From e53732f41e6c2147ab220935b1cc735f25f0abb5 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Wed, 28 Aug 2019 17:05:59 +0100 Subject: [PATCH] Remove saving from ctf_pvp_engine --- mods/ctf/ctf_bounties/init.lua | 1 - mods/ctf/ctf_disable_save/depends.txt | 1 - mods/ctf/ctf_disable_save/init.lua | 5 - mods/ctf/ctf_stats/gui.lua | 2 - mods/ctf/ctf_stats/init.lua | 36 ++++-- mods/ctf_pvp_engine/ctf/core.lua | 72 +---------- mods/ctf_pvp_engine/ctf/diplomacy.lua | 73 +---------- mods/ctf_pvp_engine/ctf/gui.lua | 141 --------------------- mods/ctf_pvp_engine/ctf/init.lua | 8 -- mods/ctf_pvp_engine/ctf/teams.lua | 10 -- mods/ctf_pvp_engine/ctf_chat/init.lua | 2 - mods/ctf_pvp_engine/ctf_colors/gui.lua | 1 - mods/ctf_pvp_engine/ctf_flag/api.lua | 2 - mods/ctf_pvp_engine/ctf_flag/flag_func.lua | 5 - mods/ctf_pvp_engine/ctf_flag/init.lua | 3 + mods/ctf_pvp_engine/doc_data.md | 18 +-- 16 files changed, 31 insertions(+), 349 deletions(-) delete mode 100644 mods/ctf/ctf_disable_save/depends.txt delete mode 100644 mods/ctf/ctf_disable_save/init.lua diff --git a/mods/ctf/ctf_bounties/init.lua b/mods/ctf/ctf_bounties/init.lua index 261cabb..0747cff 100644 --- a/mods/ctf/ctf_bounties/init.lua +++ b/mods/ctf/ctf_bounties/init.lua @@ -95,7 +95,6 @@ ctf.register_on_killedplayer(function(victim, killer) match.score = match.score + bounty_score main.bounty_kills = main.bounty_kills + 1 match.bounty_kills = match.bounty_kills + 1 - ctf.needs_save = true end bountied_player = nil diff --git a/mods/ctf/ctf_disable_save/depends.txt b/mods/ctf/ctf_disable_save/depends.txt deleted file mode 100644 index 0dcc91d..0000000 --- a/mods/ctf/ctf_disable_save/depends.txt +++ /dev/null @@ -1 +0,0 @@ -ctf diff --git a/mods/ctf/ctf_disable_save/init.lua b/mods/ctf/ctf_disable_save/init.lua deleted file mode 100644 index fb7b8c8..0000000 --- a/mods/ctf/ctf_disable_save/init.lua +++ /dev/null @@ -1,5 +0,0 @@ -ctf.save = function() - for i = 1, #ctf.registered_on_save do - ctf.registered_on_save[i]() - end -end diff --git a/mods/ctf/ctf_stats/gui.lua b/mods/ctf/ctf_stats/gui.lua index 457e69e..1e4e191 100644 --- a/mods/ctf/ctf_stats/gui.lua +++ b/mods/ctf/ctf_stats/gui.lua @@ -359,7 +359,6 @@ minetest.register_chatcommand("reset_rankings", { ctf_stats.players[reset_name] = nil ctf_stats.player(reset_name) - ctf.needs_save = true return true, "Successfully reset the stats and ranking of " .. reset_name end }) @@ -386,7 +385,6 @@ minetest.register_chatcommand("transfer_rankings", { ctf_stats.players[dest] = ctf_stats.players[src] ctf_stats.players[src] = nil - ctf.needs_save = true return true, "Stats of '" .. src .. "' have been transferred to '" .. dest .. "'." end diff --git a/mods/ctf/ctf_stats/init.lua b/mods/ctf/ctf_stats/init.lua index 24beeca..cd03da3 100644 --- a/mods/ctf/ctf_stats/init.lua +++ b/mods/ctf/ctf_stats/init.lua @@ -1,5 +1,6 @@ ctf_stats = {} +local _needs_save = false local storage = minetest.get_mod_storage() local prev_match_summary = storage:get_string("prev_match_summary") local data_to_persist = { "matches", "players" } @@ -53,7 +54,7 @@ function ctf_stats.load_legacy() blue = ctf_stats.matches.blue_wins or 0, } - ctf.needs_save = true + _needs_save = true os.remove(minetest.get_worldpath() .. "/ctf_stats.txt") return true @@ -64,7 +65,7 @@ function ctf_stats.load() for _, key in pairs(data_to_persist) do