Add indestructible torch [ctf_map:torch] (#473)
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1 changed files with 99 additions and 2 deletions
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@ -76,7 +76,7 @@ do
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})
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end
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-- Indestructible nodes from default
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-- Indestructible nodes from MTG's default mod
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do
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-- Stone
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@ -748,7 +748,104 @@ do
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})
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end
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-- Register indestructible variants of nodes from stairs and wool
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-- Indestructible torches from MTG's default mod
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do
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minetest.register_node("ctf_map:torch", {
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description = "Torch",
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drawtype = "mesh",
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mesh = "torch_floor.obj",
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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tiles = {{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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liquids_pointable = false,
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light_source = 12,
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groups = {attached_node = 1, torch = 1},
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drop = "ctf_map:torch",
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selection_box = {
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type = "wallmounted",
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wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
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},
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sounds = default.node_sound_wood_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if def and def.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local above = pointed_thing.above
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = itemstack
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if wdir == 0 then
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fakestack:set_name("ctf_map:torch_ceiling")
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elseif wdir == 1 then
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fakestack:set_name("ctf_map:torch")
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else
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fakestack:set_name("ctf_map:torch_wall")
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("ctf_map:torch")
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return itemstack
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end,
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})
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minetest.register_node("ctf_map:torch_wall", {
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drawtype = "mesh",
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mesh = "torch_wall.obj",
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tiles = {{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {not_in_creative_inventory = 1, attached_node = 1, torch = 1},
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drop = "ctf_map:torch",
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selection_box = {
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type = "wallmounted",
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wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
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},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("ctf_map:torch_ceiling", {
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drawtype = "mesh",
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mesh = "torch_ceiling.obj",
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tiles = {{
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name = "default_torch_on_floor_animated.png",
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animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
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}},
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {immortal = 1, not_in_creative_inventory = 1, attached_node = 1, torch = 1},
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drop = "ctf_map:torch",
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selection_box = {
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type = "wallmounted",
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wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
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},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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-- Register indestructible variants of nodes from MTGs' stairs and wool mods
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do
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local nodes = table.copy(minetest.registered_nodes)
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for name, nodedef in pairs(nodes) do
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