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c1b3604a97
...
cd355bc9cd
8 changed files with 984 additions and 211 deletions
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@ -480,11 +480,7 @@ minetest.register_on_punchplayer(function(player, hitter,
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if to.team == from.team and to.team ~= "" and
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to.team ~= nil and to.name ~= from.name then
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hud_event.new(hname, {
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name = "ctf:friendly_fire",
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color = "warning",
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value = pname .. " is on your team!",
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})
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minetest.chat_send_player(hname, pname .. " is on your team!")
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if not ctf.setting("friendly_fire") then
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return true
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end
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@ -14,9 +14,8 @@ end
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local function announce_all()
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if bountied_player then
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for _, player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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if ctf.player(pname).team ~= ctf.player(bountied_player).team then
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announce(pname)
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if bountied_player ~= player:get_player_name() then
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announce(player:get_player_name())
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end
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end
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end
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@ -99,11 +99,7 @@ minetest.override_item("ctf_bandages:bandage", {
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if ctf.player(pname).team == ctf.player(name).team then
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local nodename = minetest.get_node(object:get_pos()).name
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if ctf_classes.dont_heal[pname] or nodename:find("lava") or nodename:find("water") or nodename:find("trap") then
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hud_event.new(name, {
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name = "ctf_classes:environment",
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color = "warning",
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value = "Can't heal " .. pname .. " in lava, water or spikes!",
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})
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minetest.chat_send_player(name, "You can't heal player in lava, water or spikes!")
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return -- Can't heal players in lava/water/spikes
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end
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@ -156,9 +152,8 @@ local function paxel_stop(pname, reason)
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hud_event.new(pname, {
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name = "ctf_classes:paxel_stop",
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color = "success",
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value = string.format("Pillar digging stopped. Reason: %s. You can use again in %ds", reason or "unknown", DIG_COOLDOWN),
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value = table.concat({"Pillar digging stopped", reason, "- wait " .. DIG_COOLDOWN .. "s"}, " "),
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})
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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end
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@ -244,10 +239,10 @@ minetest.register_tool("ctf_classes:paxel_bronze", {
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if diggers[pname] and diggers[pname] == true and type(diggers[pname]) ~= "table" then
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diggers[pname] = 1
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minetest.after(1, function()
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minetest.after(2, function()
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if user and user:get_player_control().RMB then
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if diggers[pname] and type(diggers[pname]) ~= "table" then
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paxel_stop(pname, "Stop requested")
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paxel_stop(pname)
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end
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end
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end)
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@ -10,13 +10,11 @@ ctf_events = {
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events = {}
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}
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function ctf_events.post(action, one, one_color, two, two_color)
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function ctf_events.post(action, one, two)
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table.insert(ctf_events.events, 1, {
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action = action,
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one = one,
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one_color = one_color,
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two = two,
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two_color = two_color
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two = two
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})
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while #ctf_events.events > NUM_EVT do
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@ -40,16 +38,17 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
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-- One
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if evt.one then
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local tcolor = ctf_colors.get_color(ctf.player(evt.one))
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if hud:exists(player, idx) then
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hud:change(player, idx, "text", evt.one)
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hud:change(player, idx, "number", evt.one_color.hex)
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hud:change(player, idx, "number", tcolor.hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.one,
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number = evt.one_color.hex,
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number = tcolor.hex,
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offset = {x = 145, y = -y_pos},
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alignment = {x = -1, y = 0}
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}
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@ -61,16 +60,17 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
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-- Two
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if evt.two then
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local tcolor = ctf_colors.get_color(ctf.player(evt.two))
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if hud:exists(player, idx2) then
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hud:change(player, idx2, "text", evt.two)
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hud:change(player, idx2, "number", evt.two_color.hex)
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hud:change(player, idx2, "number", tcolor.hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.two,
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number = evt.two_color.hex,
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number = tcolor.hex,
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offset = {x = 175, y = -y_pos},
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alignment = {x = 1, y = 0}
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}
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@ -121,9 +121,6 @@ function ctf_events.update_all()
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end
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ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
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local victim_color = ctf_colors.get_color(ctf.player(victim))
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local killer_color = ctf_colors.get_color(ctf.player(killer))
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local type = "sword"
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if tool_caps.damage_groups.grenade then
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@ -142,7 +139,7 @@ ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
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victim = victim .. " (Suicide?)"
