Add respawn immunity
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47
mods/respawn_immunity/init.lua
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47
mods/respawn_immunity/init.lua
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respawn_immunity = {}
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local IMMUNE_TIME = 10
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local immune_serial = 0
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local immune_players = {}
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function respawn_immunity.is_immune(player)
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return immune_players[player:get_player_name()]
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end
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function respawn_immunity.update_effects(player)
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-- TODO: transparent player when immune
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--
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-- if immune_players[player:get_player_name()] then
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-- player:set_texture_mod("[multiply:#1f1")
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-- else
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-- player:set_texture_mod(nil)
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-- end
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end
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function respawn_immunity.set_immune(player)
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immune_serial = immune_serial + 1
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immune_players[player:get_player_name()] = immune_serial
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minetest.after(1, function()
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respawn_immunity.update_effects(player)
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end)
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-- Set time out
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minetest.after(IMMUNE_TIME, function(id)
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if immune_players[player:get_player_name()] == id then
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immune_players[player:get_player_name()] = nil
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respawn_immunity.update_effects(player)
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end
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end, immune_serial)
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end
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table.insert(minetest.registered_on_punchplayers, 1, function(player, hitter,
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time_from_last_punch, tool_capabilities, dir, damage)
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if player and respawn_immunity.is_immune(player) then
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minetest.chat_send_player(hitter:get_player_name(),
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player:get_player_name() .. " just respawned or joined, and is immune to attacks!")
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return true
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end
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end)
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minetest.register_on_joinplayer(respawn_immunity.set_immune)
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minetest.register_on_dieplayer(respawn_immunity.set_immune)
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