Add indestructible torch [ctf_map:torch] (#473)

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ANAND 2019-10-30 10:44:56 +05:30 committed by GitHub
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commit ef16fc9971
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@ -76,7 +76,7 @@ do
})
end
-- Indestructible nodes from default
-- Indestructible nodes from MTG's default mod
do
-- Stone
@ -748,7 +748,104 @@ do
})
end
-- Register indestructible variants of nodes from stairs and wool
-- Indestructible torches from MTG's default mod
do
minetest.register_node("ctf_map:torch", {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 12,
groups = {attached_node = 1, torch = 1},
drop = "ctf_map:torch",
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name("ctf_map:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("ctf_map:torch")
else
fakestack:set_name("ctf_map:torch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("ctf_map:torch")
return itemstack
end,
})
minetest.register_node("ctf_map:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {not_in_creative_inventory = 1, attached_node = 1, torch = 1},
drop = "ctf_map:torch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("ctf_map:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {immortal = 1, not_in_creative_inventory = 1, attached_node = 1, torch = 1},
drop = "ctf_map:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
},
sounds = default.node_sound_wood_defaults(),
})
end
-- Register indestructible variants of nodes from MTGs' stairs and wool mods
do
local nodes = table.copy(minetest.registered_nodes)
for name, nodedef in pairs(nodes) do