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end
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ctf_events.post("kill_" .. type, killer, killer_color, victim, victim_color)
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ctf_events.post("kill_" .. type, killer, victim)
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ctf_events.update_all()
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end)
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@ -1 +1 @@
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Subproject commit 5fe0d7b1fd8aba95cfe0361a333abfa6b00f20a8
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Subproject commit bbf60077855ee90b95ca68f1b9bc853f7d53ecf2
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@ -76,61 +76,814 @@ do
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})
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end
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local mod_prefixes = {
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default = "";
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stairs = "";
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wool = "wool_";
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}
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-- Indestructible nodes from MTG's default mod
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do
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-- Stone
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local tool_groups = {
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dig_immediate = true
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}
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minetest.register_node(":ctf_map:stone", {
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description = "Indestructible Stone",
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tiles = {"default_stone.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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local function add_tool_groups(def)
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local caps = def.tool_capabilities
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if not caps then
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return
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end
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local groups = caps.groupcaps
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if not groups then
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return
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end
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for group in pairs(groups) do
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tool_groups[group] = true
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end
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minetest.register_node(":ctf_map:cobble", {
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description = "Indestructible Cobblestone",
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tiles = {"default_cobble.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:stonebrick", {
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description = "Indestructible Stone Brick",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_stone_brick.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:stone_block", {
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description = "Indestructible Stone Block",
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tiles = {"default_stone_block.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:mossycobble", {
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description = "Indestructible Mossy Cobblestone",
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tiles = {"default_mossycobble.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_stone", {
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description = "Indestructible Desert Stone",
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tiles = {"default_desert_stone.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_cobble", {
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description = "Indestructible Desert Cobblestone",
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tiles = {"default_desert_cobble.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_stonebrick", {
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description = "Indestructible Desert Stone Brick",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_desert_stone_brick.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_stone_block", {
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description = "Indestructible Desert Stone Block",
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tiles = {"default_desert_stone_block.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:sandstone", {
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description = "Indestructible Sandstone",
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tiles = {"default_sandstone.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:sandstonebrick", {
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description = "Indestructible Sandstone Brick",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_sandstone_brick.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:sandstone_block", {
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description = "Indestructible Sandstone Block",
