From fb0285f27c381116399e9d48c37364511eea7c8b Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Sun, 6 Dec 2015 00:13:08 +0000 Subject: [PATCH] Remove sprint --- mods/sprint/COPYING | 121 ----------------- mods/sprint/README.md | 62 --------- mods/sprint/depends.txt | 1 - mods/sprint/esprint.lua | 125 ----------------- mods/sprint/init.lua | 34 ----- mods/sprint/textures/sprint_particle.png | Bin 791 -> 0 bytes mods/sprint/textures/sprint_stamina_bar.png | Bin 80 -> 0 bytes mods/sprint/textures/sprint_stamina_icon.png | Bin 148 -> 0 bytes mods/sprint/wsprint.lua | 135 ------------------- 9 files changed, 478 deletions(-) delete mode 100644 mods/sprint/COPYING delete mode 100644 mods/sprint/README.md delete mode 100644 mods/sprint/depends.txt delete mode 100644 mods/sprint/esprint.lua delete mode 100644 mods/sprint/init.lua delete mode 100644 mods/sprint/textures/sprint_particle.png delete mode 100644 mods/sprint/textures/sprint_stamina_bar.png delete mode 100644 mods/sprint/textures/sprint_stamina_icon.png delete mode 100644 mods/sprint/wsprint.lua diff --git a/mods/sprint/COPYING b/mods/sprint/COPYING deleted file mode 100644 index 0e259d4..0000000 --- a/mods/sprint/COPYING +++ /dev/null @@ -1,121 +0,0 @@ -Creative Commons Legal Code - -CC0 1.0 Universal - - CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE - LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN - ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS - INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES - REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS - PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM - THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED - HEREUNDER. - -Statement of Purpose - -The laws of most jurisdictions throughout the world automatically confer -exclusive Copyright and Related Rights (defined below) upon the creator -and subsequent owner(s) (each and all, an "owner") of an original work of -authorship and/or a database (each, a "Work"). - -Certain owners wish to permanently relinquish those rights to a Work for -the purpose of contributing to a commons of creative, cultural and -scientific works ("Commons") that the public can reliably and without fear -of later claims of infringement build upon, modify, incorporate in other -works, reuse and redistribute as freely as possible in any form whatsoever -and for any purposes, including without limitation commercial purposes. -These owners may contribute to the Commons to promote the ideal of a free -culture and the further production of creative, cultural and scientific -works, or to gain reputation or greater distribution for their Work in -part through the use and efforts of others. - -For these and/or other purposes and motivations, and without any -expectation of additional consideration or compensation, the person -associating CC0 with a Work (the "Affirmer"), to the extent that he or she -is an owner of Copyright and Related Rights in the Work, voluntarily -elects to apply CC0 to the Work and publicly distribute the Work under its -terms, with knowledge of his or her Copyright and Related Rights in the -Work and the meaning and intended legal effect of CC0 on those rights. - -1. Copyright and Related Rights. A Work made available under CC0 may be -protected by copyright and related or neighboring rights ("Copyright and -Related Rights"). Copyright and Related Rights include, but are not -limited to, the following: - - i. the right to reproduce, adapt, distribute, perform, display, - communicate, and translate a Work; - ii. moral rights retained by the original author(s) and/or performer(s); -iii. publicity and privacy rights pertaining to a person's image or - likeness depicted in a Work; - iv. rights protecting against unfair competition in regards to a Work, - subject to the limitations in paragraph 4(a), below; - v. rights protecting the extraction, dissemination, use and reuse of data - in a Work; - vi. database rights (such as those arising under Directive 96/9/EC of the - European Parliament and of the Council of 11 March 1996 on the legal - protection of databases, and under any national implementation - thereof, including any amended or successor version of such - directive); and -vii. other similar, equivalent or corresponding rights throughout the - world based on applicable law or treaty, and any national - implementations thereof. - -2. Waiver. To the greatest extent permitted by, but not in contravention -of, applicable law, Affirmer hereby overtly, fully, permanently, -irrevocably and unconditionally waives, abandons, and surrenders all of -Affirmer's Copyright and Related Rights and associated claims and causes -of action, whether now known or unknown (including existing as well as -future claims and causes of action), in the Work (i) in all territories -worldwide, (ii) for the maximum duration provided by applicable law or -treaty (including future time extensions), (iii) in any current or future -medium and for any number of copies, and (iv) for any purpose whatsoever, -including without limitation commercial, advertising or promotional -purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each -member of the public at large and to the detriment of Affirmer's heirs and -successors, fully intending that such Waiver shall not be subject to -revocation, rescission, cancellation, termination, or any other legal or -equitable action to disrupt the quiet enjoyment of the Work by the public -as contemplated by Affirmer's express Statement of Purpose. - -3. Public License Fallback. Should any part of the Waiver for any reason -be judged legally invalid or ineffective under applicable law, then the -Waiver shall be preserved to the maximum extent permitted taking into -account Affirmer's express Statement of Purpose. In addition, to the -extent the Waiver is so judged Affirmer hereby grants to each affected -person a royalty-free, non transferable, non sublicensable, non exclusive, -irrevocable and unconditional license to exercise Affirmer's Copyright and -Related Rights in the Work (i) in all territories worldwide, (ii) for the -maximum duration provided by applicable law or treaty (including future -time extensions), (iii) in any current or future medium and for any number -of copies, and (iv) for any purpose whatsoever, including without -limitation commercial, advertising or promotional purposes (the -"License"). The License shall be deemed effective as of the date CC0 was -applied by Affirmer to the Work. Should any part of the License for any -reason be judged legally invalid or ineffective under applicable law, such -partial invalidity or ineffectiveness shall not invalidate the remainder -of the License, and in such case Affirmer hereby affirms that he or she -will not (i) exercise any of his or her remaining Copyright and Related -Rights in the Work or (ii) assert any associated claims and causes of -action with respect to the Work, in either case contrary to Affirmer's -express Statement of Purpose. - -4. Limitations and Disclaimers. - - a. No trademark or patent rights held by Affirmer are waived, abandoned, - surrendered, licensed or otherwise affected by this document. - b. Affirmer offers the Work as-is and makes no representations or - warranties of any kind concerning the Work, express, implied, - statutory or otherwise, including without limitation warranties of - title, merchantability, fitness for a particular purpose, non - infringement, or the absence of latent or other defects, accuracy, or - the present or absence of errors, whether or not discoverable, all to - the greatest extent permissible under applicable law. - c. Affirmer disclaims responsibility for clearing rights of other persons - that may apply to the Work or any use thereof, including without - limitation any person's Copyright and Related Rights in the Work. - Further, Affirmer disclaims responsibility for obtaining any necessary - consents, permissions or other rights required for any use of the - Work. - d. Affirmer understands and acknowledges that Creative Commons is not a - party to this document and has no duty or obligation with respect to - this CC0 or use of the Work. diff --git a/mods/sprint/README.md b/mods/sprint/README.md deleted file mode 100644 index 71e7d44..0000000 --- a/mods/sprint/README.md +++ /dev/null @@ -1,62 +0,0 @@ -Sprint Mod For Minetest by GunshipPenguin - -Allows the player to sprint by either