ctf_stats[key] = minetest.parse_json(storage:get_string(key)) end - ctf.needs_save = true + _needs_save = true end -- Make sure all tables are present @@ -87,20 +88,27 @@ function ctf_stats.load() for name, player_stats in pairs(ctf_stats.players) do if not player_stats.score or player_stats.score <= 0 then ctf_stats.players[name] = nil - ctf.needs_save = true + _needs_save = true else player_stats.bounty_kills = player_stats.bounty_kills or 0 end end end -ctf.register_on_save(function() +function ctf_stats.save() + if not _needs_save then + return + end + + _needs_save = false + for _, key in pairs(data_to_persist) do storage:set_string(key, minetest.write_json(ctf_stats[key])) end - return nil -end) + minetest.after(13, ctf_stats.save) +end +minetest.after(13, ctf_stats.save) function ctf_stats.player_or_nil(name) return ctf_stats.players[name], ctf_stats.current.red[name] or ctf_stats.current.blue[name] @@ -154,7 +162,7 @@ table.insert(ctf_flag.registered_on_capture, 1, function(name, flag) main.score = main.score + 25 match.captures = match.captures + 1 match.score = match.score + 25 - ctf.needs_save = true + _needs_save = true end winner_player = name @@ -166,7 +174,7 @@ table.insert(ctf_flag.registered_on_capture, 1, function(name, flag) end) ctf_match.register_on_winner(function(winner) - ctf.needs_save = true + _needs_save = true ctf_stats.matches.wins[winner] = ctf_stats.matches.wins[winner] + 1 winner_team = winner @@ -183,7 +191,7 @@ ctf_match.register_on_winner(function(winner) end) ctf_match.register_on_skip_map(function() - ctf.needs_save = true + _needs_save = true ctf_stats.matches.skipped = ctf_stats.matches.skipped + 1 -- Show match summary @@ -206,7 +214,7 @@ ctf_match.register_on_new_match(function() winner_team = "-" winner_player = "-" ctf_stats.start = os.time() - ctf.needs_save = true + _needs_save = true end) ctf_flag.register_on_pick_up(function(name, flag) @@ -216,7 +224,7 @@ ctf_flag.register_on_pick_up(function(name, flag) main.score = main.score + 10 match.attempts = match.attempts + 1 match.score = match.score + 10 - ctf.needs_save = true + _needs_save = true end hud_score.new(name, { @@ -231,7 +239,7 @@ ctf_flag.register_on_precapture(function(name, flag) local main, _ = ctf_stats.player(name) if main then main.wins[tplayer.team] = main.wins[tplayer.team] + 1 - ctf.needs_save = true + _needs_save = true end return true end) @@ -313,7 +321,7 @@ ctf.register_on_killedplayer(function(victim, killer) match.kills = match.kills + 1 match.score = match.score + reward match.kills_since_death = match.kills_since_death + 1 - ctf.needs_save = true + _needs_save = true reward = math.floor(reward * 100) / 100 @@ -331,7 +339,7 @@ minetest.register_on_dieplayer(function(player) main.deaths = main.deaths + 1 match.deaths = match.deaths + 1 match.kills_since_death = 0 - ctf.needs_save = true + _needs_save = true end end) diff --git a/mods/ctf_pvp_engine/ctf/core.lua b/mods/ctf_pvp_engine/ctf/core.lua index ebc67e4..52906f1 100644 --- a/mods/ctf_pvp_engine/ctf/core.lua +++ b/mods/ctf_pvp_engine/ctf/core.lua @@ -53,13 +53,6 @@ function ctf.register_on_load(func) func(ctf._loaddata) end end -ctf.registered_on_save = {} -function ctf.register_on_save(func) - if ctf._mt_loaded then - error("You can't register callbacks at game time!") - end - table.insert(ctf.registered_on_save, func) -end ctf.registered_on_init = {} function ctf.register_on_init(func) if ctf._mt_loaded then @@ -203,67 +196,8 @@ function ctf.setting(name) end function ctf.load() - ctf.log("io", "Loading CTF state") - local file = io.open(minetest.get_worldpath().."