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tiles = {"default_sandstone_block.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_sandstone", {
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description = "Indestructible Desert Sandstone",
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tiles = {"default_desert_sandstone.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_sandstone_brick", {
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description = "Indestructible Desert Sandstone Brick",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_desert_sandstone_brick.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:desert_sandstone_block", {
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description = "Indestructible Desert Sandstone Block",
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tiles = {"default_desert_sandstone_block.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:silver_sandstone", {
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description = "Indestructible Silver Sandstone",
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tiles = {"default_silver_sandstone.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:silver_sandstone_brick", {
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description = "Indestructible Silver Sandstone Brick",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_silver_sandstone_brick.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":ctf_map:silver_sandstone_block", {
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description = "Indestructible Silver Sandstone Block",
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tiles = {"default_silver_sandstone_block.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Soft / Non-Stone
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minetest.register_node(":ctf_map:dirt", {
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description = "Indestructible Dirt",
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tiles = {"default_dirt.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node(":ctf_map:dirt_with_grass", {
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description = "Indestructible Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png",
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{name = "default_dirt.png^default_grass_side.png",
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tileable_vertical = false}},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_node(":ctf_map:dirt_with_dry_grass", {
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description = "Indestructible Dirt with Dry Grass",
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tiles = {"default_dry_grass.png",
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"default_dirt.png",
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{name = "default_dirt.png^default_dry_grass_side.png",
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tileable_vertical = false}},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.4},
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}),
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})
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minetest.register_node(":ctf_map:dirt_with_snow", {
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description = "Indestructible Dirt with Snow",
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tiles = {"default_snow.png", "default_dirt.png",
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{name = "default_dirt.png^default_snow_side.png",
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tileable_vertical = false}},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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}),
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})
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minetest.register_node(":ctf_map:dirt_with_rainforest_litter", {
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description = "Indestructible Dirt with Rainforest Litter",
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tiles = {
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"default_rainforest_litter.png",
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"default_dirt.png",
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{name = "default_dirt.png^default_rainforest_litter_side.png",
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tileable_vertical = false}
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},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.4},
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}),
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})
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minetest.register_node(":ctf_map:sand", {
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description = "Indestructible Sand",
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tiles = {"default_sand.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node(":ctf_map:desert_sand", {
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description = "Indestructible Desert Sand",
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tiles = {"default_desert_sand.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node(":ctf_map:silver_sand", {
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description = "Indestructible Silver Sand",
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tiles = {"default_silver_sand.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_sand_defaults(),
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})
