\n")
chatplus.log_handle:flush()
end
function chatplus.load()
-- Initialize the log
if chatplus.setting("log") then
chatplus.log_handle = io.open(chatplus.log_file,"a+")
if not chatplus.log_handle then
minetest.log("error","Unable to open chat plus log file: "..chatplus.log_file)
else
minetest.log("action","Logging chat plus to: "..chatplus.log_file)
end
chatplus.log("*** SERVER STARTED ***")
end
-- Load player data
minetest.log("[Chatplus] Loading data")
local file = io.open(minetest.get_worldpath().."/chatplus.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
file:close()
if type(table) == "table" then
chatplus.players = table
return
end
end
end
function chatplus.save()
minetest.log("[Chatplus] Saving data")
local file = io.open(minetest.get_worldpath().."/chatplus.txt", "w")
if file then
file:write(minetest.serialize(chatplus.players))
file:close()
end
end
function chatplus.clean_players()
if not chatplus.players then
chatplus.players = {}
return
end
minetest.log("[Chatplus] Cleaning player lists")
for key,value in pairs(chatplus.players) do
if value.messages then
value.inbox = value.messages
value.messages = nil
end
if (
(not value.inbox or #value.inbox==0) and
(not value.ignore or #value.ignore==0)
) then
value[key] = nil
end
end
chatplus.save()
end
function cp_tick()
chatplus.clean_players()
minetest.after(30*60, cp_tick)
end
minetest.after(30*60, cp_tick)
function chatplus.poke(name,player)
local function check(name,value)
if not chatplus.players[name][value] then
chatplus.players[name][value] = {}
end
end
if not chatplus.players[name] then
chatplus.players[name] = {}
end
check(name,"ignore")
check(name,"inbox")
chatplus.players[name].enabled = true
if player then
if player=="end" then
chatplus.players[name].enabled = false
chatplus.loggedin[name] = nil
else
if not chatplus.loggedin[name] then
chatplus.loggedin[name] = {}
end
chatplus.loggedin[name].player = player
end
end
chatplus.save()
return chatplus.players[name]
end
function chatplus.register_handler(func,place)
if not place then
table.insert(chatplus._handlers,func)
else
table.insert(chatplus._handlers,place,func)
end
end
function chatplus.send(from, msg)
if msg:sub(1, 1) == "/" then
return false
end
-- Log chat message
if chatplus.log_handle ~= nil then
local tname = ctf.player(from).team or ""
chatplus.log(tname .. "<" .. from .. "> " .. msg)
end
-- Loop through senders
for key,value in pairs(chatplus.loggedin) do
local res = nil
if key ~= from then
for i=1, #chatplus._handlers do
if chatplus._handlers[i] then
res = chatplus._handlers[i](from,key,msg)
if res ~= nil then
break
end
end
end
if res == nil or res == true then
minetest.chat_send_player(key, "<"..from.."> "..msg,false)
end
end
end
return true
end
-- Minetest callbacks
minetest.register_on_chat_message(chatplus.send)
minetest.register_on_joinplayer(function(player)
local _player = chatplus.poke(player:get_player_name(),player)
if chatplus.log_handle ~= nil then
chatplus.log_handle:write(os.date("%d/%m/%Y %I:%M%p").." "..player:get_player_name().." joined\r\n")
chatplus.log_handle:flush()
end
-- inbox stuff!
if _player.inbox and #_player.inbox>0 then
minetest.after(10,minetest.chat_send_player,player:get_player_name(),"("..#_player.inbox..") You have mail! Type /inbox to recieve")
end
end)
minetest.register_on_leaveplayer(function(player)
chatplus.poke(player:get_player_name(),"end")
if chatplus.log_handle ~= nil then
chatplus.log_handle:write(os.date("%d/%m/%Y %I:%M%p").." "..player:get_player_name().." disconnected\r\n")
chatplus.log_handle:flush()
end
end)
-- Init
chatplus.init()
--
-- Ignoring
chatplus.register_handler(function(from,to,msg)
if chatplus.players[to] and chatplus.players[to].ignore and chatplus.players[to].ignore[from]==true then
--
chatplus.register_handler(function(from, to, msg)
if chatplus.players[to] and chatplus.players[to].ignore and chatplus.players[to].ignore[from] then
return false
end
return nil
@ -217,12 +25,12 @@ minetest.register_chatcommand("ignore", {
description = "ignore: Ignore a player",
func = function(name, param)
chatplus.poke(name)
if not chatplus.players[name].ignore[param]==true then
chatplus.players[name].ignore[param]=true
minetest.chat_send_player(name,param.." has been ignored")
if not chatplus.players[name].ignore[param] then
chatplus.players[name].ignore[param] = true
minetest.chat_send_player(name, param .. " has been ignored")
chatplus.save()
else
minetest.chat_send_player(name,"Player "..param.." is already ignored.")
