diff --git a/mods/other/playerplus/README.md b/mods/other/playerplus/README.md new file mode 100644 index 0000000..4bfdcbf --- /dev/null +++ b/mods/other/playerplus/README.md @@ -0,0 +1,63 @@ +PlayerPlus mod for minetest + +This mod lets the player move faster when walking on ice, slows down the player +when walking on snow, makes touching a cactus hurt and suffocates player when +their head is inside a solid node... enjoy! + +https://forum.minetest.net/viewtopic.php?t=10090&p=153667 + +- 0.1 - Initial release +- 0.2 - 3d_armor mod compatibility +- 0.3 - Optimized code +- 0.4 - Added suffocation when inside nodes +- 0.5 - Slow down when walking in water +- 0.6 - Code tidy and tweak, increased damage by cactus and suffocation +- 0.7 - Added global 'playerplus' table to hold node names gathered around player +- 0.8 - Player knock-back added +- 0.9 - 'on_walk_over' function support added for nodes +- 1.0 - Update to newer functions, requires Minetest 0.4.16 and above to run +- 1.1 - Added support for player_monoids mod (thanks tacotexmex) +- 1.2 - Added POVA support, tweaked code slightly +- 1.3 - Add setting under Advanced to enable older sneak glitch movement +- 1.4 - Add minetest 5.0 check for knockback y_offset +- 1.5 - Use Minetext 5.x functions for proper player knockback + +API: + +Every second the mod checks which node the player is standing on, which node is +at foot and head level and stores inside a global table to be used by mods: + +- playerplus[name].nod_stand +- playerplus[name].nod_feet +- playerplus[name].nod_head + + +Older Sneak-glitch: + +When enabled this allows players to use the old sneak glitch movement that lets +you climb sneak ladders and jump double blocks when using sneak+jump, + +old_sneak = false + + +Player Knock-back: + +This feature is enabled by default and can be turned off by adding this line to +your minetest.conf file: + +player_knockback = false + + +Knock-back is determined by tool strength or a specific 'knockback' value which +can be added to the tool damage_groups itself. A player with the privelage +'no_knockback' will not be affected when it's enabled. + + +Node 'on_walk_over' function: + +When added to a node definition the function will be called whenever a player +walks on top of the node e.g. + + on_walk_over = function(pos, node, player) + print ("---", node.name, player:get_player_name() ) + end diff --git a/mods/other/playerplus/description.txt b/mods/other/playerplus/description.txt new file mode 100644 index 0000000..c931dd8 --- /dev/null +++ b/mods/other/playerplus/description.txt @@ -0,0 +1 @@ +Add speed effects, suffocation and cactus damage to players. \ No newline at end of file diff --git a/mods/other/playerplus/init.lua b/mods/other/playerplus/init.lua new file mode 100644 index 0000000..1d823cc --- /dev/null +++ b/mods/other/playerplus/init.lua @@ -0,0 +1,282 @@ +--[[ + walking on ice makes player walk faster, + stepping through snow slows player down, + touching a cactus hurts player, + suffocation when head is inside solid node, + player knock-back effects when punched. + + PlayerPlus by TenPlus1 +]] + +playerplus = {} + +-- detect minetest 5.0 +local mt50 = minetest.registered_nodes["default:permafrost"] + +-- get node but use fallback for nil or unknown +local node_ok = function(pos, fallback) + + fallback = fallback or "air" + + local node = minetest.get_node_or_nil(pos) + + if node and minetest.registered_nodes[node.name] then + return node.name + end + + return fallback +end + + +local time = 0 + + +minetest.register_globalstep(function(dtime) + + time = time + dtime + + -- every 1 second + if time < 1 then + return + end + + -- reset time for next check + time = 0 + + -- define locals outside loop + local name, pos, ndef, def, nslow, nfast, prop + + -- get list of players + local players = minetest.get_connected_players() + + -- loop through players + for _,player in pairs(players) do + + -- who am I? + name = player:get_player_name() + +if name and playerplus[name] then + + -- where am I? + pos = player:get_pos() + + -- what is around me? + playerplus[name].nod_stand = node_ok({ + x = pos.x, y = pos.y - 0.1, z = pos.z}) + + -- Does the node below me have an on_walk_over function set? + ndef = minetest.registered_nodes[playerplus[name].nod_stand] + if ndef and ndef.on_walk_over then + ndef.on_walk_over(pos, ndef, player) + end + + prop = player:get_properties() + + -- node at eye level + playerplus[name].nod_head = node_ok({ + x = pos.x, y = pos.y + prop.eye_height, z = pos.z}) + + -- node at foot level + playerplus[name].nod_feet = node_ok({ + x = pos.x, y = pos.y + 0.2, z = pos.z}) + + -- are we standing on any nodes that speed player up? + nfast = nil + if playerplus[name].nod_stand == "default:ice" then + nfast = true + end + + -- are we standing on any nodes that slow player down? + nslow = nil + if playerplus[name].nod_stand == "default:snow" + or playerplus[name].nod_stand == "default:snowblock" then + nslow = true + end + + -- apply speed changes + if nfast and not playerplus[name].nfast then + physics.set(name, "playerplus:nfast", {speed = 1.2}) + + playerplus[name].nfast = true + + elseif not nfast and playerplus[name].nfast then + physics.remove(name, "playerplus:nfast") + + playerplus[name].nfast = nil + end + + -- apply slowdown changes + if nslow and not playerplus[name].nslow then + physics.set(name, "playerplus:nslow", {speed = 0.85}) + + playerplus[name].nslow = true + + elseif not nslow and playerplus[name].nslow then + physics.remove(name, "playerplus:nslow") + + playerplus[name].nslow = nil + end + + -- Is player suffocating inside a normal node without no_clip privs? + local ndef = minetest.registered_nodes[playerplus[name].nod_head] + + if not ctf_match.is_in_build_time() + and ndef.walkable == true + and ndef.drowning == 0 + and ndef.damage_per_second <= 0 + and ndef.groups.disable_suffocation ~= 1 + and ndef.drawtype == "normal" + and not minetest.check_player_privs(name, {noclip = true}) then + + if player:get_hp() > 0 then + player:set_hp(player:get_hp() - 2) + end + end + + -- am I near a cactus? + local near = minetest.find_node_near(pos, 1, "default:cactus") + + if near then + + -- am I touching the cactus? if so it hurts + for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do + + if object:get_hp() > 0 then + object:set_hp(object:get_hp() - 2) + end + end + + end + +end -- END if name + + end +end) + + +-- check for old sneak_glitch setting +local old_sneak = minetest.settings:get_bool("old_sneak") + +-- set to blank on join (for 3rd party mods) +minetest.register_on_joinplayer(function(player) + + local name = player:get_player_name() + + playerplus[name] = {} + playerplus[name].nod_head = "" + playerplus[name].nod_feet = "" + playerplus[name].nod_stand = "" + + -- apply old sneak glitch if enabled + if old_sneak then + player:set_physics_override({new_move = false, sneak_glitch = true}) + end +end) + + +-- clear when player leaves +minetest.register_on_leaveplayer(function(player) + + playerplus[ player:get_player_name() ] = nil +end) + + +-- add privelage to disable knock-back +minetest.register_privilege("no_knockback", { + description = "Disables player knock-back effect", + give_to_singleplayer = false}) + +-- is player knock-back effect enabled? +if minetest.settings:get_bool("player_knockback") == true then + +-- player knock-back function +local punchy = function( + player, hitter, time_from_last_punch, tool_capabilities, dir, damage) + + -- disable knockback during build time + if ctf_match.is_in_build_time() then return end + + -- check if player and hitter are in the same team + if ctf.player(player:get_player_name()).team == ctf.player(hitter:get_player_name()).team then + return + end + + if not dir then return end + + -- check if player has 'no_knockback' privelage + local privs = minetest.get_player_privs(player:get_player_name()) + + if privs["no_knockback"] then + return + end + + local damage = 0 + + -- get tool damage + if tool_capabilities then + + local armor = player:get_armor_groups() or {} + local tmp + + for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do + + tmp = time_from_last_punch / (tool_capabilities.full_punch_interval or 1.4) + + if tmp < 0 then + tmp = 0.0 + elseif tmp > 1 then + tmp = 1.0 + end + + damage = damage + (tool_capabilities.damage_groups[group] or 0) * tmp + + -- limit knockback + if damage > 8 then + damage = 8 + end + end + + -- disable knockback for swords + if tool_capabilities.damage_groups["sword"] then + damage = 0 + end + + -- check for knockback value + if tool_capabilities.damage_groups["knockback"] then + damage = tool_capabilities.damage_groups["knockback"] + end + + end + -- END tool damage + +-- print ("---", player:get_player_name(), damage) + + -- knock back player + player:add_velocity({ + x = dir.x * (damage * 2), + y = -1, + z = dir.z * (damage * 2) + }) +end + +minetest.register_on_punchplayer(punchy) + +end -- END if + +minetest.register_tool("playerplus:stick", { + description = "KB Stick", + inventory_image = "default_stick.png", + wield_image = "default_stick.png", + tool_capabilities = { + full_punch_interval = 1.4, + damage_groups = {fleshy = 0, knockback = 11}, + }, +}) + +--[[ +minetest.override_item("default:mese", { + on_walk_over = function(pos, node, player) + print ("---", node.name, player:get_player_name() ) + end +}) +]] diff --git a/mods/other/playerplus/license.txt b/mods/other/playerplus/license.txt new file mode 100644 index 0000000..fec6f6a --- /dev/null +++ b/mods/other/playerplus/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/mods/other/playerplus/mod.conf b/mods/other/playerplus/mod.conf new file mode 100644 index 0000000..bf8c979 --- /dev/null +++ b/mods/other/playerplus/mod.conf @@ -0,0 +1,4 @@ +name = playerplus +depends = ctf_match, physics, ctf +optional_depends = default +description = Add speed effects, suffocation and cactus damage to players. diff --git a/mods/other/playerplus/screenshot.png b/mods/other/playerplus/screenshot.png new file mode 100644 index 0000000..3e3d06d Binary files /dev/null and b/mods/other/playerplus/screenshot.png differ diff --git a/mods/other/playerplus/settingtypes.txt b/mods/other/playerplus/settingtypes.txt new file mode 100644 index 0000000..103decb --- /dev/null +++ b/mods/other/playerplus/settingtypes.txt @@ -0,0 +1,4 @@ +# If enabled players are knocked back when hit by mobs or other players +player_knockback (Player knockback) bool false +# If enabled the players use the old sneak glitch and movements +old_sneak (Use old sneak glitch) bool false diff --git a/mods/other/playerplus/textures/trans.png b/mods/other/playerplus/textures/trans.png new file mode 100644 index 0000000..4d7beb8 Binary files /dev/null and b/mods/other/playerplus/textures/trans.png differ