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minetest.register_node(":ctf_map:gravel", {
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description = "Indestructible Gravel",
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tiles = {"default_gravel.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_gravel_defaults(),
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})
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minetest.register_node(":ctf_map:clay", {
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description = "Indestructible Clay",
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tiles = {"default_clay.png"},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node(":ctf_map:snow", {
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description = "Indestructible Snow",
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tiles = {"default_snow.png"},
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inventory_image = "default_snowball.png",
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wield_image = "default_snowball.png",
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paramtype = "light",
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buildable_to = true,
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floodable = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
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||||
},
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},
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groups = {immortal = 1},
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.15},
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dug = {name = "default_snow_footstep", gain = 0.2},
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dig = {name = "default_snow_footstep", gain = 0.2}
|
||||
})
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:snowblock", {
|
||||
description = "Indestructible Snow Block",
|
||||
tiles = {"default_snow.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_snow_footstep", gain = 0.15},
|
||||
dug = {name = "default_snow_footstep", gain = 0.2},
|
||||
dig = {name = "default_snow_footstep", gain = 0.2}
|
||||
})
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:ice", {
|
||||
description = "Indestructible Ice",
|
||||
tiles = {"default_ice.png"},
|
||||
is_ground_content = false,
|
||||
paramtype = "light",
|
||||
groups = {immortal = 1, slippery = 4},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
-- Trees
|
||||
|
||||
minetest.register_node(":ctf_map:tree", {
|
||||
description = "Indestructible Tree",
|
||||
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:wood", {
|
||||
description = "Indestructible Wooden Planks",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:leaves", {
|
||||
description = "Indestructible Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_leaves.png"},
|
||||
special_tiles = {"default_leaves_simple.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:apple", {
|
||||
description = "Indestructible Apple",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_apple.png"},
|
||||
inventory_image = "default_apple.png",
|
||||
stack_max = 99,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
|
||||
},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:papyrus", {
|
||||
description = "Indestructible Papyrus",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_papyrus.png"},
|
||||
inventory_image = "default_papyrus.png",
|
||||
wield_image = "default_papyrus.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
after_dig_node = function(pos, node, metadata, digger)
|
||||
default.dig_up(pos, node, digger)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:jungletree", {
|
||||
description = "Indestructible Jungle Tree",
|
||||
tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
|
||||
"default_jungletree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:junglewood", {
|
||||
description = "Indestructible Jungle Wood Planks",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_junglewood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:jungleleaves", {
|
||||
description = "Indestructible Jungle Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"default_jungleleaves.png"},
|
||||
special_tiles = {"default_jungleleaves_simple.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node(":ctf_map:pine_tree", {
|
||||
description = "Indestructible Pine Tree",
|
||||
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
|
||||
"default_pine_tree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:pine_wood", {
|
||||
description = "Indestructible Pine Wood Planks",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_pine_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:pine_needles",{
|
||||
description = "Indestructible Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"default_pine_needles.png"},
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:acacia_tree", {
|
||||
description = "Indestructible Acacia Tree",
|
||||
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
|
||||
"default_acacia_tree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:acacia_wood", {
|
||||
description = "Indestructible Acacia Wood Planks",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_acacia_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:acacia_leaves", {
|
||||
description = "Indestructible Acacia Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"default_acacia_leaves.png"},
|
||||
