Add ctf_map to allow map loading from schematics
This commit is contained in:
parent
04e9634087
commit
e513a63205
18 changed files with 679 additions and 333 deletions
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default
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ctf
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ctf_match
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minetest.register_node("ctf_barrier:ind_glass", {
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description = "You cheater you!",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = true,
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buildable_to = false,
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pointable = false,
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groups = {immortal = 1},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("ctf_barrier:ind_stone", {
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description = "Cheater!",
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groups = {immortal = 1},
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tiles = {"default_stone.png"},
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is_ground_content = false
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})
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minetest.register_node("ctf_barrier:ind_glass_red", {
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description = "You cheater you!",
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drawtype = "glasslike",
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tiles = {"ctf_barrier_red.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = true,
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buildable_to = false,
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use_texture_alpha = false,
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alpha = 0,
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pointable = false,
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groups = {immortal = 1},
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sounds = default.node_sound_glass_defaults()
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})
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local c_stone = minetest.get_content_id("ctf_barrier:ind_stone")
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local c_glass = minetest.get_content_id("ctf_barrier:ind_glass")
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local c_glass_red = minetest.get_content_id("ctf_barrier:ind_glass_red")
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local c_water = minetest.get_content_id("default:water_source")
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local c_water_f = minetest.get_content_id("default:water_flowing")
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local c_air = minetest.get_content_id("air")
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local r = tonumber(minetest.setting_get("barrier"))
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minetest.register_on_generated(function(minp, maxp, seed)
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if not ((minp.x <= -r and maxp.x >= -r)
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or (minp.x <= r and maxp.x >= r)
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or (minp.y <= -r and maxp.x >= -r)
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or (minp.y <= r and maxp.x >= r)
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or (minp.z <= -r and maxp.z >= -r)
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or (minp.z <= 0 and maxp.z >= 0)
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or (minp.z <= r and maxp.z >= r and ctf_match.build_timer > 0)) then
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return
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end
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-- Set up voxel manip
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local t1 = os.clock()
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local a = VoxelArea:new{
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MinEdge={x=emin.x, y=emin.y, z=emin.z},
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MaxEdge={x=emax.x, y=emax.y, z=emax.z},
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}
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local data = vm:get_data()
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-- Left
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if minp.x <= -r and maxp.x >= -r then
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local x = -r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Right
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if minp.x <= r and maxp.x >= r then
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local x = r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Front
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if minp.z <= -r and maxp.z >= -r then
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local z = -r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Back
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if minp.z <= r and maxp.z >= r then
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local z = r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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end
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-- Barrier
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if minp.z <= 0 and maxp.z >= 0 and ctf_match.build_timer > 0 then
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local z = 0
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local x1 = minp.x
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if x1 < -r then x1 = -r end
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local x2 = maxp.x
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if x2 > r then x2 = r end
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for x = x1, x2 do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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local node = data[vi]
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if node == c_air or node == c_glass_red or
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node == c_water or node == c_water_f then
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data[vi] = c_glass_red
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end
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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end)
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ctf_match.register_on_build_time_end(function()
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local min = {
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x = -r + 1,
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y = -r,
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z = -1
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}
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local max = {
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x = r - 1,
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y = r,
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z = 1
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}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min, max)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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for x = min.x, max.x do
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for y = min.y, max.y do
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local vi = a:index(x, y, 0)
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if data[vi] == c_glass_red then
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data[vi] = c_air
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end)
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--[[minetest.register_abm({
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nodenames = {"ctf_barrier:ind_glass_red"},
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interval = 10.0, -- Run every 10 seconds
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chance = 2, -- Select every 1 in 50 nodes
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action = function(pos, node, active_object_count, active_object_count_wider)
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if ctf_match.build_timer > 0 then
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return
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end
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minetest.set_node(pos, {name = "air"})
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end
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})]]
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local old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, name)
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if ctf_match.build_timer <= 0 then
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return old_is_protected(pos, name)
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end
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local tname = ctf.player(name).team
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if tname and
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(tname == "blue" and pos.z >= 0) or (tname == "red" and pos.z <= 0) then
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minetest.chat_send_player(name, "Can't dig beyond the barrier!")
