rubenwardy
112d4389ea
Hide entity bug by not spawning maps at 0,0,0
...
This has always been a bug, it's just now more obvious as 0,0,0 may have been visible before.
Ideally the engine would just not bug with entity attachments, but alas.
A better mod-side fix would be to constantly reattach in wield3d and guages, but cba.
2018-01-26 16:26:14 +00:00
rubenwardy
e1fd9c21db
Fix attempt for loading issues
2018-01-22 03:52:51 +00:00
rubenwardy
ae01714049
Add notice of map details
2018-01-22 03:35:40 +00:00
rubenwardy
31ed99b22c
Fix wrong offset logic in next map selector
2018-01-22 03:28:16 +00:00
rubenwardy
d5b4e5f1ce
Add support for sub directories in map dir
2018-01-22 02:23:53 +00:00
rubenwardy
6a53c23f95
Readd team base
2018-01-21 23:09:07 +00:00
rubenwardy
749bde3165
Add per-map initial stuff
2018-01-21 22:10:37 +00:00
rubenwardy
d2db81bf9b
Reduce number of chests
2018-01-06 03:35:44 +00:00
rubenwardy
aa9605574e
Fix same map being played twice in a row
2018-01-06 03:21:54 +00:00
rubenwardy
0a5e05201f
Add per-map chest spawn areas
2018-01-06 03:06:32 +00:00
rubenwardy
bfa1312583
Fix spawning bugs by using different location for each map
2018-01-06 02:05:51 +00:00
rubenwardy
3216cf75ab
Attempt to fix map bugs
2017-12-28 12:49:17 +00:00
rubenwardy
760b83e0ec
Add cavern map
2017-12-28 12:22:19 +00:00
rubenwardy
a3f5e065e3
Add random map selection
2017-12-27 16:27:59 +00:00
rubenwardy
b4ed07cee3
Add map metadata export
2017-12-27 16:16:17 +00:00
rubenwardy
d5c2454471
Reimplement chest spawning
2017-12-27 16:16:17 +00:00
rubenwardy
e513a63205
Add ctf_map to allow map loading from schematics
2017-12-27 16:16:16 +00:00