/ctf.txt", "r") - if file then - local table = minetest.deserialize(file:read("*all")) - if type(table) == "table" then - ctf.teams = table.teams - ctf.players = table.players - - for i = 1, #ctf.registered_on_load do - ctf.registered_on_load[i](table) - end - return - end - ctf._loaddata = table - else - ctf.log("io", "ctf.txt is not present in the world folder") - ctf._new_game = true - for i = 1, #ctf.registered_on_new_game do - ctf.registered_on_new_game[i]() - end - end -end - -minetest.after(0, function() - ctf._loaddata = nil - ctf._mt_loaded = true -end) - -function ctf.check_save() - if ctf_flag and ctf_flag.assert_flags then - ctf_flag.assert_flags() - end - if ctf.needs_save then - ctf.save() - end - minetest.after(10, ctf.check_save) -end -minetest.after(10, ctf.check_save) - -function ctf.save() - local file = io.open(minetest.get_worldpath().."/ctf.txt", "w") - if file then - local out = { - teams = ctf.teams, - players = ctf.players - } - - for i = 1, #ctf.registered_on_save do - local res = ctf.registered_on_save[i]() - - if res then - for key, value in pairs(res) do - out[key] = value - end - end - end - - file:write(minetest.serialize(out)) - file:close() - ctf.needs_save = false - else - ctf.error("io", "CTF file failed to save!") + ctf._new_game = true + for i = 1, #ctf.registered_on_new_game do + ctf.registered_on_new_game[i]() end end diff --git a/mods/ctf_pvp_engine/ctf/diplomacy.lua b/mods/ctf_pvp_engine/ctf/diplomacy.lua index a753c8c..2371141 100644 --- a/mods/ctf_pvp_engine/ctf/diplomacy.lua +++ b/mods/ctf_pvp_engine/ctf/diplomacy.lua @@ -7,77 +7,6 @@ ctf.register_on_load(function(table) ctf.diplo.diplo = table.diplo end) -ctf.register_on_save(function() - return { diplo = ctf.diplo.diplo } -end) - function ctf.diplo.get(one,two) - if not ctf.diplo.diplo then - return ctf.setting("default_diplo_state") - end - - for i = 1, #ctf.diplo.diplo do - local dip = ctf.diplo.diplo[i] - if (dip.one == one and dip.two == two) or - (dip.one == two and dip.two == one) then - return dip.state - end - end - - return ctf.setting("default_diplo_state") -end - -function ctf.diplo.set(one, two, state) - if ctf.diplo.diplo then - -- Check the table for an existing diplo state - for i = 1, #ctf.diplo.diplo do - local dip = ctf.diplo.diplo[i] - if (dip.one == one and dip.two == two) or - (dip.one == two and dip.two == one) then - dip.state = state - return - end - end - else - ctf.diplo.diplo = {} - end - - table.insert(ctf.diplo.diplo,{one=one,two=two,state=state}) -end - -function ctf.diplo.check_requests(one, two) - local team = ctf.team(two) - - if not team.log then - return nil - end - - for i=1,#team.log do - if team.log[i].team == one and - team.log[i].type == "request" and - team.log[i].mode == "diplo" then - return team.log[i].msg - end - end - - return nil -end - -function ctf.diplo.cancel_requests(one, two) - local team = ctf.team(two) - - if not team.log then - return - end - - for i=1,#team.log do - if team.log[i].team == one and - team.log[i].type == "request" and - team.log[i].mode == "diplo" then - table.remove(team.log,i) - return - end - end - - return + return "war" end diff --git