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return true
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else
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return old_is_protected(pos, name)
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end
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end
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local function pos_check()
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if ctf_match.build_timer <= 0 then
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return
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end
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local tname = ctf.player(name).team
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local pos = player:getpos()
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if tname and
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(tname == "blue" and pos.z >= 0) or (tname == "red" and pos.z <= 0) then
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minetest.chat_send_player(name, "Match hasn't started yet!")
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ctf.move_to_spawn(name)
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end
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end
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if ctf_match.build_timer > 0.2 then
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minetest.after(0.2, pos_check)
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end
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end
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ctf_match.register_on_build_time_start(function()
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minetest.after(0.2, pos_check)
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end)
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11
mods/ctf_map/README.md
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11
mods/ctf_map/README.md
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# CTF Map
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## Creating a new map
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* Find an area you like. It should be around 220x220 in surface area, but this
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can vary. Feel free to modify the area to your needs.
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* Using worldedit, select the area and save it to a schematic.
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* Create a new world with singlenode and the capturetheflag_mapedit subgame.
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* Enter and run type /loads to load the WIP schematic.
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* Type /pb to place barriers.
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* Export as a schematic again.
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mods/ctf_map/barrier.lua
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mods/ctf_map/barrier.lua
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local c_stone = minetest.get_content_id("ctf_map:ind_stone")
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local c_glass = minetest.get_content_id("ctf_map:ind_glass")
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local c_glass_red = minetest.get_content_id("ctf_map:ind_glass_red")
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local c_map_ignore = minetest.get_content_id("ctf_map:ignore")
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local c_water = minetest.get_content_id("default:water_source")
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local c_water_f = minetest.get_content_id("default:water_flowing")
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local c_air = minetest.get_content_id("air")
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function ctf_map.remove_middle_barrier()
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minetest.log("error", "Removing middle barrier!")
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local r = ctf_map.map.r
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local h = ctf_map.map.h
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local min = {
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x = -r + 1,
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y = -h / 2,
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z = -1
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}
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local max = {
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x = r - 1,
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y = h / 2,
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z = 1
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}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min, max)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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for x = min.x, max.x do
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for y = min.y, max.y do
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local vi = a:index(x, y, 0)
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if data[vi] == c_glass_red then
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data[vi] = c_air
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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function ctf_map.place_middle_barrier(center, r, h, direction)
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assert(direction == "x" or direction == "z")
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local min = {
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x = -r + 1,
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y = -h / 2 + 1,
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z = -r + 1,
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}
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local max = {
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x = r - 1,
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y = h / 2 - 1,
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z = r - 1,
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}
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local other = "z"
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if direction == "z" then
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other = "x"
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end
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min[direction] = -1
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max[direction] = 1
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min = vector.add(center, min)
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max = vector.add(center, max)
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min, max)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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for x = min[other], max[other] do
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for y = min.y, max.y do
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local vi
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if other == "x" then
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vi = a:index(x, y, center.z)
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else
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vi = a:index(center.x, y, x)
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end
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if data[vi] == c_air then
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data[vi] = c_glass_red
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end
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end
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end
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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function ctf_map.place_outer_barrier(center, r, h)
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local minp = vector.subtract(center, r)
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local maxp = vector.add(center, r)
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minp.y = center.y - h / 2
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maxp.y = center.y + h / 2
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print("Loading data into LVM")
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(minp, maxp)
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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local data = vm:get_data()
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print("Placing left wall")
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-- Left
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local x = center.x - r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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print("Placing right wall")
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-- Right
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local x = center.x + r
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for z = minp.z, maxp.z do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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print("Placing front wall")
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-- Front
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local z = center.z - r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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print("Placing back wall")
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-- Back
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local z = center.z + r
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for x = minp.x, maxp.x do
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for y = minp.y, maxp.y do
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local vi = a:index(x, y, z)
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if data[vi] == c_air or data[vi] == c_glass or data[vi] == c_map_ignore then
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data[vi] = c_glass
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else
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data[vi] = c_stone
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end
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end
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end
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print("Writing to engine!")
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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if minetest.get_modpath("ctf") then
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local old_is_protected = minetest.is_protected
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function minetest.is_protected(pos, name)
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if ctf_match.build_timer <= 0 then
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return old_is_protected(pos, name)
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end
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local tname = ctf.player(name).team
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if tname and
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(tname == "blue" and pos.z >= 0) or (tname == "red" and pos.z <= 0) then
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minetest.chat_send_player(name, "Can't dig beyond the barrier!")
