tsm_chests: Fix floating chests; remove extra bloat (#492)

This commit is contained in:
ANAND 2019-12-06 10:37:46 +05:30 committed by Thomas--S
parent 19ce34153b
commit f0a8327c18
3 changed files with 10 additions and 31 deletions

View file

@ -15,7 +15,7 @@ globals = {
"crafting", "vector", "table", "minetest", "worldedit", "ctf", "ctf_flag",
"ctf_colors", "hudkit", "default", "treasurer", "ChatCmdBuilder", "ctf_map",
"ctf_match", "ctf_stats", "ctf_treasure", "ctf_playertag", "chatplus", "irc",
"armor", "vote", "give_initial_stuff", "hud_score", "physics"
"armor", "vote", "give_initial_stuff", "hud_score", "physics", "tsm_chests"
}
read_globals = {

View file

@ -260,12 +260,11 @@ local function place_map(map)
ctf_map.place_base(value.color, value.pos)
end
local seed = minetest.get_mapgen_setting("seed")
for _, chestzone in pairs(ctf_map.map.chests) do
minetest.log("verbose", "Placing " .. chestzone.n .. " chests from " ..
minetest.pos_to_string(chestzone.from) .. " to "..
minetest.pos_to_string(chestzone.to))
place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
tsm_chests.place_chests(chestzone.from, chestzone.to, chestzone.n)
end
minetest.after(2, function()

View file

@ -15,6 +15,7 @@
For this, there is another example mod, called trm_default_example, which registers a bunch of items of the default mod, like default:gold_ingot.
]]
tsm_chests = {}
local chest_formspec =
"size[8,9]" ..
@ -61,11 +62,11 @@ minetest.register_node("tsm_chests:chest", {
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
local inv = minetest.get_inventory({type = "node", pos=pos})
@ -78,12 +79,8 @@ minetest.register_node("tsm_chests:chest", {
--[[ here are some configuration variables ]]
local h_min = -65 -- minimum chest spawning height, relative to water_level
local h_max = 40 -- maximum chest spawning height, relative to water_level
local t_min = 4 -- minimum amount of treasures found in a chest
local t_max = 7 -- maximum amount of treasures found in a chest
local water_level = tonumber(minetest.settings:get("water_level"))
local t_min = 4 -- minimum amount of treasures found in a chest
local t_max = 7 -- maximum amount of treasures found in a chest
local get_node = minetest.get_node
local function findGroundLevel(pos, y_min, y_max)
@ -99,7 +96,7 @@ local function findGroundLevel(pos, y_min, y_max)
end
for y=top,y_min,-1 do
local p = {x=pos.x,y=y,z=pos.z}
local name = get_node(p).name
local name = get_node(p).name
if name ~= "air" and name ~= "default:water_source" and name ~= "default:lava_source" then
ground = y
break
@ -170,19 +167,7 @@ end
--[[ here comes the generation code
the interesting part which involes treasurer comes way below
]]
function place_chests(minp, maxp, seed, number_chests)
minp = {x=minp.x, y=minp.y, z=minp.z}
maxp = {x=maxp.x, y=maxp.y, z=maxp.z}
-- chests minimum and maximum spawn height
local height_min = water_level + h_min
local height_max = water_level + h_max
if(maxp.y < height_min or minp.y > height_max) then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
function tsm_chests.place_chests(minp, maxp, number_chests)
local attempts = 0
local chests_placed = 0
while chests_placed < number_chests and attempts < number_chests + 12 do
@ -194,15 +179,10 @@ function place_chests(minp, maxp, seed, number_chests)
}
-- Find ground level
local ground = findGroundLevel(pos, y_min, y_max)
local ground = findGroundLevel(pos, minp.y, maxp.y)
if ground ~= nil then
local chest_pos = {x = pos.x, y = ground + 1, z = pos.z}
-- Don't spawn at barrier
if chest_pos.z == 0 then
chest_pos.z = -1
end
-- chest node name (before it becomes a chest)
local nn = minetest.get_node(chest_pos).name
if nn == "air" or nn == "default:water_source" then