Commit graph

10 commits

Author SHA1 Message Date
rubenwardy
bc46f56852 Add file-based queue shutdown 2020-04-30 18:13:05 +01:00
ANAND
f0c4e19b51 update.sh: Use git submodule update instead of manually git pull-ing (#514) 2019-11-23 13:07:36 +01:00
ANAND
cbee83a2ac Improve directory structure of maps
- Each map will have its own sub-dir, containing
  - `map.conf` (used to be `<map_name>.conf`)
  - `map.mts` (used to be `<map_name>.mts`)
  - `screenshot.png` (used to be `<map_name>.png`)
  - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`)
- The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g.
  - `cool_map/screenshot.png` ---> `cool_map.png`
  - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
2019-11-10 17:20:38 +05:30
ANAND
2b395cdedc
update.sh: Don't pull ctf_pvp_engine 2019-09-07 13:33:43 +05:30
Thomas--S
16ba9ef044 update.sh: Move map screenshots to ctf_map/textures/ (#411) 2019-05-12 23:06:39 +05:30
rubenwardy
96ae526c24 Fix update, actually this time 2019-01-11 16:32:41 +00:00
rubenwardy
6adf818289 Fix update 2019-01-11 16:31:04 +00:00
rubenwardy
b38a89c2fe Reorganise game into modpacks 2019-01-11 15:52:47 +00:00
rubenwardy
52f2b617cc
Add crafting mod 2018-04-18 23:30:38 +01:00
rubenwardy
25ea2afb10 Update ctf_pvp_engine, add update script 2018-01-02 20:56:28 +00:00