minetest.chat_send_player(name, "Player " .. param .. " is already ignored.")
end
end
})
@ -232,179 +40,41 @@ minetest.register_chatcommand("unignore", {
description = "unignore: Unignore a player",
func = function(name, param)
chatplus.poke(name)
if chatplus.players[name].ignore[param]==true then
chatplus.players[name].ignore[param]=false
minetest.chat_send_player(name,param.." has been unignored")
if chatplus.players[name].ignore[param] then
chatplus.players[name].ignore[param] = false
minetest.chat_send_player(name, param .. " has been unignored")
chatplus.save()
else
minetest.chat_send_player(name,"Player "..param.." is already unignored.")
minetest.chat_send_player(name, "Player " .. param .. " is already unignored.")
end
end
})
-- inbox
function chatplus.showInbox(name,forcetest)
if not chatplus.players[name] then
return false
end
local player = chatplus.players[name]
if not player.inbox or #player.inbox==0 then
minetest.chat_send_player(name,"Your inbox is empty!")
return false
end
local setting = chatplus.setting("use_gui")
if (setting == true or setting == "true" or setting == "1") and not forcetest then
minetest.chat_send_player(name,"Showing your inbox to you.")
local fs = "size[10,8]textarea[0.25,0.25;10.15,8;inbox;You have " .. #player.inbox .. " messages in your inbox:;"
for i=1,#player.inbox do
fs = fs .. minetest.formspec_escape(player.inbox[i])
fs = fs .. "\n"
end
fs = fs .. "]"
fs = fs .. "button[0,7.25;2,1;clear;Clear Inbox]"
fs = fs .. "button_exit[8.1,7.25;2,1;close;Close]"
minetest.show_formspec(name, "chatplus:inbox", fs)
else
minetest.chat_send_player(name,"("..#player.inbox..") You have mail:")
for i=1,#player.inbox do
minetest.chat_send_player(name,player.inbox[i],false)
end
minetest.chat_send_player(name,"("..#player.inbox..")",false)
end
return true
end
minetest.register_on_player_receive_fields(function(player,formname,fields)
if fields.clear then
local name = player:get_player_name()
chatplus.poke(name).inbox = {}
chatplus.save()
minetest.chat_send_player(name,"Inbox cleared!")
chatplus.showInbox(name)
end
end)
minetest.register_chatcommand("inbox", {
params = "clear?",
description = "inbox: print the items in your inbox",
func = function(name, param)
if param == "clear" then
local player = chatplus.poke(name)
player.inbox = {}
chatplus.save()
minetest.chat_send_player(name,"Inbox cleared")
elseif param == "text" or param == "txt" or param == "t" then
chatplus.showInbox(name,true)
else
chatplus.showInbox(name,false)
end
end
})
function chatplus.send_mail(name, to, msg)
minetest.log("To: "..to..", From: "..name..", MSG: "..msg)
if chatplus.log_handle ~= nil then
chatplus.log("To: "..to..", From: "..name..", MSG: "..msg)
end
if chatplus.players[to] then
table.insert(chatplus.players[to].inbox,os.date("%d/%m").." <"..name..">: "..msg)
minetest.chat_send_player(name,"Message sent")
chatplus.save()
else
minetest.chat_send_player(name,"Player "..to.." does not exist")
end
end
minetest.register_chatcommand("mail", {
params = "name msg",
description = "mail: add a message to a player's inbox",
func = function(name, param)
chatplus.poke(name)
local to, msg = string.match(param, "^([%a%d_-]+) (.+)")
if not to or not msg then
minetest.chat_send_player(name,"mail: <playername> <msg>",false)
return
end
chatplus.send_mail(name, to, msg)
end,
})
minetest.register_globalstep(function(dtime)
chatplus.count = chatplus.count + dtime
if chatplus.count > 5 then
chatplus.count = 0
-- loop through player list
for key,value in pairs(chatplus.players) do
if (
chatplus.loggedin and
chatplus.loggedin[key] and
chatplus.loggedin[key].player and
value and
value.inbox and
chatplus.loggedin[key].player.hud_add and
chatplus.loggedin[key].lastcount ~= #value.inbox
) then
if chatplus.loggedin[key].msgicon then
chatplus.loggedin[key].player:hud_remove(chatplus.loggedin[key].msgicon)
end
if chatplus.loggedin[key].msgicon2 then
chatplus.loggedin[key].player:hud_remove(chatplus.loggedin[key].msgicon2)
end
if #value.inbox>0 then
chatplus.loggedin[key].msgicon = chatplus.loggedin[key].player:hud_add({
hud_elem_type = "image",
name = "MailIcon",
position = {x=0.52, y=0.52},
text="chatplus_mail.png",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
chatplus.loggedin[key].msgicon2 = chatplus.loggedin[key].player:hud_add({
hud_elem_type = "text",
name = "MailText",
position = {x=0.55, y=0.52},
text=#value.inbox .. " /inbox",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
end
chatplus.loggedin[key].lastcount = #value.inbox
end
end
end
end)
chatplus.register_handler(function(from,to,msg)
if chatplus.setting("distance") <= 0 then
--
-- Distance
--
chatplus.register_handler(function(from, to, msg)
local d = chatplus.setting("distance")
if d <= 0 then
return nil
end
local from_o = minetest.get_player_by_name(from)
local to_o = minetest.get_player_by_name(to)
if not from_o or not to_o then
return nil
end
if (
chatplus.setting("distance") ~= 0 and
chatplus.setting("distance") ~= nil and
(vector.distance(from_o:getpos(),to_o:getpos()) > tonumber(chatplus.setting("distance")))
)then
return false
end
return nil
return not d or vector.distance(from_o:getpos(), to_o:getpos()) <= tonumber(d)
end)
--
-- Bad words
--
chatplus.register_handler(function(from,to,msg)
local words = chatplus.setting("badwords"):split(",")
for _,v in pairs(words) do

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-- Chat Plus
-- by rubenwardy
---------------------
-- mail.lua
-- Adds C+'s email.
