Improve class shooter modifications
This commit is contained in:
parent
02d527eaf5
commit
eee6cfcbec
6 changed files with 57 additions and 35 deletions
|
@ -31,7 +31,7 @@ function ctf_classes.get(player)
|
|||
player = minetest.get_player_by_name(player)
|
||||
end
|
||||
|
||||
local cname = player:get_meta():get("ctf_classes:class") or "knight"
|
||||
local cname = player:get_meta():get("ctf_classes:class") or ctf_classes.default_class
|
||||
return ctf_classes.__classes[cname]
|
||||
end
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ function ctf_classes.show_gui(name, player)
|
|||
player = player or minetest.get_player_by_name(name)
|
||||
assert(player.get_player_name)
|
||||
if not ctf_classes.can_change(player) then
|
||||
minetest.chat_send_player(name, "Move closer to the flag to change classes!")
|
||||
minetest.chat_send_player(name, "Move closer to your flag to change classes!")
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
ctf_classes = {
|
||||
__classes = {},
|
||||
__classes_ordered = {},
|
||||
|
||||
default_class = "knight",
|
||||
}
|
||||
|
||||
dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
|
||||
|
@ -9,6 +11,7 @@ dofile(minetest.get_modpath("ctf_classes") .. "/regen.lua")
|
|||
dofile(minetest.get_modpath("ctf_classes") .. "/ranged.lua")
|
||||
dofile(minetest.get_modpath("ctf_classes") .. "/items.lua")
|
||||
|
||||
|
||||
ctf_classes.register("knight", {
|
||||
description = "Knight",
|
||||
pros = { "+50% Health Points" },
|
||||
|
@ -18,6 +21,12 @@ ctf_classes.register("knight", {
|
|||
max_hp = 30,
|
||||
speed = 0.90,
|
||||
|
||||
allowed_guns = {
|
||||
"shooter:pistol",
|
||||
"shooter:smg",
|
||||
"shooter:shotgun",
|
||||
},
|
||||
|
||||
items = {
|
||||
"default:sword_steel",
|
||||
},
|
||||
|
@ -33,7 +42,19 @@ ctf_classes.register("shooter", {
|
|||
items = {
|
||||
"shooter:rifle",
|
||||
"shooter:grapple_gun_loaded",
|
||||
}
|
||||
},
|
||||
|
||||
allowed_guns = {
|
||||
"shooter:pistol",
|
||||
"shooter:rifle",
|
||||
"shooter:smg",
|
||||
"shooter:shotgun",
|
||||
},
|
||||
|
||||
shooter_multipliers = {
|
||||
range = 1.5,
|
||||
full_punch_interval = 0.8,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -48,6 +69,12 @@ ctf_classes.register("medic", {
|
|||
items = {
|
||||
"ctf_bandages:bandage 20",
|
||||
},
|
||||
|
||||
allowed_guns = {
|
||||
"shooter:pistol",
|
||||
"shooter:smg",
|
||||
"shooter:shotgun",
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -76,7 +103,7 @@ minetest.register_chatcommand("class", {
|
|||
end
|
||||
|
||||
if not ctf_classes.can_change(player) then
|
||||
return false, "Move closer to the flag to change classes!"
|
||||
return false, "Move closer to your flag to change classes!"
