ctf_map: Convert to modpack; split map maker into separate mod (#475)
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37 changed files with 145 additions and 139 deletions
89
mods/ctf/ctf_map/map_maker/README.md
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89
mods/ctf/ctf_map/map_maker/README.md
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# CTF Map - Map maker
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## Creating a new map
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### 1. Dependencies
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* Minetest 5.0.0 or later.
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* `ctf_map` modpack (by copying the folder from this game to `minetest/mods`)
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* `worldedit` and `worldedit_commands`.
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### 2. Find an area
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* Can use Minetest Game and any mapgen.
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* It must be a cube, and the barrier will be in the exact center.
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* It should be around 230x230 in surface area, but this can be lesser.
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* Feel free to modify the area to your needs.
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### 3. Select the area
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There are multiple ways do this, this is the simplest in most cases.
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* If you haven't modified the map at all, do the following to speed up barrier placement:
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* Stop Minetest.
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* Open up the world's world.mt
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* Set backend to "dummy".
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* Save.
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* Using worldedit, select the area.
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* Type `/gui`, and click "From WE" then "To WE".
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* Check that the center location is the right place for the barrier to go.
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* Check that the bounds extend far enough.
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### 4. Place barriers
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* Set the middle barrier direction. The barrier is a plane defined by a co-ordinate = 0.
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If the barrier is X=0, then it will placed with every node of the barrier having X=0.
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If the barrier is Z=0, then it will placed with every node of the barrier having Z=0.
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* Click "place barrier". Note that this command does not have an undo.
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### 5. Meta data
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* Set the meta data
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### 6. Export
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* Click export, and wait until completion.
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* Copy the resultant folder from `worlddir/schems/` into `ctf_map/ctf_map_core/maps/`.
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* Profit!
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## Documentation
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### Map meta
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Each map's metadata is stored in an accompanying .conf file containing the following data:
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* `name`: Name of map.
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* `author`: Author of the map.
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* `hint`: [Optional] Helpful hint or tip for unique maps, to help players understand the map.
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* `rotation`: Rotation of the schem. [`x`|`z`]
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* `screenshot`: File name of screenshot of the map; should include file extension.
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* `license`: Name of the license of the map.
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* `other`: [Optional] Misc. information about the map. This is displayed in the maps catalog.
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* `base_node`: [Optional] Technical name of node to be used for the team base.
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* `schematic`: Name of the map's schematic.
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* `initial_stuff`: [Optional] Comma-separated list of itemstacks to be given to the player
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on join and on respawn.
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* `treasures`: [Optional] List of treasures to be registered for the map, in a serialized
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format. Refer to the `treasures` sub-section for more details.
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* `start_time`: [Optional] Time at start of match. Defaults to `0.4` [`0` - `1`].
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* `time_speed`: [Optional] Time speed multiplier. Accepts any valid number. Defaults to 1.
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* `r`: Radius of the map.
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* `h`: Height of the map.
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* `team.i`: Name of team `i`.
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* `team.i.color`: Color of team `i`.
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* `team.i.pos`: Position of team `i`'s flag, relative to center of schem.
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* `chests.i.from`, `chests.i.to`: [Optional] Positions of diagonal corners of custom chest
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zone `i`, relative to the center of the schem.
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* `chests.i.n`: [Optional] Number of chests to place in custom chest zone `i`.
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#### `treasures`
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`treasures` is a list of treasures to be registered for this map in serialized format.
