Add not_in_creative_inventory to barrier nodes

Also improve item descriptions of barrier nodes
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ANAND 2020-05-16 15:06:25 +05:30 committed by GitHub
parent 1fda60bbbc
commit e9343d9d56
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@ -15,7 +15,7 @@ do
})
minetest.register_node(":ctf_map:ind_glass", {
description = "Indestructible Glass",
description = "Indestructible Barrier Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
@ -25,12 +25,12 @@ do
walkable = true,
buildable_to = false,
pointable = false,
groups = {immortal = 1},
groups = {immortal = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node(":ctf_map:ind_glass_red", {
description = "Indestructible Red Glass",
description = "Indestructible Red Barrier Glass",
drawtype = "glasslike",
tiles = {"ctf_map_glass_red.png"},
inventory_image = minetest.inventorycube("ctf_map_glass_red.png"),
@ -42,13 +42,13 @@ do
use_texture_alpha = false,
alpha = 0,
pointable = false,
groups = {immortal = 1},
groups = {immortal = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node(":ctf_map:ind_stone_red", {
description = "Indestructible Red Stone",
groups = {immortal = 1},
description = "Indestructible Red Barrier Stone",
groups = {immortal = 1, not_in_creative_inventory = 1},
tiles = {"ctf_map_stone_red.png"},
is_ground_content = false
})