---------------------
minetest.register_on_joinplayer(function(player)
local _player = chatplus.poke(player:get_player_name(),player)
-- inbox stuff!
if _player.inbox and #_player.inbox>0 then
minetest.after(10, minetest.chat_send_player,
player:get_player_name(),
"(" .. #_player.inbox .. ") You have mail! Type /inbox to recieve")
end
end)
-- inbox
function chatplus.showInbox(name, text_mode)
-- Get player info
local player = chatplus.players[name]
-- Show
if text_mode then
if not player or not player.inbox or #player.inbox == 0 then
return true, "Your inbox is empty!"
else
minetest.chat_send_player(name, #player.inbox .. " items in your inbox:")
for i = 1, #player.inbox do
local item = player.inbox[i]
minetest.chat_send_player(name, i .. ") " ..item.date ..
" <" .. item.from .. "> " .. item.msg)
end
return true, "End of mail (" .. #player.inbox .. " item)"
end
else
local fs = "size[12,8]"
fs = fs .. "vertlabel[0,0;Chatplus Mail]"
fs = fs .. "tablecolumns[color;text;color;text;text]"
fs = fs .. "tableoptions[highlight=#ffffff33]"
fs = fs .. "table[0.5,0;11.25,7;inbox;"
fs = fs .. "#ffffff,Date,,From,Message"
if not player or not player.inbox or #player.inbox == 0 then
fs = fs .. ",#d0d0d0,,#d0d0d0," ..
minetest.formspec_escape(":)") ..
"," ..
minetest.formspec_escape("Well done! Your inbox is empty!")
else
for i = 1, #player.inbox do
fs = fs .. ",#D0D0D0,"
fs = fs .. minetest.formspec_escape(player.inbox[i].date) .. ","
if minetest.check_player_privs(player.inbox[i].from, {kick = true, ban = true}) then
fs = fs .. "#FFD700,"
else
fs = fs .. "#ffffff,"
end
fs = fs .. minetest.formspec_escape(player.inbox[i].from) .. ","
fs = fs .. minetest.formspec_escape(player.inbox[i].msg)
end
end
fs = fs .. "]"
fs = fs .. "button[0,7.25;2,1;clear;Delete All]"
--fs = fs .. "button[0,7.25;2,1;clear;Mark as read]"
fs = fs .. "button_exit[10.1,7.25;2,1;close;Close]"
fs = fs .. "label[2,7.4;Exit then type /mail username message to reply]"
minetest.show_formspec(name, "chatplus:inbox", fs)
return true, "Opened inbox!"
end
return true
end
minetest.register_on_player_receive_fields(function(player,formname,fields)
if fields.clear then
local name = player:get_player_name()
chatplus.poke(name).inbox = {}
chatplus.save()
minetest.chat_send_player(name, "Inbox cleared!")
chatplus.showInbox(name)
end
--[[if fields.mark_all_read then
if player and player.inbox and #player.inbox > 0 then
for i = 1, #player.inbox do
player.inbox[i].read = true
end
chatplus.save()
minetest.chat_send_player(name, "Marked all as read!")
chatplus.showInbox(name)
end
end]]--
end)
minetest.register_chatcommand("inbox", {
params = "clear?",
description = "inbox: print the items in your inbox",
func = function(name, param)
if param == "clear" then
local player = chatplus.poke(name)
player.inbox = {}
chatplus.save()
return true, "Inbox cleared"
elseif param == "text" or param == "txt" or param == "t" then
return chatplus.showInbox(name, true)
else
return chatplus.showInbox(name, false)
end
end
})
function chatplus.send_mail(name, to, msg)
minetest.log("ChatplusMail - To: "..to..", From: "..name..", MSG: "..msg)
chatplus.log("ChatplusMail - To: "..to..", From: "..name..", MSG: "..msg)
if chatplus.players[to] then
table.insert(chatplus.players[to].inbox, {
date = os.date("%Y-%m-%d %H:%M:%S"),
from = name,
msg = msg})
chatplus.save()
minetest.chat_send_player(to, name .. " sent you mail! Type /inbox to see it.")