double tapping w or pressing e. -By default, sprinting will make the player travel 80% faster and -allow him/her to jump 10% higher. Also adds a stamina bar that goes -down when the player sprints and goes up when he/she isn't -sprinting. - -This mod is compatible with the HUD bars [hudbars] mod, but does -not depend on it. In this care, a green HUD bar will be displayed, -also showing a number. -If this mod is not present, a standard statbar with 0-20 -“half-arrows” is shown, which is a bit more coarse than the HUD -bar version. - - -Licence: CC0 (see COPYING file) - ---- - -This mod can be configured by changing the variables declared in -the start of init.lua. The following is a brief explanation of each -one. - -SPRINT_METHOD (default 1) - -What a player has to do to start sprinting. 0 = double tap w, 1 = press e. -Note that if you have the fast privlige, and have the fast -speed turned on, you will run very, very fast. You can toggle this -by pressing j. - -SPRINT_SPEED (default 1.5) - -How fast the player will move when sprinting as opposed to normal -movement speed. 1.0 represents normal speed so 1.5 would mean that a -sprinting player would travel 50% faster than a walking player and -2.4 would mean that a sprinting player would travel 140% faster than -a walking player. - -SPRINT_JUMP (default 1.1) - -How high the player will jump when sprinting as opposed to normal -jump height. Same as SPRINT_SPEED, just controls jump height while -sprinting rather than speed. - -SPRINT_STAMINA (default 20) - -How long the player can sprint for in seconds. Each player has a -stamina variable assigned to them, it is initially set to -SPRINT_STAMINA and can go no higher. When the player is sprinting, -this variable ticks down once each second, and when it reaches 0, -the player stops sprinting. It ticks back up when the player isn't -sprinting and stops at SPRINT_STAMINA. Set this to a huge value if -you want unlimited sprinting. - -SPRINT_TIMEOUT (default 0.5) - -Only used if SPRINT_METHOD = 0. -How much time the player has after releasing w, to press w again and -start sprinting. Setting this too high will result in unwanted -sprinting and setting it too low will result in it being -difficult/impossible to sprint. diff --git a/mods/sprint/depends.txt b/mods/sprint/depends.txt deleted file mode 100644 index 3e1d5c2..0000000 --- a/mods/sprint/depends.txt +++ /dev/null @@ -1 +0,0 @@ -hudbars? diff --git a/mods/sprint/esprint.lua b/mods/sprint/esprint.lua deleted file mode 100644 index 5d5c9d4..0000000 --- a/mods/sprint/esprint.lua +++ /dev/null @@ -1,125 +0,0 @@ ---[[ -Sprint mod for Minetest by GunshipPenguin - -To the extent possible under law, the author(s) -have dedicated all copyright and related and neighboring rights -to this software to the public domain worldwide. This software is -distributed without any warranty. -]] - -local players = {} -local staminaHud = {} - -minetest.register_on_joinplayer(function(player) - local playerName = player:get_player_name() - - players[playerName] = { - sprinting = false, - timeOut = 0, - stamina = SPRINT_STAMINA, - shouldSprint = false, - } - if SPRINT_HUDBARS_USED then - hb.init_hudbar(player, "sprint") - else - players[playerName].hud = player:hud_add({ - hud_elem_type = "statbar", - position = {x=0.5,y=1}, - size = {x=24, y=24}, - text = "sprint_stamina_icon.png", - number = 20, - alignment = {x=0,y=1}, - offset = {x=-263, y=-110}, - } - ) - end -end) -minetest.register_on_leaveplayer(function(player) - local playerName = player:get_player_name() - players[playerName] = nil -end) -minetest.register_globalstep(function(dtime) - --Get the gametime - local gameTime = minetest.get_gametime() - - --Loop through all connected players - for playerName,playerInfo in pairs(players) do - local player = minetest.get_player_by_name(playerName) - if player ~= nil then - --Check if the player should be sprinting - if player:get_player_control()["aux1"] and player:get_player_control()["up"] then - players[playerName]["shouldSprint"] = true - else - players[playerName]["shouldSprint"] = false - end - - --If the player is sprinting, create particles behind him/her - if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then - local numParticles = math.random(1, 2) - local playerPos = player:getpos() - local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) - if playerNode["name"] ~= "air" then - for i=1, numParticles, 1 do - minetest.add_particle({ - pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, - velocity = {x=0, y=5, z=0}, - acceleration = {x=0, y=-13, z=0}, - expirationtime = math.random(), - size = math.random()+0.5, - collisiondetection = true, - vertical = false, - texture = "sprint_particle.png", - }) - end - end - end - - --Adjust player states - if players[playerName]["shouldSprint"] == true then --Stopped - setSprinting(playerName, true) - elseif players[playerName]["shouldSprint"] == false then - setSprinting(playerName, false) - end - - --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero - if playerInfo["sprinting"] == true then - playerInfo["stamina"] = playerInfo["stamina"] - dtime * 2 - if playerInfo["stamina"] <= 0 then - playerInfo["stamina"] = 0 - setSprinting(playerName, false) - end - - --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA - elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then - playerInfo["stamina"] = playerInfo["stamina"] + dtime - end - -- Cap stamina at SPRINT_STAMINA - if playerInfo["stamina"] > SPRINT_STAMINA then - playerInfo["stamina"] = SPRINT_STAMINA - end - - --Update the players's hud sprint stamina bar - - if SPRINT_HUDBARS_USED then - hb.change_hudbar(player, "sprint", playerInfo["stamina"]) - else - local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 - player:hud_change(playerInfo["hud"], "number", numBars) - end - end - end -end) - -function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) - local player = minetest.get_player_by_name(playerName) - if players[playerName] then - players[playerName]["sprinting"] = sprinting - if sprinting == true then - player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) - elseif sprinting == false then - player:set_physics_override({speed=1.0,jump=1.0}) - end - return true - end - return false -end diff --git a/mods/sprint/init.lua b/mods/sprint/init.lua deleted file mode 100644 index 5108bac..0000000 --- a/mods/sprint/init.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[ -Sprint mod for Minetest by GunshipPenguin - -To the extent possible under law, the author(s) -have dedicated all copyright and related and neighboring rights -to this software to the public domain worldwide. This software is -distributed without any warranty. -]] - ---Configuration variables, these are all explained in README.md -SPRINT_METHOD = 1 -SPRINT_SPEED = 1.8 -SPRINT_JUMP = 1.1 -SPRINT_STAMINA = 20 -SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0 - -if minetest.get_modpath("hudbars") ~= nil then - hb.register_hudbar("sprint", 0xFFFFFF, "Stamina", - { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" }, - SPRINT_STAMINA, SPRINT_STAMINA, - false, "%s: %.1f/%.1f") - SPRINT_HUDBARS_USED = true -else - SPRINT_HUDBARS_USED = false -end - -if SPRINT_METHOD == 0 then - dofile(minetest.get_modpath("sprint") .. "/wsprint.lua") -elseif SPRINT_METHOD == 1 then - dofile(minetest.get_modpath("sprint") .. "/esprint.lua") -else - minetest.log("error", "Sprint Mod - SPRINT_METHOD is not set properly, using e to sprint") - dofile(minetest.get_modpath("sprint") .. "/esprint.lua") -end diff --git a/mods/sprint/textures/sprint_particle.png b/mods/sprint/textures/sprint_particle.png deleted file mode 100644 index 451fbba42e715504db85b330c88192d7518bc412..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 791 zcmV+y1L*vTP)#5o9oea44^j5QS zzrVS=BS`-HxZ$)%!NRf}^54UYoYC!RBxdc~kM&btDk0F!A=bOLE)Vs$?@#9!=Re=w zps!y(zdk*ranub%)%KJ!1i{&ne-`@~fw$eEsyoNFe!D*TvCfNKjshDZ!+6Q|2m+6o zmT5L!KWmVV>0%}Kb7QG{CtCU8|!^&C;>WZCQ^K7iuPkzHeyNkHg3hO_!B5WNbaUo68|Mb01hw-|!6qu?>GlE5W4F?7^Z<`N5Co+eG(wj)PaS4zF?>+kCwv=^H! zQ^=fz^j(Jwkp{%I&DF6Fv!Z$4cO%yT(nkRx#H-7*hxINzN`N-gNoY#4Nmx2cLpSyu zwDepqW!v_Kj<#i!6=fQSLJBTs4M0=JX%yr|#l-wpH2b>8#4`F}L>TB8wPJ8>yC0}y znTMvY+nx)tE30~7u4PyzPC^eOFfWKnOx+{a!ZIl1Rns}d%68SrCj@|LV2qGq;OEUD zatwTN9EVE>0EiJBMrIm11fZkrH1_hc#t5GuN0Sgu)0n!h%`?