special_tiles = {"default_acacia_leaves_simple.png"},
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:aspen_tree", {
|
||||
description = "Indestructible Aspen Tree",
|
||||
tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
|
||||
"default_aspen_tree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:aspen_wood", {
|
||||
description = "Indestructible Aspen Wood Planks",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_aspen_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:aspen_leaves", {
|
||||
description = "Indestructible Aspen Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"default_aspen_leaves.png"},
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
--
|
||||
-- Ores
|
||||
--
|
||||
|
||||
minetest.register_node(":ctf_map:stone_with_coal", {
|
||||
description = "Indestructible Coal Ore",
|
||||
tiles = {"default_stone.png^default_mineral_coal.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:coalblock", {
|
||||
description = "Indestructible Coal Block",
|
||||
tiles = {"default_coal_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node(":ctf_map:stone_with_iron", {
|
||||
description = "Indestructible Iron Ore",
|
||||
tiles = {"default_stone.png^default_mineral_iron.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:stone_with_copper", {
|
||||
description = "Indestructible Copper Ore",
|
||||
tiles = {"default_stone.png^default_mineral_copper.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:stone_with_tin", {
|
||||
description = "Indestructible Tin Ore",
|
||||
tiles = {"default_stone.png^default_mineral_tin.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:bronzeblock", {
|
||||
description = "Indestructible Bronze Block",
|
||||
tiles = {"default_bronze_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:stone_with_mese", {
|
||||
description = "Indestructible Mese Ore",
|
||||
tiles = {"default_stone.png^default_mineral_mese.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:mese", {
|
||||
description = "Indestructible Mese Block",
|
||||
tiles = {"default_mese_block.png"},
|
||||
paramtype = "light",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
light_source = 3,
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:stone_with_diamond", {
|
||||
description = "Indestructible Diamond Ore",
|
||||
tiles = {"default_stone.png^default_mineral_diamond.png"},
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
-- Plantlife (non-cubic)
|
||||
|
||||
minetest.register_node(":ctf_map:cactus", {
|
||||
description = "Indestructible Cactus",
|
||||
tiles = {"default_cactus_top.png", "default_cactus_top.png",
|
||||
"default_cactus_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:ladder_wood", {
|
||||
description = "Indestructible Wooden Ladder",
|
||||
drawtype = "signlike",
|
||||
tiles = {"default_ladder_wood.png"},
|
||||
inventory_image = "default_ladder_wood.png",
|
||||
wield_image = "default_ladder_wood.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_top = = <default>
|
||||
--wall_bottom = = <default>
|
||||
--wall_side = = <default>
|
||||
},
|
||||
groups = {immortal = 1},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
default.register_fence(":ctf_map:fence_wood", {
|
||||
description = "Indestructible Wooden Fence",
|
||||
texture = "default_fence_wood.png",
|
||||
inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "ctf_map:wood",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence(":ctf_map:fence_acacia_wood", {
|
||||
description = "Indestructible Acacia Fence",
|
||||
texture = "default_fence_acacia_wood.png",
|
||||
inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "ctf_map:acacia_wood",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence(":ctf_map:fence_junglewood", {
|
||||
description = "Indestructible Jungle Wood Fence",
|
||||
texture = "default_fence_junglewood.png",
|
||||
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "ctf_map:junglewood",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence(":ctf_map:fence_pine_wood", {
|
||||
description = "Indestructible Pine Fence",
|
||||
texture = "default_fence_pine_wood.png",
|
||||
inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "ctf_map:pine_wood",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence(":ctf_map:fence_aspen_wood", {
|
||||
description = "Indestructible Aspen Fence",
|
||||
texture = "default_fence_aspen_wood.png",
|
||||
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "ctf_map:aspen_wood",
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:glass", {
|
||||
description = "Indestructible Glass",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:brick", {
|
||||
description = "Indestructible Brick Block",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_brick.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:meselamp", {
|
||||
description = "Indestructible Mese Lamp",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"default_meselamp.png"},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
light_source = default.LIGHT_MAX,
|
||||
})
|
||||
end
|
||||
|
||||
for _, def in pairs(minetest.registered_tools) do
|
||||
add_tool_groups(def)
|
||||
-- Indestructible torches from MTG's default mod
|
||||
do
|
||||
minetest.register_node(":ctf_map:torch", {
|
||||
description = "Torch",
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "default_torch_on_floor.png",
|
||||
wield_image = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = 12,
|
||||
groups = {attached_node = 1, torch = 1},
|
||||
drop = "ctf_map:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||||