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return true
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else
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return old_is_protected(pos, name)
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end
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end
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local function pos_check()
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if ctf_match.build_timer <= 0 then
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return
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end
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local tname = ctf.player(name).team
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local pos = player:get_pos()
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if tname and
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(tname == "blue" and pos.z >= 0) or (tname == "red" and pos.z <= 0) then
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minetest.chat_send_player(name, "Match hasn't started yet!")
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ctf.move_to_spawn(name)
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end
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end
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if ctf_match.build_timer > 0.2 then
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minetest.after(0.2, pos_check)
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end
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end
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ctf_match.register_on_build_time_start(function()
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minetest.after(0.2, pos_check)
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end)
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end
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4
mods/ctf_map/depends.txt
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4
mods/ctf_map/depends.txt
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|
|||
default
|
||||
ctf?
|
||||
ctf_match?
|
||||
worldedit?
|
31
mods/ctf_map/emerge.lua
Normal file
31
mods/ctf_map/emerge.lua
Normal file
|
@ -0,0 +1,31 @@
|
|||
|
||||
local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
|
||||
if ctx.total_blocks == 0 then
|
||||
ctx.total_blocks = num_calls_remaining + 1
|
||||
ctx.current_blocks = 0
|
||||
end
|
||||
ctx.current_blocks = ctx.current_blocks + 1
|
||||
|
||||
if ctx.current_blocks == ctx.total_blocks then
|
||||
minetest.chat_send_player(ctx.name,
|
||||
string.format("Finished emerging %d blocks in %.2fms.",
|
||||
ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
|
||||
|
||||
ctx:callback()
|
||||
else
|
||||
ctx:progress()
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_map.emerge_with_callbacks(name, pos1, pos2, callback, progress)
|
||||
local context = {
|
||||
current_blocks = 0,
|
||||
total_blocks = 0,
|
||||
start_time = os.clock(),
|
||||
name = name,
|
||||
callback = callback,
|
||||
progress = progress
|
||||
}
|
||||
|
||||
minetest.emerge_area(pos1, pos2, emergeblocks_callback, context)
|
||||
end
|
15
mods/ctf_map/init.lua
Normal file
15
mods/ctf_map/init.lua
Normal file
|
@ -0,0 +1,15 @@
|
|||
ctf_map = {}
|
||||
|
||||
dofile(minetest.get_modpath("ctf_map") .. "/nodes.lua")
|
||||
dofile(minetest.get_modpath("ctf_map") .. "/emerge.lua")
|
||||
dofile(minetest.get_modpath("ctf_map") .. "/barrier.lua")
|
||||
|
||||
|
||||
if minetest.get_modpath("ctf") then
|
||||
dofile(minetest.get_modpath("ctf_map") .. "/schem_map.lua")
|
||||
|
||||
assert(ctf_match)
|
||||
ctf_match.register_on_build_time_end(ctf_map.remove_middle_barrier)
|
||||
else
|
||||
dofile(minetest.get_modpath("ctf_map") .. "/map_maker.lua")
|
||||
end
|
208
mods/ctf_map/map_maker.lua
Normal file
208
mods/ctf_map/map_maker.lua
Normal file
|
@ -0,0 +1,208 @@
|
|||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(1, function(name)
|
||||
minetest.chat_send_player(name, "*** CTF_MAP IS IN MAP MAKER MODE ***")
|
||||
end, player:get_player_name())
|
||||
end)
|
||||
|
||||
assert(minetest.get_modpath("worldedit") and
|
||||
minetest.get_modpath("worldedit_commands"),
|
||||
"worldedit and worldedit_commands are required!")