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An example `treasures` value that registers steel pick, shotgun, and grenade:
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```lua
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treasures = default:pick_steel,0.5,5,1,10;shooter:shotgun,0.04,2,1;shooter:grenade,0.08,2,1
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```
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(See [here](../../../other/treasurer/README.md) to understand the magic numbers)
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5
mods/ctf/ctf_map/map_maker/init.lua
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5
mods/ctf/ctf_map/map_maker/init.lua
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-- Dofile the scripts only if ctf doesn't exist
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if not minetest.global_exists("ctf") then
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local modpath = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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dofile(modpath .. "map_maker.lua")
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end
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453
mods/ctf/ctf_map/map_maker/map_maker.lua
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453
mods/ctf/ctf_map/map_maker/map_maker.lua
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local storage = minetest.get_mod_storage()
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local randint = math.random(100)
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local defaults = {
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mapname = "ctf_" .. randint,
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mapauthor = nil,
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maptitle = "Untitled Map " .. randint,
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mapinitial = "",
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barrier_r = 110,
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barrier_rot = 0,
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center = { x = 0, y = 0, z = 0, r = 115, h = 140 },
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flags = {}
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}
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-- Reload mapmaker context from mod_storage if it exists
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local config = {
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mapname = storage:get_string("mapname"),
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maptitle = storage:get_string("maptitle"),
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mapauthor = storage:get_string("mapauthor"),
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mapinitial = storage:get_string("mapinitial"),
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center = storage:get_string("center"),
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flags = storage:get_string("flags"),
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barrier_r = storage:get_int("barrier_r"),
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barrier_rot = storage:get_string("barrier_rot"),
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barriers_placed = storage:get_int("barriers_placed") == 1
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}
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if config.mapname == "" then
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config.mapname = defaults.mapname
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end
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if config.mapauthor == "" then
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config.mapauthor = defaults.mapauthor
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end
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if config.maptitle == "" then
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config.maptitle = defaults.maptitle
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end
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if config.barrier_r == 0 then
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config.barrier_r = defaults.barrier_r
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end
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if config.center == "" then
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config.center = defaults.center
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else
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config.center = minetest.parse_json(storage:get_string("center"))
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end
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if config.flags == "" then
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config.flags = defaults.flags
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else
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config.flags = minetest.parse_json(storage:get_string("flags"))
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end
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--------------------------------------------------------------------------------
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, function(name)
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minetest.chat_send_player(name,
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minetest.colorize("#BB33EE", "*** ctf_map is in map-maker mode ***"))
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end, player:get_player_name())
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local inv = player:get_inventory()
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if not inv:contains_item("main", "map_maker:adminpick") then
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inv:add_item("main", "map_maker:adminpick")
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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local inv = player:get_inventory()
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if not inv:contains_item("main", "map_maker:adminpick") then
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inv:add_item("main", "map_maker:adminpick")
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end
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end)
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assert(minetest.get_modpath("worldedit") and
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minetest.get_modpath("worldedit_commands"),
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"worldedit and worldedit_commands are required!")
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local function check_step()
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for _, pos in pairs(config.flags) do
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if minetest.get_node(pos).name ~= "ctf_map:flag" then
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minetest.set_node(pos, { name = "ctf_map:flag" })
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end
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end
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minetest.after(1, check_step)
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end
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minetest.after(1, check_step)
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minetest.register_node(":ctf_map:flag", {
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description = "Flag",
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drawtype="nodebox",
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paramtype = "light",
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walkable = false,
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tiles = {
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"default_wood.png",
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"default_wood.png",
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"default_wood.png",
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"default_wood.png",
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"map_maker_flag_grey.png",
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"map_maker_flag_grey.png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
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{ -0.5,0,0.000000,0.250000,0.500000,0.062500}
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}
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},
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groups = {oddly_breakable_by_hand=1,snappy=3},
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after_place_node = function(pos)
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table.insert(config.flags, vector.new(pos))
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storage:set_string("flags", minetest.write_json(config.flags))
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end,
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on_destruct = function(pos)
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for i, v in pairs(config.flags) do
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if vector.equals(pos, v) then
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config.flags[i] = nil
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return
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end
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end