|
||||
end
|
||||
|
||||
local cname = params:trim()
|
||||
|
|
|
@ -1,50 +1,51 @@
|
|||
local shooter_specs = {}
|
||||
local specs_cache = {}
|
||||
|
||||
|
||||
shooter.get_weapon_spec = function(_, user, name)
|
||||
local spec = shooter.registered_weapons[name]
|
||||
local function get_shooter_specs(weapon_name, multiplier)
|
||||
local spec = shooter.registered_weapons[weapon_name]
|
||||
if not spec then
|
||||
return nil
|
||||
end
|
||||
spec = spec.spec
|
||||
spec.name = user:get_player_name()
|
||||
|
||||
if not user then
|
||||
return spec
|
||||
end
|
||||
-- this will convert the multipler to a table pointer
|
||||
local idx = ("%s:%s"):format(multiplier or "nil", weapon_name)
|
||||
|
||||
local class = ctf_classes.get(user)
|
||||
if class.name ~= "shooter" then
|
||||
if name == "shooter:rifle" then
|
||||
minetest.chat_send_player(user:get_player_name(),
|
||||
"Only Shooters are skilled enough for rifles! Change your class at spawn")
|
||||
return nil
|
||||
end
|
||||
return spec
|
||||
end
|
||||
|
||||
if shooter_specs[name] then
|
||||
return shooter_specs[name]
|
||||
if specs_cache[idx] then
|
||||
return specs_cache[idx]
|
||||
end
|
||||
|
||||
spec = table.copy(spec)
|
||||
shooter_specs[name] = spec
|
||||
specs_cache[idx] = spec
|
||||
|
||||
spec.range = spec.range * 1.5
|
||||
spec.tool_caps.full_punch_interval = spec.tool_caps.full_punch_interval * 0.8
|
||||
return spec
|
||||
end
|
||||
|
||||
shooter.get_weapon_spec = function(_, user, weapon_name)
|
||||
local class = ctf_classes.get(user)
|
||||
|
||||
if table.indexof(class.properties.allowed_guns or {}, weapon_name) == -1 then
|
||||
minetest.chat_send_player(user:get_player_name(),
|
||||
"Your class can't use that weapon! Change your class at spawn")
|
||||
return nil
|
||||
end
|
||||
|
||||
local spec = get_shooter_specs(weapon_name, class.properties.shooter_multipliers)
|
||||
spec.name = user and user:get_player_name()
|
||||
|
||||
return spec
|
||||
end
|
||||
|
||||
|
||||
local function check_grapple(itemname)
|
||||
local def = minetest.registered_items[itemname]
|
||||
local old_func = def.on_use
|
||||
minetest.override_item(itemname, {
|
||||
description = def.description .. "\n\nCan only be used by Shooters",
|
||||
on_use = function(itemstack, user, ...)
|
||||
if ctf_classes.get(user).name ~= "shooter" then
|
||||
minetest.chat_send_player(user:get_player_name(),
|
||||
"Only Shooters are skilled enough for grapples! Change your class at spawn")
|
||||
"Your class can't use that weapon! Change your class at spawn")
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
@ -63,7 +64,3 @@ end
|
|||
|
||||
check_grapple("shooter:grapple_gun_loaded")
|
||||
check_grapple("shooter:grapple_gun")
|
||||
|
||||
minetest.override_item("shooter:rifle", {
|
||||
description = "Rifle\n\nCan only be used by Shooters",
|
||||
})
|
||||
|
|
|
@ -75,7 +75,7 @@ function random_messages.read_messages()
|
|||
"Use /summary to check scores of the current match and the previous match.",
|
||||
"Use /maps to view the maps catalog. It also contains license info and attribution details.",
|
||||
"Change your class in your base by right clicking the home flag or typing /class.",
|
||||
"Medics cause nearby troops to regenerate health faster.",
|
||||
"Medics cause troops within 10 metres to regenerate health faster.",
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -89,9 +89,7 @@ minetest.register_tool("shooter:grapple_gun", {
|
|||
end
|
||||
|
||||
local inv = user:get_inventory()
|
||||
if inv:contains_item("main", "shooter:grapple_hook") and
|
||||
true then --inv:contains_item("main", "tnt:gunpowder") then
|
||||
-- inv:remove_item("main", "tnt:gunpowder")
|
||||
if inv:contains_item("main", "shooter:grapple_hook") then
|
||||
minetest.sound_play("shooter_reload", {object=user})
|
||||
local stack = inv:remove_item("main", "shooter:grapple_hook")
|
||||
itemstack = ItemStack("shooter:grapple_gun_loaded 1 "..stack:get_wear())
|
||||
|
|
Loading…
Reference in a new issue