a/mods/ctf_pvp_engine/ctf/gui.lua b/mods/ctf_pvp_engine/ctf/gui.lua index 58a5964..7b62eec 100644 --- a/mods/ctf_pvp_engine/ctf/gui.lua +++ b/mods/ctf_pvp_engine/ctf/gui.lua @@ -131,73 +131,6 @@ ctf.gui.register_tab("news", "News", function(name, tname) result) end) --- Team interface -ctf.gui.register_tab("diplo", "Diplomacy", function(name, tname) - local result = "" - local data = {} - - local amount = 0 - - for key, value in pairs(ctf.teams) do - if key ~= tname then - table.insert(data,{ - team = key, - state = ctf.diplo.get(tname, key), - to = ctf.diplo.check_requests(tname, key), - from = ctf.diplo.check_requests(key, tname) - }) - end - end - - result = result .. "label[1,1;Diplomacy from the perspective of " .. tname .. "]" - - for i = 1, #data do - amount = i - local height = (i*1)+0.5 - - if height > 5 then - break - end - - result = result .. "background[1," .. height .. ";8.2,1;diplo_" .. - data[i].state .. ".png]" - result = result .. "button[1.25," .. height .. ";2,1;team_" .. - data[i].team .. ";" .. data[i].team .. "]" - result = result .. "label[3.75," .. height .. ";" .. data[i].state - .. "]" - - if ctf.can_mod(name, tname) and ctf.player(name).team == tname then - if not data[i].from and not data[i].to then - if data[i].state == "war" then - result = result .. "button[7.5," .. height .. - ";1.5,1;peace_" .. data[i].team .. ";Peace]" - elseif data[i].state == "peace" then - result = result .. "button[6," .. height .. - ";1.5,1;war_" .. data[i].team .. ";War]" - result = result .. "button[7.5," .. height .. - ";1.5,1;alli_" .. data[i].team .. ";Alliance]" - elseif data[i].state == "alliance" then - result = result .. "button[6," .. height .. - ";1.5,1;peace_" .. data[i].team .. ";Peace]" - end - elseif data[i].from ~= nil then - result = result .. "label[6," .. height .. - ";request recieved]" - elseif data[i].to ~= nil then - result = result .. "label[5.5," .. height .. - ";request sent]" - result = result .. "button[7.5," .. height .. - ";1.5,1;cancel_" .. data[i].team .. ";Cancel]" - end - end - end - - minetest.show_formspec(name, "ctf:diplo", - "size[10,7]" .. - ctf.gui.get_tabs(name, tname) .. - result - ) -end) local function formspec_is_ctf_tab(fsname) for name, tab in pairs(ctf.gui.tabs) do @@ -234,7 +167,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) -- News page if fields.clear then team.log = {} - ctf.needs_save = true ctf.gui.show(name, "news") return true end @@ -272,82 +204,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end table.remove(team.log, id) - ctf.needs_save = true ctf.gui.show(name, "news") return true end end end end) - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - local tplayer = ctf.player(name) - local tname = tplayer.team - local team = ctf.team(tname) - - if not team or formname ~= "ctf:diplo" then - return false - end - - for key, field in pairs(fields) do - local tname2 = string.match(key, "team_(.+)") - if tname2 and ctf.team(tname2) then - ctf.gui.show(name, "diplo", tname2) - return true - end - - if ctf.can_mod(name, tname) then - tname2 = string.match(key, "peace_(.+)") - if tname2 then - if ctf.diplo.get(tname, tname2) == "war" then - ctf.post(tname2, { - type = "request", - msg = "peace", - team = tname, - mode = "diplo" }) - else - ctf.diplo.set(tname, tname2, "peace") - ctf.post(tname, { - msg = "You have cancelled the alliance treaty with " .. tname2 }) - ctf.post(tname2, { - msg = tname .. " has cancelled the alliance treaty" }) - end - - ctf.gui.show(name, "diplo") - return true - end - - tname2 = string.match(key, "war_(.