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end,
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})
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local function to_2pos()
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return {
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x = config.center.x - config.center.r,
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y = config.center.y - config.center.h / 2,
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z = config.center.z - config.center.r,
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}, {
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x = config.center.x + config.center.r,
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y = config.center.y + config.center.h / 2,
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z = config.center.z + config.center.r,
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}
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end
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local function max(a, b)
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if a > b then
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return a
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else
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return b
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end
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end
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local function we_select(name)
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local pos1, pos2 = to_2pos()
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worldedit.pos1[name] = pos1
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos1))
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worldedit.pos2[name] = pos2
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos2))
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end
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local function we_import(name)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 and pos2 then
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local size = vector.subtract(pos2, pos1)
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local r = max(size.x, size.z) / 2
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config.center = vector.divide(vector.add(pos1, pos2), 2)
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config.center.r = r
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config.center.h = size.y
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storage:set_string("center", minetest.write_json(config.center))
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end
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end
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local function get_flags()
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local negative = nil
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local positive = nil
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for _, pos in pairs(config.flags) do
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pos = vector.subtract(pos, config.center)
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if config.barrier_rot == 0 and pos.x < 0 or pos.z < 0 then
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negative = pos
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end
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if config.barrier_rot == 0 and pos.x > 0 or pos.z > 0 then
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positive = pos
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end
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end
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return negative, positive
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end
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local function get_flag_status()
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if #config.flags > 2 then
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return "Too many flags! (" .. #config.flags .. "/2)"
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elseif #config.flags < 2 then
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return "Place more flags (" .. #config.flags .. "/2)"
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else
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local negative, positive = get_flags()
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if positive and negative then
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return "Flags placed (" .. #config.flags .. "/2)"
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else
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return "Place one flag on each side of the barrier."
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end
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end
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end
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local function show_gui(name)
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if not config.mapauthor then
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config.mapauthor = name
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storage:set_string("mapauthor", config.mapauthor)
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end
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local formspec = {
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"size[9,9.5]",
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"bgcolor[#080808BB;true]",
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default.gui_bg,
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default.gui_bg_img,
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"label[0,0;1. Select Area]",
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"field[0.4,1;1,1;posx;X;", config.center.x, "]",
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"field[1.4,1;1,1;posy;Y;", config.center.y, "]",
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"field[2.4,1;1,1;posz;Z;", config.center.z, "]",
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"field[0.4,2;1.5,1;posr;R;", config.center.r, "]",
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"field[1.9,2;1.5,1;posh;H;", config.center.h, "]",
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"button[4.3,0.7;1.75,1;set_center;Player Pos]",
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"button[6.05,0.7;1.5,1;towe;To WE]",
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"button[7.55,0.7;1.5,1;fromwe;From WE]",
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"button[4.3,1.7;4.75,1;emerge;Emerge Area]",
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"box[0,2.65;8.85,0.05;#111111BB]",
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"label[0,2.8;2. Place Barriers]",
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"label[0.1,3.3;This may take a few minutes.]",
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"field[0.4,4.3;1,1;barrier_r;R;", config.barrier_r, "]",
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"dropdown[1.15,4.05;1,1;barrier_rot;X=0,Z=0;",
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config.barrier_rot == "x" and 1 or 2, "]",
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"button[2.3,4;2,1;place_barrier;Place Barriers]",
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"box[4.4,2.8;0.05,2.2;#111111BB]",
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"label[4.8,2.8;3. Place Flags]",
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"label[4.8,3.3;", minetest.formspec_escape(get_flag_status()), "]",
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"button[4.8,4;3.5,1;giveme;Giveme Flags]",
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"box[0,5.06;8.85,0.05;#111111BB]",
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"label[0,5.15;4. Meta Data]",
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"field[0.4,6.2;8.5,1;title;Title;",
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minetest.formspec_escape(config.maptitle), "]",
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"field[0.4,7.3;8.5,1;initial;Stuff to give on (re)spawn, comma-separated itemstrings;",
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minetest.formspec_escape(config.mapinitial), "]",
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"field[0.4,8.4;4.25,1;name;File Name;",
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minetest.formspec_escape(config.mapname), "]",
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"field[4.625,8.4;4.25,1;author;Author;",
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minetest.formspec_escape(config.mapauthor), "]",
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"button_exit[1.3,9;3,1;close;Close]",
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"button_exit[4.3,9;3,1;export;Export]",
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}
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formspec = table.concat(formspec, "")
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minetest.show_formspec(name, "ctf_map:tool", formspec)
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end
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local function show_progress_formspec(name, text)
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minetest.show_formspec(name, "ctf_map:progress",
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"size[6,1]bgcolor[#080808BB;true]" ..