return true, "Message sent to " .. to
else
return false, "Player '" .. to .. "' does not exist"
end
end
minetest.register_chatcommand("mail", {
params = "name msg",
description = "mail: add a message to a player's inbox",
func = function(name, param)
chatplus.poke(name)
local to, msg = string.match(param, "^([%a%d_-]+) (.+)")
if not to or not msg then
minetest.chat_send_player(name,"mail: <playername> <msg>",false)
return
end
return chatplus.send_mail(name, to, msg)
end
})
minetest.register_globalstep(function(dtime)
chatplus.count = chatplus.count + dtime
if chatplus.count > 5 then
chatplus.count = 0
-- loop through player list
for key,value in pairs(chatplus.players) do
if (
chatplus.loggedin and
chatplus.loggedin[key] and
chatplus.loggedin[key].player and
value and
value.inbox and
chatplus.loggedin[key].player.hud_add and
chatplus.loggedin[key].lastcount ~= #value.inbox
) then
if chatplus.loggedin[key].msgicon then
chatplus.loggedin[key].player:hud_remove(chatplus.loggedin[key].msgicon)
end
if chatplus.loggedin[key].msgicon2 then
chatplus.loggedin[key].player:hud_remove(chatplus.loggedin[key].msgicon2)
end
if #value.inbox>0 then
chatplus.loggedin[key].msgicon = chatplus.loggedin[key].player:hud_add({
hud_elem_type = "image",
name = "MailIcon",
position = {x=0.52, y=0.52},
text="chatplus_mail.png",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
chatplus.loggedin[key].msgicon2 = chatplus.loggedin[key].player:hud_add({
hud_elem_type = "text",
name = "MailText",
position = {x=0.55, y=0.52},
text=#value.inbox .. " /inbox",
scale = {x=1,y=1},
alignment = {x=0.5, y=0.5},
})
end
chatplus.loggedin[key].lastcount = #value.inbox
end
end
end
end)

View file

@ -1,22 +0,0 @@
--[[
if #msg > 200 then
local warn = warned[from] or { count = 0 }
warned[from] = warn
warn.count = warn.count + 1
warn.time = minetest.get_gametime()
if warn.count > 3 then
if been_kicked[from] then
minetest.kick_player(from, "Too long chat message! ")
been_kicked =
else
minetest.kick_player(from, "Too long chat message! Next time is temp-ban.")
been_kicked
end
return true
else
minetest.chat_send_player(from, "That chat message was rather long! " ..
(2 - warn.count) .. " warnings remaining.")
end
end
]]

@ -1 +1 @@
Subproject commit b70fb29a119db29f006be5b036b969f3c9d8ffac
Subproject commit e4e59970549d3ddeff842cb207d7afbb87a00061

View file

@ -1,20 +1,40 @@
if not chatplus.send_mail then
error("You need to update chatplus!")
end
minetest.register_chatcommand("report", {
func = function(name, param)
local mods = ""
param = param:trim()
if param == "" then
return false, "Please add a message to your report. " ..
"If it's about (a) particular player(s), please also include their name(s)."
end
local _, count = string.gsub(param, " ", "")
if count == 0 then
minetest.chat_send_player(name, "If you're reporting a player, " ..
"you should also include a reason why. (Eg: swearing, sabotage)")
end
-- Send to online moderators / admins
-- Get comma separated list of online moderators and admins
local mods = {}
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if minetest.check_player_privs(name, {kick=true,ban=true}) then
if mods ~= "" then
mods = mods .. ", "
end
mods = mods .. name
if minetest.check_player_privs(name, {kick = true, ban = true}) then
table.insert(mods, name)
minetest.chat_send_player(name, "-!- " .. name .. " reported: " .. param)
end
end
if mods == "" then
mods = "none"
if #mods > 0 then
mod_list = table.concat(mods, ", ")
chatplus.send_mail(name, minetest.setting_get("name"),
"Report: " .. param .. " (mods online: " .. mod_list .. ")")
return true, "Reported. Moderators currently online: " .. mod_list
else
chatplus.send_mail(name, minetest.setting_get("name"),
"Report: " .. param .. " (no mods online)")
return true, "Reported. We'll get back to you."
end
chatplus.send_mail(name, minetest.setting_get("name"),
"Report: " .. param .. " (mods online: " .. mods .. ")")
end
})