|
||||
|
||||
local center = { x = 0, y = 0, z = 0, r = 115, h = 140 }
|
||||
local function to_2pos()
|
||||
return {
|
||||
x = center.x - center.r,
|
||||
y = center.y - center.h / 2,
|
||||
z = center.z - center.r,
|
||||
}, {
|
||||
x = center.x + center.r,
|
||||
y = center.y + center.h / 2,
|
||||
z = center.z + center.r,
|
||||
}
|
||||
end
|
||||
|
||||
local function max(a, b)
|
||||
if a > b then
|
||||
return a
|
||||
else
|
||||
return b
|
||||
end
|
||||
end
|
||||
|
||||
local function we_select(name)
|
||||
local pos1, pos2 = to_2pos()
|
||||
worldedit.pos1[name] = pos1
|
||||
worldedit.mark_pos1(name)
|
||||
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos1))
|
||||
worldedit.pos2[name] = pos2
|
||||
worldedit.mark_pos2(name)
|
||||
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos2))
|
||||
end
|
||||
|
||||
local function we_import(name)
|
||||
local pos1 = worldedit.pos1[name]
|
||||
local pos2 = worldedit.pos2[name]
|
||||
if pos1 and pos2 then
|
||||
local size = vector.subtract(pos2, pos1)
|
||||
local r = max(size.x, size.z) / 2
|
||||
center = vector.divide(vector.add(pos1, pos2), 2)
|
||||
center.r = r
|
||||
center.h = size.y
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local randint = math.random(100)
|
||||
local barrier_r = 110
|
||||
local mapname = "ctf_" .. randint
|
||||
local maptitle = "Untitled Map " .. randint
|
||||
local mapauthor = nil
|
||||
local center_barrier_rot = 1
|
||||
local function show_gui(name)
|
||||
local author = mapauthor or name
|
||||
local formspec = {
|
||||
"size[8,9.5]",
|
||||
"bgcolor[#080808BB;true]",
|
||||
default.gui_bg,
|
||||
default.gui_bg_img,
|
||||
|
||||
"label[0,0;1. Select Area]",
|
||||
"field[0.4,1;1,1;posx;X;", center.x, "]",
|
||||
"field[1.4,1;1,1;posy;Y;", center.y, "]",
|
||||
"field[2.4,1;1,1;posz;Z;", center.z, "]",
|
||||
"field[0.4,2;1,1;posr;R;", center.r, "]",
|
||||
"field[1.4,2;1,1;posh;H;", center.h, "]",
|
||||
"button[4.3,0.7;1.5,1;set_center;Player Pos]",
|
||||
"button[5.8,0.7;1.1,1;towe;To WE]",
|
||||
"button[6.9,0.7;1.1,1;fromwe;From WE]",
|
||||
"button[4.3,1.7;1.5,1;emerge;Emerge Area]",
|
||||
|
||||
"label[0,3;2. Place Barriers]",
|
||||
"label[0,3.5;This may take a few minutes.]",
|
||||
"field[0.4,4.5;1,1;barrier_r;R;", barrier_r, "]",
|
||||
"dropdown[1.15,4.25;1,1;center_barrier_rot;X=0,Z=0;", center_barrier_rot + 1, "]",
|
||||
"button[2.3,4.2;2,1;place_barrier;Place Barriers]",
|
||||
|
||||
"label[0,5.5;3. Meta Data]",
|
||||
"field[0.4,6.5;7.5,1;title;Title;" , minetest.formspec_escape(maptitle), "]",
|
||||
"field[0.4,7.8;3.75,1;name;File Name;" , minetest.formspec_escape(mapname), "]",
|
||||
"field[4.15,7.8;3.75,1;author;Author;", minetest.formspec_escape(author), "]",
|
||||
|
||||
"button_exit[0.8,8.8;3,1;close;Close]",
|
||||
"button_exit[3.8,8.8;3,1;export;Export]",
|
||||
}
|
||||
|
||||
formspec = table.concat(formspec, "")
|
||||
minetest.show_formspec(name, "ctf_map:tool", formspec)
|
||||
end
|
||||
|
||||
local function show_progress_formspec(name, text)
|
||||
minetest.show_formspec(name, "ctf_map:progress",
|
||||
"size[6,1]bgcolor[#080808BB;true]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img .. "label[0,0;" ..
|
||||
minetest.formspec_escape(text) .. "]")
|
||||
end
|
||||
|
||||
local function emerge_progress(ctx)
|
||||
show_progress_formspec(ctx.name, string.format("Emerging Area - %d/%d blocks emerged (%.1f%%)",
|
||||
ctx.current_blocks, ctx.total_blocks,
|
||||
(ctx.current_blocks / ctx.total_blocks) * 100))
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "ctf_map:tool" then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.posx then
|
||||
center.x = tonumber(fields.posx)
|
||||
center.y = tonumber(fields.posy)
|
||||
center.z = tonumber(fields.posz)
|
||||
center.r = tonumber(fields.posr)
|
||||
center.h = tonumber(fields.posh)
|
||||
barrier_r = tonumber(fields.barrier_r)
|
||||
end
|
||||
|
||||
if fields.center_barrier_rot and fields.center_barrier_rot ~= "" then
|
||||
center_barrier_rot = fields.center_barrier_rot == "X=0" and 0 or 1
|
||||
end
|
||||
|
||||
if fields.set_center then
|
||||
local r = center.r
|
||||
local h = center.h
|
||||
center = vector.floor(player:get_pos())
|
||||
center.r = r
|
||||
center.h = h
|
||||
end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
if fields.emerge then
|
||||
local pos1, pos2 = to_2pos()
|
||||
show_progress_formspec(player_name, "Emerging area...")
