-- mods/default/legacy.lua -- Horrible crap to support old code registering falling nodes -- Don't use this and never do what this does, it's completely wrong! -- (More specifically, the client and the C++ code doesn't get the group) function default.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log('error', "WARNING: default.register_falling_node is deprecated") if minetest.registered_nodes[nodename] then minetest.registered_nodes[nodename].groups.falling_node = 1 end end function default.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) end -- Liquids WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity LIGHT_MAX = default.LIGHT_MAX -- Formspecs default.gui_suvival_form = default.gui_survival_form