Commit graph

17 commits

Author SHA1 Message Date
rubenwardy
112d4389ea Hide entity bug by not spawning maps at 0,0,0
This has always been a bug, it's just now more obvious as 0,0,0 may have been visible before.
Ideally the engine would just not bug with entity attachments, but alas.
A better mod-side fix would be to constantly reattach in wield3d and guages, but cba.
2018-01-26 16:26:14 +00:00
rubenwardy
e1fd9c21db Fix attempt for loading issues 2018-01-22 03:52:51 +00:00
rubenwardy
ae01714049 Add notice of map details 2018-01-22 03:35:40 +00:00
rubenwardy
31ed99b22c Fix wrong offset logic in next map selector 2018-01-22 03:28:16 +00:00
rubenwardy
d5b4e5f1ce Add support for sub directories in map dir 2018-01-22 02:23:53 +00:00
rubenwardy
6a53c23f95 Readd team base 2018-01-21 23:09:07 +00:00
rubenwardy
749bde3165 Add per-map initial stuff 2018-01-21 22:10:37 +00:00
rubenwardy
d2db81bf9b Reduce number of chests 2018-01-06 03:35:44 +00:00
rubenwardy
aa9605574e Fix same map being played twice in a row 2018-01-06 03:21:54 +00:00
rubenwardy
0a5e05201f Add per-map chest spawn areas 2018-01-06 03:06:32 +00:00
rubenwardy
bfa1312583 Fix spawning bugs by using different location for each map 2018-01-06 02:05:51 +00:00
rubenwardy
3216cf75ab Attempt to fix map bugs 2017-12-28 12:49:17 +00:00
rubenwardy
760b83e0ec Add cavern map 2017-12-28 12:22:19 +00:00
rubenwardy
a3f5e065e3 Add random map selection 2017-12-27 16:27:59 +00:00
rubenwardy
b4ed07cee3 Add map metadata export 2017-12-27 16:16:17 +00:00
rubenwardy
d5c2454471 Reimplement chest spawning 2017-12-27 16:16:17 +00:00
rubenwardy
e513a63205 Add ctf_map to allow map loading from schematics 2017-12-27 16:16:16 +00:00