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default.gui_bg ..
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default.gui_bg_img .. "label[0,0;" ..
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minetest.formspec_escape(text) .. "]")
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end
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local function emerge_progress(ctx)
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show_progress_formspec(ctx.name, string.format("Emerging Area - %d/%d blocks emerged (%.1f%%)",
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ctx.current_blocks, ctx.total_blocks,
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(ctx.current_blocks / ctx.total_blocks) * 100))
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "ctf_map:tool" then
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return
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end
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if fields.posx then
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config.center.x = tonumber(fields.posx)
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config.center.y = tonumber(fields.posy)
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config.center.z = tonumber(fields.posz)
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config.center.r = tonumber(fields.posr)
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config.center.h = tonumber(fields.posh)
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storage:set_string("center", minetest.write_json(config.center))
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end
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fields.barrier_r = tonumber(fields.barrier_r)
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if fields.barrier_r and fields.barrier_r ~= config.barrier_r then
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config.barrier_r = fields.barrier_r
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storage:set_int("barrier_r", config.barrier_r)
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end
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if fields.title and fields.title ~= config.maptitle then
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config.maptitle = fields.title
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storage:set_string("maptitle", config.maptitle)
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end
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if fields.author and fields.author ~= config.mapauthor then
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config.mapauthor = fields.author
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storage:set_string("mapauthor", config.mapauthor)
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end
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if fields.name and fields.name ~= config.mapname then
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config.mapname = fields.name
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storage:set_string("mapname", config.mapname)
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end
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if fields.initial and fields.initial ~= config.mapinitial then
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config.mapinitial = fields.initial
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storage:set_string("mapinitial", config.mapinitial)
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end
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if fields.barrier_rot and fields.barrier_rot ~= "" then
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config.barrier_rot = fields.barrier_rot == "X=0" and "x" or "z"
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storage:set_string("barrier_rot", config.barrier_rot)
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end
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if fields.set_center then
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local r = config.center.r
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local h = config.center.h
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config.center = vector.floor(player:get_pos())
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config.center.r = r
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config.center.h = h
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storage:set_string("center", minetest.write_json(config.center))
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end
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if fields.giveme then
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player:get_inventory():add_item("main", "ctf_map:flag 2")
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end
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local player_name = player:get_player_name()
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if fields.emerge then
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local pos1, pos2 = to_2pos()
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show_progress_formspec(player_name, "Emerging area...")
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ctf_map.emerge_with_callbacks(player_name, pos1, pos2, function()
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show_gui(player_name)
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end, emerge_progress)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.place_barrier then
|
||||
local pos1, pos2 = to_2pos()
|
||||
show_progress_formspec(player_name, "Emerging area...")
|
||||
ctf_map.emerge_with_callbacks(player_name, pos1, pos2, function()
|
||||
show_progress_formspec(player_name, "Placing center barrier, this may take a while...")
|
||||
|
||||
minetest.after(0.1, function()
|
||||
ctf_map.place_middle_barrier(config.center, config.barrier_r,
|
||||
config.center.h, (config.barrier_rot == 0) and "x" or "z")
|
||||
show_progress_formspec(player_name, "Placing outer barriers, this may take a while...")
|
||||
minetest.after(0.1, function()
|
||||
ctf_map.place_outer_barrier(config.center, config.barrier_r, config.center.h)
|
||||
show_gui(player_name)
|
||||
end)
|
||||
end)
|
||||
end, emerge_progress)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.towe then
|
||||
we_select(player_name)
|
||||
end
|
||||
|
||||
if fields.fromwe then
|
||||
we_import(player_name)
|
||||
end
|
||||
|
||||
if fields.export then
|
||||
if #config.flags ~= 2 then
|
||||
minetest.chat_send_all("You need to place two flags!")
