Eliminate shooter's dependency on tnt_explode.ogg

This commit is contained in:
ClobberXD 2018-12-31 04:34:59 +05:30 committed by rubenwardy
parent c94e34d911
commit fca7dc5678
2 changed files with 1 additions and 1 deletions

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@ -373,7 +373,7 @@ function shooter:blast(pos, radius, fleshy, distance, user)
local pos = vector.round(pos)
local p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius)
minetest.sound_play("tnt_explode", {pos=pos, gain=1})
minetest.sound_play("shooter_explode", {pos=pos, gain=1})
if SHOOTER_ALLOW_NODES and SHOOTER_ENABLE_BLASTING then
if SHOOTER_ENABLE_PROTECTION then
if not minetest.is_protected(pos, name) then

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