|
||||
ctf_map.emerge_with_callbacks(player_name, pos1, pos2, function()
|
||||
show_gui(player_name)
|
||||
end, emerge_progress)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.place_barrier then
|
||||
local pos1, pos2 = to_2pos()
|
||||
show_progress_formspec(player_name, "Emerging area...")
|
||||
ctf_map.emerge_with_callbacks(player_name, pos1, pos2, function()
|
||||
show_progress_formspec(player_name, "Placing center barrier, this may take a while...")
|
||||
|
||||
minetest.after(0.1, function()
|
||||
ctf_map.place_middle_barrier(center, barrier_r, center.h, (center_barrier_rot == 0) and "x" or "z")
|
||||
show_progress_formspec(player_name, "Placing outer barriers, this may take a while...")
|
||||
minetest.after(0.1, function()
|
||||
ctf_map.place_outer_barrier(center, barrier_r, center.h)
|
||||
show_gui(player_name)
|
||||
end)
|
||||
end)
|
||||
end, emerge_progress)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.towe then
|
||||
we_select(player_name)
|
||||
end
|
||||
|
||||
if fields.fromwe then
|
||||
we_import(player_name)
|
||||
end
|
||||
|
||||
if fields.export then
|
||||
we_select(player_name)
|
||||
show_progress_formspec(player_name, "Exporting...")
|
||||
|
||||
minetest.after(0.1, function()
|
||||
local path = minetest.get_worldpath() .. "/schems"
|
||||
minetest.mkdir(path)
|
||||
|
||||
local filepath = path .. "/" .. mapname .. ".mts"
|
||||
if minetest.create_schematic(worldedit.pos1[player_name],
|
||||
worldedit.pos2[player_name], worldedit.prob_list[player_name],
|
||||
filepath) then
|
||||
minetest.chat_send_all("Exported to " .. filepath)
|
||||
minetest.close_formspec(player_name, "")
|
||||
else
|
||||
minetest.chat_send_all("Failed!")
|
||||
show_gui(player_name)
|
||||
end
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
if not fields.quit then
|
||||
show_gui(player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("gui", {
|
||||
func = function(name)
|
||||
show_gui(name)
|
||||
return true
|
||||
end
|
||||
})
|
11
mods/ctf_map/maps/01_two_hills.conf
Normal file
11
mods/ctf_map/maps/01_two_hills.conf
Normal file
|
@ -0,0 +1,11 @@
|
|||
name = Two Hills and Two Lakes
|
||||
author = rubenwardy
|
||||
rotation = z
|
||||
h = 140
|
||||
r = 115
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = 7,27,93
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -22,28,-78
|
BIN
mods/ctf_map/maps/01_two_hills.mts
Normal file
BIN
mods/ctf_map/maps/01_two_hills.mts
Normal file
Binary file not shown.
11
mods/ctf_map/maps/02_bridge.conf
Normal file
11
mods/ctf_map/maps/02_bridge.conf
Normal file
|
@ -0,0 +1,11 @@
|
|||
name = The Bridge
|
||||
author = rubenwardy
|
||||
rotation = x
|
||||
r = 110
|
||||
h = 220
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -57,-60,94
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -74,-56,-70
|
BIN
mods/ctf_map/maps/02_bridge.mts
Normal file
BIN
mods/ctf_map/maps/02_bridge.mts
Normal file
Binary file not shown.
