Add not_in_creative_inventory to barrier nodes
Also improve item descriptions of barrier nodes
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parent
1fda60bbbc
commit
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1 changed files with 6 additions and 6 deletions
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@ -15,7 +15,7 @@ do
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})
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})
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minetest.register_node(":ctf_map:ind_glass", {
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minetest.register_node(":ctf_map:ind_glass", {
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description = "Indestructible Glass",
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description = "Indestructible Barrier Glass",
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drawtype = "glasslike_framed_optional",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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tiles = {"default_glass.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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inventory_image = minetest.inventorycube("default_glass.png"),
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@ -25,12 +25,12 @@ do
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walkable = true,
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walkable = true,
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buildable_to = false,
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buildable_to = false,
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pointable = false,
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pointable = false,
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groups = {immortal = 1},
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groups = {immortal = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_glass_defaults()
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sounds = default.node_sound_glass_defaults()
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})
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})
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minetest.register_node(":ctf_map:ind_glass_red", {
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minetest.register_node(":ctf_map:ind_glass_red", {
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description = "Indestructible Red Glass",
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description = "Indestructible Red Barrier Glass",
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drawtype = "glasslike",
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drawtype = "glasslike",
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tiles = {"ctf_map_glass_red.png"},
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tiles = {"ctf_map_glass_red.png"},
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inventory_image = minetest.inventorycube("ctf_map_glass_red.png"),
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inventory_image = minetest.inventorycube("ctf_map_glass_red.png"),
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@ -42,13 +42,13 @@ do
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use_texture_alpha = false,
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use_texture_alpha = false,
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alpha = 0,
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alpha = 0,
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pointable = false,
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pointable = false,
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groups = {immortal = 1},
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groups = {immortal = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_glass_defaults()
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sounds = default.node_sound_glass_defaults()
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})
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})
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minetest.register_node(":ctf_map:ind_stone_red", {
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minetest.register_node(":ctf_map:ind_stone_red", {
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description = "Indestructible Red Stone",
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description = "Indestructible Red Barrier Stone",
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groups = {immortal = 1},
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groups = {immortal = 1, not_in_creative_inventory = 1},
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tiles = {"ctf_map_stone_red.png"},
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tiles = {"ctf_map_stone_red.png"},
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is_ground_content = false
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is_ground_content = false
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})
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})
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