# `hud_events` Forked and edited from `hud_score` by ANAND (ClobberXD), licensed under the LGPLv2.1+ license. `hud_events` provides an API to display HUD event elements which can be used to display various hints and messages. ## Methods - `hud_event.new(name, event_def)`: Adds a new HUD event element to player `name`. - `name` [string]: Player name - `event_def` [table]: HUD event element definition. See below. ## HUD event element definition HUD event element definition table, passed to `hud_event.new`. Example definition: ```lua { name = "ctf_bandages:healing", -- Can be any arbitrary string color = "0x00FF00", -- Should be compatible with Minetest's HUD def value = "x has healed y", -- The actual event to be displayed -- Field `time` is automatically added by `hud_event.new` -- to keep track of element expiry } ``` ## `players` table This is a table of tables, indexed by player names. This table holds the HUD data of all online players. Each sub-table is a list of HUD event elements, which are added by `hud_event.new`. ```lua local players = { ["name"] = { [1] = , [2] = , [3] = ... }, ["name2"] = { ... }, ... } ``` ## Changes Changes that have been made compared to the original `hud_score` mod. Lines mentioned underneath refer to the lines in the `hud_events`' init.lua file. - replaced all occurences of `score` with `event` (10th March 2021) - changed variables and arguments in the lines 5, 6 and 36 (10th march 2021) - edited and added arguments in line 39 and 40 (10th march 2021) - deleted an `if` statement after line 28 (10th march 2021)