52
mods/ctf_map/nodes.lua
Normal file
52
mods/ctf_map/nodes.lua
Normal file
|
@ -0,0 +1,52 @@
|
|||
minetest.register_node("ctf_map:ignore", {
|
||||
description = "MyAir (you hacker you!)",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
air_equivalent = true,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory=1}
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_glass", {
|
||||
description = "You cheater you!",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
inventory_image = minetest.inventorycube("default_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = true,
|
||||
buildable_to = false,
|
||||
pointable = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_stone", {
|
||||
description = "Cheater!",
|
||||
groups = {immortal = 1},
|
||||
tiles = {"default_stone.png"},
|
||||
is_ground_content = false
|
||||
})
|
||||
|
||||
minetest.register_node("ctf_map:ind_glass_red", {
|
||||
description = "You cheater you!",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"ctf_map_red.png"},
|
||||
inventory_image = minetest.inventorycube("default_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = true,
|
||||
buildable_to = false,
|
||||
use_texture_alpha = false,
|
||||
alpha = 0,
|
||||
pointable = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
78
mods/ctf_map/schem_map.lua
Normal file
78
mods/ctf_map/schem_map.lua
Normal file
|
@ -0,0 +1,78 @@
|
|||
assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
|
||||
|
||||
minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
|
||||
|
||||
function ctf_map.place_map(map)
|
||||
local r = map.r
|
||||
local h = map.h
|
||||
minetest.emerge_area({ x = -r, y = -h / 2, z = -r }, { x = r, y = h / 2, z = r })
|
||||
|
||||
local res = minetest.place_schematic({ x = -r - 5, y = -h / 2, z = -r - 5 },
|
||||
minetest.get_modpath("ctf_map") .. "/maps/" .. map.schematic, map.rotation == "z" and "0" or "90")
|
||||
|
||||
return res ~= nil
|
||||
end
|
||||
|
||||
ctf_map.map = nil
|
||||
|
||||
function ctf_match.load_map_meta(name)
|
||||
local meta = Settings(minetest.get_modpath("ctf_map") .. "/maps/" .. name .. ".conf")
|
||||
local map = {
|
||||
name = meta:get("name"),
|
||||
author = meta:get("author"),
|
||||
rotation = meta:get("rotation"),
|
||||
schematic = name .. ".mts",
|
||||
r = tonumber(meta:get("r")),
|
||||
h = tonumber(meta:get("h")),
|
||||
teams = {}
|
||||
}
|
||||
|
||||
local i = 1
|
||||
while meta:get("team." .. i) do
|
||||
local tname = meta:get("team." .. i)
|
||||
local tcolor = meta:get("team." .. i .. ".color")
|
||||
local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
|
||||
|
||||
map.teams[tname] = {
|
||||
color = tcolor,
|
||||
pos = tpos,
|
||||
}
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
return map
|
||||
end
|
||||
|
||||
ctf_match.register_on_new_match(function()
|
||||
ctf_map.map = ctf_match.load_map_meta("01_two_hills")
|
||||
print(dump(ctf_map.map))
|
||||
ctf_map.place_map(ctf_map.map)
|
||||
end)
|
||||
|
||||
function ctf_match.create_teams()
|
||||
local number = ctf.setting("match.teams")
|
||||
|
||||
for key, value in pairs(ctf_map.map.teams) do
|
||||
local name = key
|
||||
local color = value.color
|
||||
local flag = value.pos
|
||||
|
||||
if name and color and flag then
|
||||
print(" - creating " .. key)
|
||||
ctf.team({
|
||||
name = name,
|
||||
color = color,
|
||||
add_team = true
|
||||
})
|
||||
|
||||
ctf_flag.add(name, flag)
|
||||
|
||||
minetest.after(0, function()
|
||||
ctf_flag.assert_flag(flag)
|
||||
end)
|
||||
else
|
||||
minetest.log("error", " - Failed to create " .. key)
|
||||
end
|
||||
end
|
||||
end
|
Before Width: | Height: | Size: 179 B After Width: | Height: | Size: 179 B |
|
@ -7,7 +7,6 @@ end
|
|||
|
||||
dofile(minetest.get_modpath("ctf_match") .. "/matches.lua")
|
||||
dofile(minetest.get_modpath("ctf_match") .. "/buildtime.lua")
|
||||
dofile(minetest.get_modpath("ctf_match") .. "/reset.lua")
|
||||
dofile(minetest.get_modpath("ctf_match") .. "/chat.lua")
|
||||
dofile(minetest.get_modpath("ctf_match") .. "/vote.lua")
|
||||
|
||||
|
|
|
@ -36,65 +36,7 @@ function ctf_match.next()
|
|||
end
|
||||
|
||||
ctf.reset()
|
||||
-- Note: ctf.reset calls register_on_new_game, below.
