Add ctf_map.get_team_relative_z() and ctf_map.can_cross()
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2 changed files with 15 additions and 10 deletions
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@ -1,5 +1,16 @@
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ctf_map = {}
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function ctf_map.get_team_relative_z(player)
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local name = player:get_player_name()
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local tname = ctf.player(name).team
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return (tname == "red" and 1 or -1) * player:get_pos().z
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end
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-- Overridden by server mods
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function ctf_map.can_cross(player)
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return false
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end
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dofile(minetest.get_modpath("ctf_map") .. "/nodes.lua")
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dofile(minetest.get_modpath("ctf_map") .. "/emerge.lua")
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dofile(minetest.get_modpath("ctf_map") .. "/barrier.lua")
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