|
||||
return
|
||||
end
|
||||
|
||||
we_select(player_name)
|
||||
show_progress_formspec(player_name, "Exporting...")
|
||||
|
||||
local path = minetest.get_worldpath() .. "/schems/" .. config.mapname .. "/"
|
||||
minetest.mkdir(path)
|
||||
|
||||
-- Reset mod_storage
|
||||
storage:set_string("center", "")
|
||||
storage:set_string("maptitle", "")
|
||||
storage:set_string("mapauthor", "")
|
||||
storage:set_string("mapname", "")
|
||||
storage:set_string("mapinitial", "")
|
||||
storage:set_string("barrier_rot", "")
|
||||
storage:set_string("barrier_r", "")
|
||||
|
||||
-- Write to .conf
|
||||
local meta = Settings(path .. "map.conf")
|
||||
meta:set("name", config.maptitle)
|
||||
meta:set("author", config.mapauthor)
|
||||
if config.mapinitial ~= "" then
|
||||
meta:set("initial_stuff", config.mapinitial)
|
||||
end
|
||||
meta:set("rotation", config.barrier_rot)
|
||||
meta:set("r", config.center.r)
|
||||
meta:set("h", config.center.h)
|
||||
|
||||
for _, flags in pairs(config.flags) do
|
||||
local pos = vector.subtract(flags, config.center)
|
||||
if config.barrier_rot == 0 then
|
||||
local old = vector.new(pos)
|
||||
pos.x = old.z
|
||||
pos.z = -old.x
|
||||
end
|
||||
|
||||
local idx = pos.z > 0 and 1 or 2
|
||||
meta:set("team." .. idx, pos.z > 0 and "red" or "blue")
|
||||
meta:set("team." .. idx .. ".color", pos.z > 0 and "red" or "blue")
|
||||
meta:set("team." .. idx .. ".pos", minetest.pos_to_string(pos))
|
||||
end
|
||||
meta:write()
|
||||
|
||||
minetest.after(0.1, function()
|
||||
local filepath = path .. "map.mts"
|
||||
if minetest.create_schematic(worldedit.pos1[player_name],
|
||||
worldedit.pos2[player_name], worldedit.prob_list[player_name],
|
||||
filepath) then
|
||||
minetest.chat_send_all("Exported " .. config.mapname .. " to " .. path)
|
||||
minetest.close_formspec(player_name, "")
|
||||
else
|
||||
minetest.chat_send_all("Failed!")
|
||||
show_gui(player_name)
|
||||
end
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
if not fields.quit then
|
||||
show_gui(player_name)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("gui", {
|
||||
func = function(name)
|
||||
show_gui(name)
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
-- Register special pickaxe to break indestructible nodes
|
||||
minetest.register_tool("map_maker:adminpick", {
|
||||
description = "Admin pickaxe used to break indestructible nodes.",
|
||||
inventory_image = "map_maker_adminpick.png",
|
||||
range = 16,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
immortal = {times = {[1] = 0.5}, uses = 0, maxlevel = 3}
|
||||
},
|
||||
damage_groups = {fleshy = 10000}
|
||||
}
|
||||
})
|
2
mods/ctf/ctf_map/map_maker/mod.conf
Normal file
2
mods/ctf/ctf_map/map_maker/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = map_maker
|
||||
depends = ctf_map_core, worldedit
|
BIN
mods/ctf/ctf_map/map_maker/textures/map_maker_adminpick.png
Normal file
BIN
mods/ctf/ctf_map/map_maker/textures/map_maker_adminpick.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
BIN
mods/ctf/ctf_map/map_maker/textures/map_maker_flag_grey.png
Normal file
BIN
mods/ctf/ctf_map/map_maker/textures/map_maker_flag_grey.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
Loading…
Add table
Add a link
Reference in a new issue