|
||||
end
|
||||
|
||||
-- Check for winner
|
||||
local game_won = false
|
||||
function ctf_match.check_for_winner()
|
||||
local winner
|
||||
for name, team in pairs(ctf.teams) do
|
||||
if winner then
|
||||
return
|
||||
end
|
||||
winner = name
|
||||
end
|
||||
|
||||
-- There is a winner!
|
||||
if not game_won then
|
||||
game_won = true
|
||||
ctf.action("match", winner .. " won!")
|
||||
minetest.chat_send_all("Team " .. winner .. " won!")
|
||||
for i = 1, #ctf_match.registered_on_winner do
|
||||
ctf_match.registered_on_winner[i](winner)
|
||||
end
|
||||
minetest.after(2, function()
|
||||
game_won = false
|
||||
if ctf.setting("match") then
|
||||
ctf_match.next()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_match.create_teams()
|
||||
local number = ctf.setting("match.teams")
|
||||
|
||||
for i = 1, number do
|
||||
print("Creating team #" .. i)
|
||||
local name = ctf.setting("match.team." .. i)
|
||||
local color = ctf.setting("match.team." .. i .. ".color")
|
||||
local pos = ctf.setting("match.team." .. i .. ".pos")
|
||||
local flag = minetest.string_to_pos(pos)
|
||||
|
||||
if name and color and pos and flag then
|
||||
print(" - Success in getting settings")
|
||||
ctf.team({
|
||||
name = name,
|
||||
color = color,
|
||||
add_team = true
|
||||
})
|
||||
|
||||
ctf_flag.add(name, flag)
|
||||
|
||||
minetest.after(0, function()
|
||||
ctf_flag.assert_flag(flag)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ctf.register_on_new_game(function()
|
||||
ctf_match.create_teams()
|
||||
|
||||
for i, player in pairs(minetest.get_connected_players()) do
|
||||
|
@ -125,7 +67,40 @@ ctf.register_on_new_game(function()
|
|||
if minetest.global_exists("chatplus") then
|
||||
chatplus.log("Next round!")
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for winner
|
||||
local game_won = false
|
||||
function ctf_match.check_for_winner()
|
||||
local winner
|
||||
for name, team in pairs(ctf.teams) do
|
||||
if winner then
|
||||
return
|
||||
end
|
||||
winner = name
|
||||
end
|
||||
|
||||
-- There is a winner!
|
||||
if not game_won then
|
||||
game_won = true
|
||||
ctf.action("match", winner .. " won!")
|
||||
minetest.chat_send_all("Team " .. winner .. " won!")
|
||||
for i = 1, #ctf_match.registered_on_winner do
|
||||
ctf_match.registered_on_winner[i](winner)
|
||||
end
|
||||
minetest.after(2, function()
|
||||
game_won = false
|
||||
if ctf.setting("match") then
|
||||
ctf_match.next()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- This is overriden by ctf_map
|
||||
function ctf_match.create_teams()
|
||||
error("Error! Unimplemented")
|
||||
end
|
||||
|
||||
ctf_flag.register_on_capture(function(attname, flag)
|
||||
if not ctf.setting("match.destroy_team") then
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
ctf.register_on_init(function()
|
||||
ctf._set("match.map_reset_limit", 0)
|
||||
end)
|
||||
|
||||
function ctf_match.next()
|
||||
for i = 1, #ctf_match.registered_on_new_match do
|
||||
ctf_match.registered_on_new_match[i]()
|
||||
end
|
||||
|
||||
local r = ctf.setting("match.map_reset_limit")
|
||||
if r > 0 then
|
||||
minetest.chat_send_all("Resetting the map, this may take a few moments...")
|
||||
minetest.after(0.5, function()
|
||||
minetest.delete_area(vector.new(-r, -r, -r), vector.new(r, r, r))
|
||||
|
||||
minetest.after(1, function()
|
||||
minetest.clear_objects()
|
||||
ctf.reset()
|
||||
if vote then
|
||||
vote.active = {}
|
||||
vote.queue = {}
|
||||
vote.update_all_hud()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
else
|
||||
ctf.reset()
|
||||
if vote then
|
||||
vote.active = {}
|
||||
vote.queue = {}
|
||||
vote.update_all_hud()
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in a new issue