local fakestack = itemstack
|
||||
if wdir == 0 then
|
||||
fakestack:set_name(":ctf_map:torch_ceiling")
|
||||
elseif wdir == 1 then
|
||||
fakestack:set_name(":ctf_map:torch")
|
||||
else
|
||||
fakestack:set_name(":ctf_map:torch_wall")
|
||||
end
|
||||
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name(":ctf_map:torch")
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:torch_wall", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 12,
|
||||
groups = {not_in_creative_inventory = 1, attached_node = 1, torch = 1},
|
||||
drop = "ctf_map:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node(":ctf_map:torch_ceiling", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_ceiling.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 12,
|
||||
groups = {immortal = 1, not_in_creative_inventory = 1, attached_node = 1, torch = 1},
|
||||
drop = "ctf_map:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- Add hand groups
|
||||
add_tool_groups(minetest.registered_items[""])
|
||||
|
||||
local function make_immortal(def)
|
||||
for group in pairs(tool_groups) do
|
||||
def.groups[group] = nil
|
||||
end
|
||||
def.groups.immortal = 1
|
||||
def.floodable = false
|
||||
def.buildable_to = false
|
||||
def.description = def.description and ("Indestructible " .. def.description)
|
||||
end
|
||||
|
||||
local registered_nodes = table.copy(minetest.registered_nodes)
|
||||
for name, def in pairs(registered_nodes) do
|
||||
local mod, nodename = name:match"(..-):(.+)"
|
||||
local prefix = mod_prefixes[mod]
|
||||
if nodename and prefix and not (def.groups and def.groups.mortal) then
|
||||
-- HACK to preserve backwards compatibility
|
||||
local new_name = ":ctf_map:" .. prefix .. nodename
|
||||
if def.drop == name then
|
||||
def.drop = new_name
|
||||
end
|
||||
make_immortal(def)
|
||||
minetest.register_node(new_name, def)
|
||||
if mod == "wool" then
|
||||
minetest.register_alias("ctf_map:" .. nodename, new_name)
|
||||
-- Register indestructible variants of nodes from MTGs' stairs and wool mods
|
||||
do
|
||||
local nodes = table.copy(minetest.registered_nodes)
|
||||
for name, nodedef in pairs(nodes) do
|
||||
if name:find("stairs") then
|
||||
nodedef = table.copy(nodedef)
|
||||
if nodedef.description then
|
||||
nodedef.description = "Indestructible " .. nodedef.description
|
||||
end
|
||||
nodedef.groups = {immortal = 1}
|
||||
minetest.register_node(":ctf_map:" .. name:split(":")[2], nodedef)
|
||||
elseif name:find("wool") then
|
||||
local color = name:split(":")[2]
|
||||
nodedef = table.copy(nodedef)
|
||||
if nodedef.description then
|
||||
nodedef.description = "Indestructible " .. nodedef.description
|
||||
end
|
||||
nodedef.groups = {immortal = 1}
|
||||
minetest.register_node(":ctf_map:wool_" .. color, nodedef)
|
||||
minetest.register_alias("ctf_map:" .. color, "ctf_map:wool_" .. color)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -13,88 +13,105 @@ local function on_flood(pos, oldnode, newnode)
|
|||
return false
|
||||
end
|
||||
|
||||
local torch_suffix = {[0] = "_ceiling", "", "_wall", "_wall", "_wall", "_wall"}
|
||||
function default.torch_on_place(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
if nodedef and nodedef.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return nodedef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||||
local name = itemstack:get_name()
|
||||
itemstack:set_name(name .. torch_suffix[wdir])
|
||||
itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name(name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function default.register_torch(name, defs)
|
||||
local def = defs.floor
|
||||
def.drop = def.drop or name
|
||||
def.on_place = def.on_place or default.torch_on_place
|
||||
minetest.register_node(":" .. name, def)
|
||||
local def_ceiling = table.copy(def)
|
||||
for key, value in pairs(defs.ceiling) do
|
||||
def_ceiling[key] = value
|
||||
end
|
||||
def_ceiling.groups.not_in_creative_inventory = 1
|
||||
minetest.register_node(":" .. name .. "_ceiling", def_ceiling)
|
||||
local def_wall = table.copy(def)
|
||||
for key, value in pairs(defs.wall) do
|
||||
def_wall[key] = value
|
||||
end
|
||||
def_wall.groups.not_in_creative_inventory = 1
|
||||
minetest.register_node(":" .. name .. "_wall", def_wall)
|
||||
end
|
||||
|
||||
default.torch = {
|
||||
floor = {
|
||||
description = "Torch",
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "default_torch_on_floor.png",
|
||||
wield_image = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = 12,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
minetest.register_node("default:torch", {
|
||||
description = "Torch",
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "default_torch_on_floor.png",
|
||||
wield_image = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = 12,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
|
||||
},
|
||||
ceiling = {
|
||||
mesh = "torch_ceiling.obj",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
|
||||
local fakestack = itemstack
|
||||
if wdir == 0 then
|
||||
fakestack:set_name("default:torch_ceiling")
|
||||
elseif wdir == 1 then
|
||||
fakestack:set_name("default:torch")
|
||||
else
|
||||
fakestack:set_name("default:torch_wall")
|
||||
end
|
||||
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("default:torch")
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
})
|
||||
|
||||
minetest.register_node("default:torch_wall", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 12,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
