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No commits in common. "b05cad5633e6a9a15a606e23ffb7e414a1d1d619" and "d05b22e38d5a5b72838cf9e326ca04f9a56a9eae" have entirely different histories.

5 changed files with 9 additions and 19 deletions

View file

@ -138,7 +138,7 @@ minetest.override_item("ctf_bandages:bandage", {
local diggers = {}
local DIG_COOLDOWN = 30
local DIG_DIST_LIMIT = 10
local DIG_DIST_LIMIT = 50
local DIG_SPEED = 0.1
local function isdiggable(name)
@ -171,10 +171,7 @@ local function remove_pillar(pos, pname)
minetest.dig_node(pos)
if player and diggers[pname] and type(diggers[pname]) ~= "table" then
local distance = vector.subtract(player:get_pos(), pos)
-- Ignore vertical distance
distance.y = 0
if vector.length(distance) <= DIG_DIST_LIMIT then
if vector.distance(player:get_pos(), pos) <= DIG_DIST_LIMIT then
pos.y = pos.y + 1
minetest.after(DIG_SPEED, remove_pillar, pos, pname)
else

View file

@ -277,14 +277,15 @@ local function select_map()
end
else
-- Choose next map index, but don't select the same one again
if ctf_map.map and #ctf_map.available_maps > 1 then
idx = math.random(1, #ctf_map.available_maps - 1)
if ctf_map.map then
idx = math.random(#ctf_map.available_maps - 1)
if idx >= ctf_map.map.idx then
idx = idx + 1
end
else
idx = math.random(1, #ctf_map.available_maps)
idx = math.random(#ctf_map.available_maps)
end
ctf_map.next_idx = (idx % #ctf_map.available_maps) + 1
end
return idx
end

View file

@ -52,11 +52,11 @@ function random_messages.read_messages()
"Use medkits to gradually restore your health.",
"Moving or fighting while using medkits will interrupt the healing process.",
"Knights have a slight damage bonus (up to 1.5 hp) when attacking with swords.",
"Gain more score by killing enemies, healing teammates as a medic, or by capturing the flag.",
"Gain more score by killing more than you die, by healing teammates as a medic, or by capturing the flag.",
"You gain more score the better the opponent you defeat.",
"Find weapons in chests or mine and use furnaces to make stronger swords.",
"Players are immune to attack for 5 seconds after they respawn.",
"Access the pro section of the chest by achieving a 10k+ score and either killing 3 people for every 2 deaths and capturing the flag 10 times or killing as many people as you die, capturing the flag on every 3rd attempt and at least 30 times.",
"Access the pro section of the chest by achieving a 10k+ score and either killing 3 people for every 2 deaths and capture the flag 10 times or killing as many people as you die, capturing the flag on every 3rd attempt and at least 30 times.",
"Use team doors (steel) to stop the enemy walking into your base.",
"Craft 6 cobbles and 1 steel ingot together to make reinforced cobble.",
"Sprint by pressing the fast key (E) when you have stamina.",
@ -80,7 +80,6 @@ function random_messages.read_messages()
"Hitting your enemy does more damage than not hitting them.",
"Press right mouse button or double-tap the screen to activate scope while wielding a sniper rifle.",
"Medics can dig pillars by right clicking the base of one with their paxel.",
"Use `/help all` to see all available commands.",
}
end

View file

@ -36,13 +36,6 @@ local function setSprinting(player, info, sprinting)
end
end
ctf_match.register_on_new_match(function()
for pname in pairs(players) do
local player = minetest.get_player_by_name(pname)
players[player:get_player_name()].stamina = STAMINA_MAX
end
end)
minetest.register_globalstep(function(dtime)
for name, info in pairs(players) do
local player = minetest.get_player_by_name(name)

View file

@ -1,3 +1,3 @@
name = sprint
depends = medkits, physics, ctf_match
depends = medkits, physics
optional_depends = hudbars