_C`S`jOYQ8#2`hgBy z>9edFnna#s8X825v2mJ~j!pUO`Y}9;!Z270IWxhlj=tta82DVO>(%8?x0m-H-W7Fw zoJ3@?cy}KE^YDxzL`qB$Xq-za)u&&tU0eVC{l(PoO@L#FW%0JMg|)78&qol`;+08gMY*#H0l diff --git a/mods/sprint/wsprint.lua b/mods/sprint/wsprint.lua deleted file mode 100644 index e081400..0000000 --- a/mods/sprint/wsprint.lua +++ /dev/null @@ -1,135 +0,0 @@ ---[[ -Sprint mod for Minetest by GunshipPenguin - -To the extent possible under law, the author(s) -have dedicated all copyright and related and neighboring rights -to this software to the public domain worldwide. This software is -distributed without any warranty. -]] - -local players = {} -local staminaHud = {} - -minetest.register_on_joinplayer(function(player) - local playerName = player:get_player_name() - players[playerName] = { - state = 0, - timeOut = 0, - stamina = SPRINT_STAMINA, - moving = false, - } - - if SPRINT_HUDBARS_USED then - hb.init_hudbar(player, "sprint") - else - players[playerName].hud = player:hud_add({ - hud_elem_type = "statbar", - position = {x=0.5,y=1}, - size = {x=24, y=24}, - text = "sprint_stamina_icon.png", - number = 20, - alignment = {x=0,y=1}, - offset = {x=-263, y=-110}, - } - ) - end -end) -minetest.register_on_leaveplayer(function(player) - local playerName = player:get_player_name() - players[playerName] = nil -end) -minetest.register_globalstep(function(dtime) - --Get the gametime - local gameTime = minetest.get_gametime() - - --Loop through all connected players - for playerName,playerInfo in pairs(players) do - local player = minetest.get_player_by_name(playerName) - if player ~= nil then - --Check if they are moving or not - players[playerName]["moving"] = player:get_player_control()["up"] - - --If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0 - if playerInfo["state"] == 2 then - if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then - players[playerName]["timeOut"] = nil - setState(playerName, 0) - end - - --If the player is sprinting, create particles behind him/her - elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then - local numParticles = math.random(1, 2) - local playerPos = player:getpos() - local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) - if playerNode["name"] ~= "air" then - for i=1, numParticles, 1 do - minetest.add_particle({ - pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, - velocity = {x=0, y=5, z=0}, - acceleration = {x=0, y=-13, z=0}, - expirationtime = math.random(), - size = math.random()+0.5, - collisiondetection = true, - vertical = false, - texture = "sprint_particle.png", - }) - end - end - end - - --Adjust player states - if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped - setState(playerName, 0) - elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving - setState(playerName, 1) - elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed - setState(playerName, 2) - elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting - setState(playerName, 3) - end - - --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero - if playerInfo["state"] == 3 then - playerInfo["stamina"] = playerInfo["stamina"] - dtime * 2 - if playerInfo["stamina"] <= 0 then - playerInfo["stamina"] = 0 - setState(playerName, 0) - end - - --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA - elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then - playerInfo["stamina"] = playerInfo["stamina"] + dtime - end - -- Cap stamina at SPRINT_STAMINA - if playerInfo["stamina"] > SPRINT_STAMINA then - playerInfo["stamina"] = SPRINT_STAMINA - end - - --Update the players's hud sprint stamina bar - - if SPRINT_HUDBARS_USED then - hb.change_hudbar(player, "sprint", playerInfo["stamina"]) - else - local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 - player:hud_change(playerInfo["hud"], "number", numBars) - end - end - end -end) - -function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting) - local player = minetest.get_player_by_name(playerName) - local gameTime = minetest.get_gametime() - if players[playerName] then - players[playerName]["state"] = state - if state == 0 then--Stopped - player:set_physics_override({speed=1.0,jump=1.0}) - elseif state == 2 then --Primed - players[playerName]["timeOut"] = gameTime - elseif state == 3 then --Sprinting - player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) - end - return true - end - return false -end