|
||||
},
|
||||
wall = {
|
||||
mesh = "torch_wall.obj",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
})
|
||||
|
||||
minetest.register_node("default:torch_ceiling", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_ceiling.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 12,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
|
||||
},
|
||||
}
|
||||
default.register_torch("default:torch", default.torch)
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
floodable = true,
|
||||
on_flood = on_flood,
|
||||
})
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "default:3dtorch",
|
||||
|
|
|
@ -15,7 +15,18 @@ ctf.register_on_attack(function(player, hitter,
|
|||
local pname = player:get_player_name()
|
||||
local hname = hitter:get_player_name()
|
||||
|
||||
if pname == hname then
|
||||
local hp = player:get_hp() - damage
|
||||
if hp <= 0 then
|
||||
if potential_cowards[pname] then
|
||||
player:hud_remove(potential_cowards[pname].hud or 0)
|
||||
potential_cowards[pname] = nil
|
||||
end
|
||||
|
||||
if potential_cowards[hname] and potential_cowards[hname].puncher == pname then
|
||||
hitter:hud_remove(potential_cowards[hname].hud or 0)
|
||||
potential_cowards[hname] = nil
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -38,63 +49,55 @@ ctf.register_on_attack(function(player, hitter,
|
|||
|
||||
potential_cowards[pname].timer = 0
|
||||
potential_cowards[pname].puncher = hname
|
||||
potential_cowards[pname].wielded_item = hitter:get_wielded_item()
|
||||
potential_cowards[pname].toolcaps = tool_capabilities
|
||||
end
|
||||
end)
|
||||
|
||||
ctf.register_on_killedplayer(function(victim, killer, _, toolcaps)
|
||||
if toolcaps.damage_groups.combat_log or toolcaps.damage_groups.suicide then
|
||||
return
|
||||
end
|
||||
|
||||
if victim ~= killer and potential_cowards[victim] then -- if player is killed then killer is already awarded
|
||||
local player = minetest.get_player_by_name(victim)
|
||||
if player then
|
||||
player:hud_remove(potential_cowards[victim].hud or 0)
|
||||
end
|
||||
|
||||
potential_cowards[victim] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
function handle_leave_or_die(pname, leave)
|
||||
if potential_cowards[pname] then
|
||||
local hname = potential_cowards[pname].puncher
|
||||
|
||||
if leave then
|
||||
potential_cowards[pname].toolcaps.damage_groups.combat_log = 1
|
||||
else
|
||||
potential_cowards[pname].toolcaps.damage_groups.suicide = 1
|
||||
end
|
||||
|
||||
for i = 1, #ctf.registered_on_killedplayer do
|
||||
ctf.registered_on_killedplayer[i](
|
||||
pname,
|
||||
hname,
|
||||
potential_cowards[pname].wielded_item,
|
||||
potential_cowards[pname].toolcaps
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
for victim in pairs(potential_cowards) do
|
||||
if potential_cowards[victim].puncher == pname then
|
||||
local victimobj = minetest.get_player_by_name(victim)
|
||||
|
||||
if victimobj then
|
||||
victimobj:hud_remove(potential_cowards[victim].hud or 0)
|
||||
end
|
||||
|
||||
potential_cowards[victim] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player, reason)
|
||||
local pname = player:get_player_name()
|
||||
|
||||
handle_leave_or_die(pname, false)
|
||||
if reason.type == "node_damage" or reason.type == "drown" or reason.type == "fall" then
|
||||
if potential_cowards[pname] then
|
||||
local hname = potential_cowards[pname].puncher
|
||||
local last_attacker = minetest.get_player_by_name(hname)
|
||||
|
||||
if not last_attacker then
|
||||
player:hud_remove(potential_cowards[pname].hud or 0)
|
||||
potential_cowards[pname] = nil
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
potential_cowards[pname].toolcaps.damage_groups.suicide = 1
|
||||
|
||||
for i = 1, #ctf.registered_on_killedplayer do
|
||||
ctf.registered_on_killedplayer[i](
|
||||
pname,
|
||||
hname,
|
||||
last_attacker:get_wielded_item(),
|
||||
potential_cowards[pname].toolcaps
|
||||
)
|
||||
end
|
||||
|
||||
if potential_cowards[hname] and potential_cowards[hname].puncher == pname then
|
||||
last_attacker:hud_remove(potential_cowards[hname].hud or 0)
|
||||
potential_cowards[hname] = nil
|
||||
end
|
||||
else
|
||||
for victim in pairs(potential_cowards) do
|
||||
if potential_cowards[victim].puncher == pname then
|
||||
local victimobj = minetest.get_player_by_name(victim)
|
||||
|
||||
if victimobj then
|
||||
victimobj:hud_remove(potential_cowards[victim].hud or 0)
|
||||
end
|
||||
|
||||
potential_cowards[victim] = nil
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if potential_cowards[pname] then
|
||||
player:hud_remove(potential_cowards[pname].hud or 0)
|
||||
|
@ -106,9 +109,22 @@ minetest.register_on_leaveplayer(function(player, timeout)
|
|||
if timeout == true then return end
|
||||
local pname = player:get_player_name()
|
||||
|
||||
handle_leave_or_die(pname, true)
|
||||
|
||||
if potential_cowards[pname] then
|
||||
local last_attacker = minetest.get_player_by_name(potential_cowards[pname].puncher)
|
||||
|
||||
if not last_attacker then return end
|
||||
|
||||
potential_cowards[pname].toolcaps.damage_groups.combat_log = 1
|
||||
|
||||
for i = 1, #ctf.registered_on_killedplayer do
|
||||
ctf.registered_on_killedplayer[i](
|
||||
pname,
|
||||
potential_cowards[pname].puncher,
|
||||
last_attacker:get_wielded_item(),
|
||||
potential_cowards[pname].toolcaps
|
||||
)
|
||||
end
|
||||
|
||||
local main, match = ctf_stats.player(pname)
|
||||
|
||||
if main and match then
|
||||
|
|
Loading…
Reference in a new issue