+)") - if tname2 then - ctf.diplo.set(tname, tname2, "war") - ctf.post(tname, { - msg = "You have declared war on " .. tname2 }) - ctf.post(tname2, { - msg = tname .. " has declared war on you" }) - - ctf.gui.show(name, "diplo") - return true - end - - tname2 = string.match(key, "alli_(.+)") - if tname2 then - ctf.post(tname2, { - type = "request", - msg = "alliance", - team = tname, - mode = "diplo" }) - - ctf.gui.show(name, "diplo") - return true - end - - tname2 = string.match(key, "cancel_(.+)") - if tname2 then - ctf.diplo.cancel_requests(tname, tname2) - ctf.gui.show(name, "diplo") - return true - end - end -- end if can mod - end -- end for each field -end) diff --git a/mods/ctf_pvp_engine/ctf/init.lua b/mods/ctf_pvp_engine/ctf/init.lua index 61d3f8f..b34289e 100644 --- a/mods/ctf_pvp_engine/ctf/init.lua +++ b/mods/ctf_pvp_engine/ctf/init.lua @@ -4,14 +4,6 @@ ctf = {} --- Fix for https://github.com/minetest/minetest/issues/2383 -local csa = minetest.chat_send_all -function minetest.chat_send_all(msg) - minetest.after(0, function() - csa(msg) - end) -end - -- Privs minetest.register_privilege("ctf_team_mgr", { description = "Team manager", diff --git a/mods/ctf_pvp_engine/ctf/teams.lua b/mods/ctf_pvp_engine/ctf/teams.lua index 362fd6f..89f3f0f 100644 --- a/mods/ctf_pvp_engine/ctf/teams.lua +++ b/mods/ctf_pvp_engine/ctf/teams.lua @@ -40,8 +40,6 @@ function ctf.create_team(name, data) ctf.registered_on_new_team[i](ctf.teams[name]) end - ctf.needs_save = true - return ctf.teams[name] end @@ -55,7 +53,6 @@ function ctf.remove_team(name) team.flags[i].team = nil end ctf.teams[name] = nil - ctf.needs_save = true return true else return false @@ -99,7 +96,6 @@ function ctf.new_player(name) ctf.players[name] = { name = name } - ctf.needs_save = true else ctf.error("team", "Can't create a blank player") ctf.log("team", debug.traceback()) @@ -137,7 +133,6 @@ function ctf.remove_player(name) team.players[name] = nil end ctf.players[name] = nil - ctf.needs_save = true return true else return false @@ -210,8 +205,6 @@ function ctf.join(name, team, force, by) team_data.players[player.name] = player ctf.player_last_team[name] = team - ctf.needs_save = true - minetest.log("action", name .. " joined team " .. team) minetest.chat_send_all(name.." has joined team "..team) @@ -232,8 +225,6 @@ function ctf.clean_player_lists() ctf.log("utils", " - Skipping player "..str.name) end end - - ctf.needs_save = true end -- Sees if the player can change stuff in a team @@ -268,7 +259,6 @@ function ctf.post(team, msg) ctf.log("team", "message posted to team board") table.insert(ctf.team(team).log, 1, msg) - ctf.needs_save = true return true end diff --git a/mods/ctf_pvp_engine/ctf_chat/init.lua b/mods/ctf_pvp_engine/ctf_chat/init.lua index 8ccc192..30034a1 100644 --- a/mods/ctf_pvp_engine/ctf_chat/init.lua +++ b/mods/ctf_pvp_engine/ctf_chat/init.lua @@ -242,7 +242,6 @@ minetest.register_chatcommand("ctf_reload", { description = "reload the ctf main frame and get settings", privs = {ctf_admin=true}, func = function(name, param) - ctf.needs_save = true ctf.init() return true, "CTF core reloaded!" end @@ -274,7 +273,6 @@ minetest.register_chatcommand("team_owner", { ctf.player(param).auth = true return true, param.." was upgraded to an admin of "..ctf.player(name).team end - ctf.needs_save = true else return false, "Unable to do that :/ "..param.." does not exist, or is not part of a valid team." end diff --git a/mods/ctf_pvp_engine/ctf_colors/gui.lua b/mods/ctf_pvp_engine/ctf_colors/gui.lua index 6a0beed..c6a19c9 100644 --- a/mods/ctf_pvp_engine/ctf_colors/gui.lua +++ b/mods/ctf_pvp_engine/ctf_colors/gui.lua @@ -35,7 +35,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if team and ctf.can_mod(name, pdata.team) then if ctf.flag_colors[fields.color] then team.data.color = fields.color - ctf.needs_save = true minetest.chat_send_player(name, "Team color set to " .. fields.color) else diff --git a/mods/ctf_pvp_engine/ctf_flag/api.lua b/mods/ctf_pvp_engine/ctf_flag/api.lua index 478a5c1..e6c42ec 100644 --- a/mods/ctf_pvp_engine/ctf_flag/api.lua +++ b/mods/ctf_pvp_engine/ctf_flag/api.lua @@ -103,7 +103,6 @@ function ctf_flag.add(team, pos) pos.team = team table.insert(ctf.team(team).flags,pos) - ctf.needs_save = true end function ctf_flag.update(pos) @@ -135,7 +134,6 @@ function ctf_flag.update(pos) if not ctf.team(flag_team_data.team).data.color then ctf.team(flag_team_data.team).data.color = "red" - ctf.needs_save = true end if flag_team_data.claimed then diff --git a/mods/ctf_pvp_engine/ctf_flag/flag_func.lua b/mods/ctf_pvp_engine/ctf_flag/flag_func.lua index b6542c4..b9a899e 100644 --- a/mods/ctf_pvp_engine/ctf_flag/flag_func.lua +++ b/mods/ctf_pvp_engine/ctf_flag/flag_func.lua @@ -79,8 +79,6 @@ local function do_capture(attname, flag, returned) ctf_flag.registered_on_capture[i](attname, flag) end end - - ctf.needs_save = true end local function player_drop_flag(player) @@ -227,8 +225,6 @@ ctf_flag = { team.spawn = pos end - ctf.needs_save = true - local pos2 = { x = pos.x, y = pos.y + 1, @@ -237,7 +233,6 @@ ctf_flag = { if not team.data.color then team.data.color = "red" - ctf.needs_save = true end minetest.set_node(pos2, {name="ctf_flag:flag_top_"..team.data.color}) diff --git a/mods/ctf_pvp_engine/ctf_flag/init.lua b/mods/ctf_pvp_engine/ctf_flag/init.lua index 1022d5e..c19627a 100644 --- a/mods/ctf_pvp_engine/ctf_flag/init.lua +++ b/mods/ctf_pvp_engine/ctf_flag/init.lua @@ -141,6 +141,9 @@ local function update_flag_drops() " seconds to capture the flag before it returns.") end end + + ctf_flag.assert_flags() + minetest.after(5, update_flag_drops) end minetest.after(5, update_flag_drops) diff --git a/mods/ctf_pvp_engine/doc_data.md b/mods/ctf_pvp_engine/doc_data.md index eca89bd..76b3d9a 100644 --- a/mods/ctf_pvp_engine/doc_data.md +++ b/mods/ctf_pvp_engine/doc_data.md @@ -1,20 +1,6 @@ -# Data Formats - -This file documents the contents of ctf.txt -Values are added to the file using ctf.register_on_save and ctf.register_on_load. -Here are the default values: - -```lua -{ - players = ctf.players, - teams = ctf.teams, - diplo = ctf.diplo.diplo -} -``` - ## Players -Commonly called tplayer (may be called data or player in old code). +Commonly called tplayer (may be called data or player in old code). Player name is commonly called name (but may be called other things in older code). ```lua @@ -34,7 +20,7 @@ ctf.players = { ## Teams -Commonly called team. +Commonly called team. Team name is commonly called tname (but may be called team in old code). ```lua